Demo Update #8 - V0.619 - Bug squash
Hey there,
we have checked our trello bug board and fixed a lot of crash bugs which were automatically reported as well as some bugs which you guys reported via the bug reporting tool.
Thanks a lot for all the feedback, discussions and suggestions. Much appreciated!
The HoM DevTeam
we have checked our trello bug board and fixed a lot of crash bugs which were automatically reported as well as some bugs which you guys reported via the bug reporting tool.
- Fixed a rare crash bug/timing issue when a unit tried to charge a building which was not there anymore.
- Fixed a rare crash bug when enabling props collider.
- Fixed a rare crash bug when reporting a bug via report UI.
- Fixed a rare crash bug/timing issue in research UI, when the UI was updated but the research wasn't valid anymore.
- Fixed a crash bug in settingsUI, when setting the refresh rate.
- Fixed several crash bugs in TutorialManager.
- Fixed a severe bug, which made the game unplayable, happening when the tutorial was played and then directly the campaign. In some circumstances, the players aren't able to select anything. Only a game restart would fix the problem.
- Fixed a rare crash bug in BuildQueueUI, probably a timing issue.
- Fixed a rare crash bug in FormationUI, which wanted to show the UI of an invalid formation.
- Fixed several crash bugs, when loading a saved game.
- Fixed a crash bug in SendUnitsUI when selecting a buff for your army.
- Fixed a crash bug when incarnating a wizard. Sometimes WizardAnimView would be initialized multiple times, which lead to an exception.
- Fixed bug in crash reporting UI, space key would start and stop the game.
- Fixed a crash bug in SquadEntryUI -> when clicking on an army tent, sometimes updating the buffs, would access old invalid game data.
- Removed punch scale on button press, as it looked weird in some cases.
- Map editor -> level name input only always alphabetical characters for now.
- Dialogues in "The Jivalon Incident" have been partly moved to the campaign map and partly merged, so that is doesn't break the gameflow
Thanks a lot for all the feedback, discussions and suggestions. Much appreciated!
The HoM DevTeam