1. Birthright
  2. News

Birthright News

Patch v0.10

  • New Banner system that will now be the base moving forward. Working both for Materials (3D) and Widgets (UI). Now there is a Primary, Secondary, Third and Herald Color with separate Herald and background Mask Pattern.
  • New Formation/Stance system that has the basics. This also changes the Key Control Mapping where "X" is now Formation Stance in front of Player, "C" Follow Formation and "V" Charge
  • New Mounted Combat AI that will try Attack Runs and try not to get stuck in Infantry. Will target back rows like Archers in the beginning of Combat.
  • New Health/Character widget in Battles. Now horizontal instead of circular.
  • Hardcore is now removed when in Battle. Player loosing in Battles will now become Prisoners having a chance to Flee every 4 hours based on Stats and dices. This will be added on later with different Escape Stories. Only Skirmishes and Dungeons can now have Death.
  • New Troll character that has 3 attacks.
  • Added new East Forest battle map, new Tropical battle map and a new Desert battle map.
  • Horses in combat now Stumble characters and only ragdoll them when hit with stronger Force.
  • Attacking now also unsheath weapon.
  • Settlements Population now consume twice the amount of Food.
  • Weapon Prices rebalanced and generally lowered in Settlements.
  • Dungeons now at at least 2 Loot Chests.
  • Skeleton Boss in Dungeon now correctly hits. And is scaled down slightly in size.
  • Lowered falling leaves amount in Autumn Season.
  • Changed standard mouse cursor in game.
  • Fixed updating Settlement Inventory after Player won Siege and took items from loot.
  • Fixed Battle Events properly displaying.
  • "Stone Table" story has been fixed and no longer gives 100 World Reputation (Max).
  • Added several Dialogue Events and Conditions for Followers.


This Patch will not be backward compatible with older Save Games due to major changes.

v0.9

  • Many unique Spawns and Name generator for all types
  • Inventory selling/buying specific Amounts added (right-click items to show widget)
  • Shield Durability is now displayed in Combat HUD
  • Weather - Raining is now correctly Snowing in Snow Terrain
  • Mission - Added Settlement Name to Mission information to track where it started
  • Bosses and other special Characters now also Spawn Loot from their own Tables
  • Shield Block now rotate up/down with camera for Player
  • Settlement now have Transfer Soldiers for Player if owner
  • World Map got most heavy calculations Multi Threaded
  • Fixed Right Click to ignore Foliage on World Map when moving
  • AI attacking Trade Convoys correctly stop the convoy
  • Battle Sounds from Player is now 2D for clarity and impact
  • Fixed Terrain resetting to Rural
  • Fixed Dungeon Victory to give eternal loot bug
  • Yardway Castle fixed entrance Collision
  • Removed Tessellation completely for the Landscape Proxy Error crash in UE v4.25 bug
  • Updated several Levels - Village1, Village2, StoneBridgeAmbush, SmallFarm, Cave
  • Dungeons got minimum 2 Chests now (up from 1)

v0.8.5 Update

  • After update to UE 4.25 some Landscapes got corrupted. Resulting in frequent Crashes. This update should resolve ALL crashes in game.
  • Added Tropical01 Battle/Skirmish map

v0.8.3 Update

  • Battle Camera changed to be straight behind and further away
  • 1hand + shield Middle Attack got new Animation
  • Combat AI Environment Query optimized to be used less
  • Fixed Arena with corrupt Landscape
  • Fixed ForestRuin_50 Level

v0.8.2 Update

  • Fixed Equip Armor for Player and Soldiers
  • Fixed Battle Start bug
  • Fixed Loot Chest sound when opening in Dungeons
  • Fixed Castle1 Level