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Heart Of Muriet News

Demo Update #8 - V0.619 - Bug squash

Hey there,

we have checked our trello bug board and fixed a lot of crash bugs which were automatically reported as well as some bugs which you guys reported via the bug reporting tool.


  • Fixed a rare crash bug/timing issue when a unit tried to charge a building which was not there anymore.
  • Fixed a rare crash bug when enabling props collider.
  • Fixed a rare crash bug when reporting a bug via report UI.
  • Fixed a rare crash bug/timing issue in research UI, when the UI was updated but the research wasn't valid anymore.
  • Fixed a crash bug in settingsUI, when setting the refresh rate.
  • Fixed several crash bugs in TutorialManager.
  • Fixed a severe bug, which made the game unplayable, happening when the tutorial was played and then directly the campaign. In some circumstances, the players aren't able to select anything. Only a game restart would fix the problem.
  • Fixed a rare crash bug in BuildQueueUI, probably a timing issue.
  • Fixed a rare crash bug in FormationUI, which wanted to show the UI of an invalid formation.
  • Fixed several crash bugs, when loading a saved game.
  • Fixed a crash bug in SendUnitsUI when selecting a buff for your army.
  • Fixed a crash bug when incarnating a wizard. Sometimes WizardAnimView would be initialized multiple times, which lead to an exception.
  • Fixed bug in crash reporting UI, space key would start and stop the game.
  • Fixed a crash bug in SquadEntryUI -> when clicking on an army tent, sometimes updating the buffs, would access old invalid game data.
  • Removed punch scale on button press, as it looked weird in some cases.
  • Map editor -> level name input only always alphabetical characters for now.
  • Dialogues in "The Jivalon Incident" have been partly moved to the campaign map and partly merged, so that is doesn't break the gameflow


Thanks a lot for all the feedback, discussions and suggestions. Much appreciated!
The HoM DevTeam

Watch Raffa our artist and co-designer play the Heart Of Muriet Demo live!

Hey,

seems like we have messed up the time of the streaming event. Planned was friday evening 17:00 CET, but steam somewhow interpreted my time entry with 5:00 in the morning. We are very sorry for that, but we werent even awake :D.

Anyway the live stream will take place today 17:00 CET!.

Raffa our artist and co-designer will show off the Heart of Muriet demo as well as the map editor and maybe some new content if we get it ready in time.

He will also give a short outlook on what to expect in the near and distant future.
Matthias, designer and programmer will also be joining in chat.

It would be awesome if join us and let us know what you think!
We looking forward to talking to you!

Cheers,
The HoM DevTeam

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/

Demo Update #7 - v0.618


[h2]Incarnation polish[/h2]
For all of you who haven't yet seen this feature. You can take the wizard into battles with your formations. Research the Incarnate spell in the laboratory and click on the formation button to Incarante your wizard onto it.

This power full spell can be a game changer in most of your battles. In this update we have polished look and feel and added more SFX and GFX.

  • Incarnation sounds added
  • Incarnation aura added to wizards
  • Incarnation connection added
  • Incarnation start and stop effects added.
  • Several incarnation bugs fixed.


We are going to write a separate blog post for the incarnation feature, as it has so much potential.

Here are some teaser gifs:








[h2]AI Wizard Improvements[/h2]
  • Fixed broken NPC wizard animations.
  • Fixed AI wizard -> did not cast any attack spells.
  • Fixed a bug in DataManager, which caused the AI wizard to get stuck in defence mode sometimes.
  • Fixed AI wizard not repairing the tower it stands on when a repair spell is available.
  • Fixed AI wizard not using buffs and heals sometimes.
  • Fixed some spell minimum distances as they were wrong.


[h2]Small Improvement and bugfixes[/h2]
  • Added main menu skirmish button to indicate that this will be a mode which will be added soon. (Thanks for suggestion @Argentum)
  • Moved armour/weapon research into blacksmith building again. (Thanks for pointing it out @Argentum)
  • Added teleport spots to Whitgarde.
  • Unlocked guardhouse for all maps (Thanks for hinting this @oddblade)
  • Improved formation UI buttons to have a better visible cooldown.
  • Fixed build slot selector in the editor, which had white icons.
  • Fixed bug when the wizard is teleported to a base.
  • Fixed bug in map editor -> would crash with "Save As" when no level name was set.
  • Formation UI now lower, wizard above formation UI.
  • A bunch of additional smaller fixes and improvements


Thanks for playing and giving feedback! We always listen to you!
The HoM DevTeam.


https://store.steampowered.com/app/1368160/Heart_Of_Muriet/



Demo Hot Fix Update #6 - v0.616

Hey,

just a hotfix update that resolves some issues from the last major update.

[h2]Bugfixes[/h2]
  • Resources in the campaign menu UI only visible when they are higher than 0.
  • Fixed a bug in node UI where bonus icons would not be displayed correctly.
  • Fixed icon references in result UI, as some of them were broken due to the new icons.
  • DialogUI -> characters can now have different scales.
  • DialogUI -> dialog panels have now a blinking indicator when the text is printed, which indicates the player to continue the dialog via click.
  • DialogUI -> can now be skipped via a new skip button.
  • Story Dialogs are now always shown because they can easily be skipped.
  • Fixed Story load/save.
  • Fixed several problems in DialogUI when the pause menu was triggered via the escape button.
  • Fixed a bug in send units UI where buffs would be shown when there were actually no buffs available.
  • Fixed problem in dialog UI which would sometimes not fade out correctly when leaving the game.
  • Increased squad overhead icon size.


