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Heart Of Muriet News

Demo Update #11 - v0.626 - Performance and bugfix update

Hey all,

thanks so much for taking part in the Steam Game Festival and beyond. Thanks for playing our game, giving feedback, reporting bugs via our ingame tool or talking to us via discord or the forum.
We appreciate all the great feedback and suggestions!

[h2]Performance improvements[/h2]
We hope most of the players with old gfx hard now have a better game experience. Please let us know via forum, discord or our in-game feedback tool.

  • Draw call reduction between 500-1k depending on the map, which should improve performance on older graphics card significantly.
  • Reduction of draw calls due to wrong light settings.
  • Reduction of draw calls due to wrong settings in decal renderer.
  • Improved performance of spatial grid when looking for a certain cast position for the wizard.
  • Improved performance when updating node data collector.
  • Improved performance in worker manager and worker job.
  • Improved performance when accessing certain wizard data.
  • Improved performance of minimap
  • Improved performance of CasterAI significantly.
  • Improved performance of Main Menu Scene.
  • Improved performance of some particle effects.
  • Improved performance of projectiles.
  • Dozens of other small performance optimizations.


[h2]Bugfixes [/h2]
Most of the bugs fixed have been reported by the community.

  • Fixed a bug where on certain quality settings shadow quality would not be changed correctly.
  • Fixed a bug in the worker/army tent, where empty tents were not transparent when the map was loaded from a save file.
  • Fixed a crash bug when fading army tents after a map was loaded from a save file.
  • Fixed several crash bugs for player AI.
  • Fixed a severe problem for units not finding attack targets at their opponents.
  • Fixed a bug for the base fog of war, where a "revealer" was not placed high enough, which lead to all kind of different problems, especially units not leaving tents.
  • Fixed a bug for buildings that have a fog of war "revealer" -> they are now activated when the building is finished.
  • Fixed a rare bug where archers could not kill attackers of army tents due to line of sight problems.
  • Fixed missing icons in the research tool-tip for fire, poison and ice arrows.
  • Fixed the crash in settings UI finally when changing resolution or refresh rate.
  • Fixed the auto-attack setting for squads in army tents, which was not working at all.
  • Fixed a bug where army tents would not properly update the navigation mesh.
  • Fixed several problems with cool-downs on buttons.
  • Fixed possible crash bug in building slot placer in the editor.
  • Fixed light layer settings for all lights in prefabs.
  • Fixed a bug in input where the camera was not activated when the input was started.
  • Fixed decal settings that were not correctly excluded from navigation mesh generation, which led to a lot of different navigation problems.
  • Fixed formation UI which showed incarnation button, even though the wizard was not at a node standing on a tower.
  • Fixed wizard to slowly vanish into the tower when casting a lot of spells
  • Fixed tents not updating correctly when they actually where empty -> this could lead to blocking conquering bases.


[h2]Small changes[/h2]
  • Permanent buffs are now only shown in tooltips, temporary buffs in the overhead UI of the squad when you press CTRL.
  • Push-back of units looks now a little better, though still more room for improvements.
  • Report bug button is now slightly moved to allow edge scrolling.
  • The Battle of Mount Dinheim map is now slightly easier.


Stay tuned for more news on what we are currently working on in the next couple of days!

Thanks for reading!
The Hom DevTeam


https://store.steampowered.com/app/1368160/Heart_Of_Muriet/

Demo Update #10 - v0.622 - Bug squash

Hey,

this time we have another bug fix update ready for you!

  • Fixed a possible crash bug when updating and old cooldown, which was already destroyed.
  • Fixed a rare crash bug when a unit is charging a building which is already destroyed and tries to get an attack position.
  • Fixed a few more crash cases when updating the build-queue UI.
  • Fixed a rare crash bug when setting an invalid resolution in settings UI.
  • Fixed another rare crash in ResearchUI, when updating the progress overlay.
  • Fixed a rare crash bug when recalling a squad with the send dialog.
  • When used "fullscreen window", the game does not minimize anymore. This does only work with one monitor unfortunately. For two screens or more please use the following start parameters (improtant for streamers). HeartOfMuriet.exe -popupwindow -screen-width XXXX -screen-height XXXX.


Have a great day!
The HoM DevTeam

Watch Raffa our artist and co-designer play the Heart Of Muriet Demo! (Replay)

Hey,
live stream will take place Tuesday 13:00 CET until evening.
Raffa our artist and co-designer will show off the Heart of Muriet demo. This is a replay from this morning.

Cheers,
The HoM DevTeam

Heart Of Muriet live Demo with our artist and co-designer Raffa! Join us!

Hey,

new live stream coming up and will take place Tuesday 10:00 CET!.

Raffa our artist and co-designer will show off the Heart of Muriet demo as well as the map editor.
He will also give a short outlook on what to expect in the near and distant future.
Matthias, designer and programmer will also be joining in chat.

It would be awesome if join us and let us know what you think!
We looking forward to talking to you!

Cheers,
The HoM DevTeam

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/

Demo Update #9 - v0.620 - Late night bug squash

Hey,

we have another bug fix update ready for you!

  • Improved the visibility of the cooldown for wizard UI buttons.
  • Fixed a possible crash bug for the wizard when the base incarnation tower got destroyed.
  • Fixed incarnation connection, which showed the old one for a second before the new got established.
  • Fixed a problem where the wizard would sometimes get stuck inside his tower when using the incarnate feature.
  • Fixed a possible crash bug in AI wizard, when the wizard got incarnated.
  • Fixed dialogue character in "The Tree of Whitegarde" map, as Sigurd hat the wrong scale and would not show up.
  • Fog of war enabled for the map "The Tree of Whitegarde".
  • Fixed a rare crash in research UI, due to another timing issue.


Have a great day!
The HoM DevTeam