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Birthright News

v0.11

  • Combat is now based on Directional Attacks (and Parry) for 1-hand, 1-hand + shield and 2-hand. Left / Right / Up (Pierce) / Down (cut down). This will be the new base moving forward and coming weeks will add combos and special attacks.
  • Battle HUD is remade to be less intrusive. Also the old round health bars above characters are now remade into bars.
  • Dungeons got many more loot items (on use E) such as old skeletons and graves. Be sure to loot them all.
  • Health calculation revamped. Generally increased with 50-70%. But animals such as Horses and Wolves got nerfed stats and overall have less health because of that. New calculation: 1.5 x (5 x Strength + 5 x Stamina + 10 x Toughness)
  • New Settlement Mission - Ella Moo
  • Arena Dialogue now offer to buy Prisoners
  • Stumble in battle now blend from Root (before Upper Body) and correctly follow left/right.
  • New Kick (default Space keybinding) that will Stumble opponent. Beware of being exposed and non mobile while doing it.
  • 12 new Shield types and meshes.
  • Nerfed Gray Wolves. Now proper target Early Game as intended.
  • Nerfed Undead stats generally. But Warlords and Skeletor Bosses got increased stats for Health.
  • Many new voice sounds for Taunts, Attack, Charge, Hold etc.
  • Fixed Formation Markers to follow Terrain.
  • Fixed Character becoming Prisoner after Player Won bug.
  • Fixed duplicate Follower bug.
  • + many more minor bugs and optimizations not listed

Patch v0.10

  • New Banner system that will now be the base moving forward. Working both for Materials (3D) and Widgets (UI). Now there is a Primary, Secondary, Third and Herald Color with separate Herald and background Mask Pattern.
  • New Formation/Stance system that has the basics. This also changes the Key Control Mapping where "X" is now Formation Stance in front of Player, "C" Follow Formation and "V" Charge
  • New Mounted Combat AI that will try Attack Runs and try not to get stuck in Infantry. Will target back rows like Archers in the beginning of Combat.
  • New Health/Character widget in Battles. Now horizontal instead of circular.
  • Hardcore is now removed when in Battle. Player loosing in Battles will now become Prisoners having a chance to Flee every 4 hours based on Stats and dices. This will be added on later with different Escape Stories. Only Skirmishes and Dungeons can now have Death.
  • New Troll character that has 3 attacks.
  • Added new East Forest battle map, new Tropical battle map and a new Desert battle map.
  • Horses in combat now Stumble characters and only ragdoll them when hit with stronger Force.
  • Attacking now also unsheath weapon.
  • Settlements Population now consume twice the amount of Food.
  • Weapon Prices rebalanced and generally lowered in Settlements.
  • Dungeons now at at least 2 Loot Chests.
  • Skeleton Boss in Dungeon now correctly hits. And is scaled down slightly in size.
  • Lowered falling leaves amount in Autumn Season.
  • Changed standard mouse cursor in game.
  • Fixed updating Settlement Inventory after Player won Siege and took items from loot.
  • Fixed Battle Events properly displaying.
  • "Stone Table" story has been fixed and no longer gives 100 World Reputation (Max).
  • Added several Dialogue Events and Conditions for Followers.


This Patch will not be backward compatible with older Save Games due to major changes.

v0.9

  • Many unique Spawns and Name generator for all types
  • Inventory selling/buying specific Amounts added (right-click items to show widget)
  • Shield Durability is now displayed in Combat HUD
  • Weather - Raining is now correctly Snowing in Snow Terrain
  • Mission - Added Settlement Name to Mission information to track where it started
  • Bosses and other special Characters now also Spawn Loot from their own Tables
  • Shield Block now rotate up/down with camera for Player
  • Settlement now have Transfer Soldiers for Player if owner
  • World Map got most heavy calculations Multi Threaded
  • Fixed Right Click to ignore Foliage on World Map when moving
  • AI attacking Trade Convoys correctly stop the convoy
  • Battle Sounds from Player is now 2D for clarity and impact
  • Fixed Terrain resetting to Rural
  • Fixed Dungeon Victory to give eternal loot bug
  • Yardway Castle fixed entrance Collision
  • Removed Tessellation completely for the Landscape Proxy Error crash in UE v4.25 bug
  • Updated several Levels - Village1, Village2, StoneBridgeAmbush, SmallFarm, Cave
  • Dungeons got minimum 2 Chests now (up from 1)

v0.8.5 Update

  • After update to UE 4.25 some Landscapes got corrupted. Resulting in frequent Crashes. This update should resolve ALL crashes in game.
  • Added Tropical01 Battle/Skirmish map

v0.8.3 Update

  • Battle Camera changed to be straight behind and further away
  • 1hand + shield Middle Attack got new Animation
  • Combat AI Environment Query optimized to be used less
  • Fixed Arena with corrupt Landscape
  • Fixed ForestRuin_50 Level