Thanks for playing!
The HoM Dev Team

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/

Major Demo Update #5 - v0.615

Hey all, we have been busy working on a big update in the past 2 months.

We prefer smaller updates, but as we overhauled a lot of different vital game systems we decide otherwise. Expect more frequent updates in the future.

Check out all the cool new features and improvements!!

Features


[h2]Wizard Incarnation Feature[/h2]
  • Spell has to research first in the Laboratory.
  • Wizard can be called to a formation or a base without a tower.
  • Incarnation costs mana upkeep for the time the wizard is on a formation/base without a tower.
  • Having not enough mana break the incarnation.
  • Wizards can cast spells when incarnated.
  • There is additional research available that brings down the upkeep costs significantly.


[h2]New Tutorial[/h2]
  • The tutorial is now separated from the main campaign and can be played anytime from the main menu.
  • There is a complete new Tutorial UI.
  • some tutorial steps are skippable some need to be done to make sure vital controls are understood correctly.
  • story and tutorial text are now separated, this made it much easier to write better tutorial commands/help.
  • Sending units, selecting nodes should be much clearer now!


[h2]UI overhaul[/h2]
  • All Icons have been redone.
  • All UI screens finally have a consistent look.
  • Map Editor UI has been completely revamped.
  • All buttons react to mouse-overs with animation and sound, we are not done in that regard.
  • UI supports HDR rendering.
  • UI is much more vivid and responsive.
  • UI uses the correct material for the linear colour scheme.
  • Fixed the look of dropdowns.


[h2]New Dialog System [/h2]
  • Removed the old portraits from the game. They looked cool but didn't fit the style of the game.
  • Added voxel characters (which are not yet polished).
  • Characters are now moving in and out in conversations,
  • Up to 4 characters in one conversation possible.
  • Dialogues can now be narrated with the new system.
  • Added sound effects for speaking and narration, character pop-ins etc.
  • Lights fade in and out on active characters.
  • All over more fluid and fun to read the story.


[h2]New Quest System and QuestUI[/h2]
  • Map editor has a quest editor, trigger and quests action editor with pre-configured trigger types.
  • Check out the blog post for more details on the quests editor.
  • Added new quests to all demo maps (this is just a start, expect a lot more here!)
  • Quest has progress which is shown in the upper left corner and is frequently updated.
  • Clicking on a quest gives you more details on it and you can browse through all open/resolved quests.


[h2]New Story Texts[/h2]
  • Less tell more "show". :)
  • Wrote background stories for all characters to have a better understanding of their traits, emotions etc.
  • Dialog text is as short as possible.
  • Lots of narration added.
  • Story should be much more relatable.


Improvements
  • Selection in player input standard can now be locked/unlocked by tutorial.
  • Base selection is now much better visible.
  • Build slot positioning has improved significantly.
  • Improved mouseover decal for bases.
  • Added trigger events to the game.
  • Fixed some possible crash bug in minimap -> tweens were not correctly killed sometimes.
  • Fixed a problem in tutorial manager not finding the correct game objects sometimes.
  • Added a new function to building utils for finding research buildings on a base.
  • Removed cast ring from wizards, for now, will probably add them back later with some cool effects.
  • NPC wizard has finally some animations.
  • Added a bunch of new sound effects.
  • Fixed all light cullings masks.
  • Game statistics in now also saved in savegame.
  • Rebalanced research, buildings and units.
  • Improved AI behaviours when attacking an enemy.
  • Added new AI personality for "The Jivalon Incident".
  • improved AI behaviour when there are no siege units available.
  • improved how the AI is calculating attack/defence values.
  • quest actions -> spawning units at a random formation gathering position.


Bugfixes
  • Fixed a bug where ground melee attackers would in some cases attack flying enemies.
  • Fixed a possible crash bug in HealthBar.
  • Fixed a possible crash bug in PlayerInputStandard when pressing the Tab-Key very early after loading.
  • Fixed some possible crash bugs in UIPanelFader.
  • Fixed IntroUI not showing in DEV_DEBUG is on.
  • Fixed a possible crash bug in SettingsUI when a certain resolution does not have a specific Refresh-rate.
  • Fixed another possible crash in panel fader.
  • Fixed problems in CampaignMenuUI -> would not correctly reset on enable/disable sometimes.
  • Fixed bug in bugreportingUI -> discord button was not working correctly.
  • Fixed bug in bugreportingUI -> description text had wrong mask set which leads to wrong text formatting.
  • Fixed bug in build UI which would sometimes show even though there were no buttons active.
  • Fixed a bug in quest details UI and hidden/inactive quests.
  • Several bugfixes in DialogUI and StoryManager.
  • Several bugfixes in MessageUI.
  • Fixed a big bunch of (crash) bugs reported via Trello. Thanks for all the players reporting!
  • Map Editor crashes should be hopefully be fixed, this was a Unity Engine bug in TextMeshPro.


Known Issues
  • Save/Load during mission might have issues on some maps in certain situations. Expect crashes. Crashes are automatically sent to your Trello board.
  • The Incarnation feature is still missing a bunch of SFX and gfx effects. They will be added in the upcoming days. It might also have some weird bugs.
  • Missing icons in result statistics and some other places (should be fixed by tomorrow).
  • Pressing Escape while a dialogue runs show the pause menu, resuming to the dialogue might show/hide the UI. (should be fixed by tomorrow).
  • Probably a few more other problems we haven't discovered yet. ːsteammockingː


Thanks for reading,
The HoM Dev Team

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/