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Early Access Patch Notes - Together Hotfix 6

[p]🛠️ Early Access Patch Notes - Together Hotfix 6[/p][p][/p][p]We know why you are here. It's for another hotfix and we got you. 
[/p][p]We’ve heard from you about the endgame loop getting stalled after all areas are cleansed, so we’ve updated it so that cleansing areas will reduce the cooldown of other areas which allows you to keep the loop going by infecting and cleansing. [/p][p][/p][p]In addition, there are some improvements to prologue flow, performance and bug fixes.[/p][p][/p][p]Also if you haven’t already seen, we’ve made an announcement for the players experiencing the Error Code 0x11CD on launch here: [dynamiclink][/dynamiclink] [/p][p]🛠️ Performance:[/p]
  • [p]Fixed certain leaks in pooling[/p][p][/p]
[p]🛠️ Input:[/p]
  • [p]Added "Lock cursor to window" setting, allowing to toggle the behavior between unlocked vs confined and locked by default[/p][p][/p]
[p]🛠️ Systems:[/p]
  • [p]Plague System Updated[/p]
    • [p]Cooldown of all areas that have been cleansed are now reduced by 20% for each area that is cleansed afterwards[/p]
    • [p]This allows players to have a better endgame loop by investing time infecting by burning effigies and cleansing other areas[/p]
  • [p]Prologue Updated[/p]
    • [p]New players now have to play through the Prologue before continuing to the main game[/p]
    • [p]Added a menu button to allow players to skip the Prologue once inside it
      [/p]
[p]🛠️ Localization:[/p]
  • [p]Fixed and updated localization for certain unlocalized strings in many languages
    [/p]
[p]🛠️ Bug Fixes:[/p]
  • [p]Fixed Echoes disappearing if you purchase a new Echo after stage 5[/p]
  • [p]Fixed Coins UI is overlapping with Gloam and Traces in Crucible[/p]
  • [p]Fixed clipping zone Nameless Pass[/p]
  • [p]Fixed for portrait shadows hanging on the screen while no avatars there[/p]
  • [p]Improved several shots for Sacrament Intro cinematic[/p]
  • [p]Fixed loading into realm from desktop causing certain weapon animations not to play properly[/p]

Information for players blocked by Error Code 0x11CD

[p]Hey folks,[/p][p][/p][p]We are aware of some players getting error code 0x11CD when attempting to launch the game at the moment.[/p][p][/p][p]Unfortunately this is caused by Windows Smart App Control suddenly blocking the application without any changes from us.[/p][p][/p][p]We are not the only game affected by this problem at the moment and we are actively looking into a solution.[/p][p][/p][p]We will keep you all posted as we have more information![/p]

Early Access Patch Notes - Together Hotfix 5

[p]🛠️ Early Access Patch Notes - Together Hotfix 5[/p][p][/p][p]Hey folks,[/p][p][/p][p]Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.[/p][p][/p][p]🛠️ Performance:[/p]
  • [p]Added detection for HDD being used and warning that only SSD is supported [/p]
    • [p]Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported[/p]
  • [p]Fixed certain leaks in pooling[/p]
  • [p]Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance[/p]
[p][/p][p]🛠️ Loot:[/p]
  • [p]Moved crafting bombs to Alchemy Table from Workbench[/p]
[p][/p][p]🛠️ Balance:[/p]
  • [p]Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage[/p]
[p][/p][p]🛠️ VFX:[/p]
  • [p]Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind[/p]
[p][/p][p]🛠️ Localization:[/p]
  • [p]Fixed and updated localization for certain unlocalized strings in many languages[/p]
[p][/p][p]🛠️ Bug Fixes:[/p]
  • [p]Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected[/p]
  • [p]Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc[/p]
  • [p]Fixed crash when using Plague Column rune[/p]
  • [p]Fixed a rare crash from an exception spam[/p]
  • [p]Fixed multiple enchantments that would not increase their stats when exalting them[/p]
  • [p]Fixed charged attack enchantments not working with Bow charged attacks[/p]
  • [p]Fixed player getting stuck searching chest during state change when burning an effigy[/p]
  • [p]Fixed areas not being infected over time if you have left the realm and return back later on[/p]
  • [p]Fixed player taking damage during cinematics and safe zones with continuous damage echoes [/p]
  • [p]Fixed attacking with a sword while lowering a shield causing the first part of animation to skip[/p]
  • [p]Fixed trying to dodge while holding up a shield doing run attack instead[/p]
  • [p]Fixed missing Decorations categories on Anvil and Sewing Table[/p]
  • [p]Fixed player being able to roll different element echoes from random echoes[/p]
  • [p]Fixed weekly challenge Hold Back the Tide not being able to be completed[/p]
  • [p]Fixed enemy and boss colliders lingering for too long after death sometimes[/p]
  • [p]Fixed cooking popup not displaying proper min/max keybinds for keyboard[/p]
  • [p]Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods[/p]
  • [p]Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in[/p]
  • [p]Fixed bed statuses not being removed on death[/p]
  • [p]Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state[/p]
  • [p]Fixed Burn screen inventory last row being cut-off[/p]
  • [p]Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option[/p]
  • [p]Fixed freeze visual effect sometimes leaking on pooled enemies[/p]
  • [p]Fixed crewmates respawning in Prologue[/p]
  • [p]Fixed missing quest marker for Iona’s Bloom during Potion Seller quest[/p]
  • [p]Fixed players being able to open the Map screen when interacting with the Scribe Table[/p]
  • [p]Fixed player not dying when jumping off rookery after Inquisition Arrival[/p]
  • [p]Fixed snapping to a ladder when facing away from it before moving onto it[/p]
  • [p]Fixed clipping plane and priority in Inquisition Arrival breaking shots[/p]

Early Access Patch Notes - Together Hotfix 4

[p]🛠️ Early Access Patch Notes - Together Hotfix 4[/p][p][/p][p]Hey folks,
[/p][p]We have another round of fixes for Hotfix 4! The most important of which are fixes that unblock any realms that were affected by blockers before they were fixed in the prior hotfixes such as the one with the Bolein Knights and Lara. We’ve also made further improvements to KBM and binding, balance, and some other bug fixes!
[/p][p]🛠️ Loot:[/p]
  • [p]Quivers are now set to Tier 2 and only drop after reaching Sacrament to even out progression on Bows[/p]
[p][/p][p]🛠️ Balance:[/p]
  • [p]Thorns enchantment now works for damage applied while blocking[/p]
  • [p]Nerfed poise damage from bombs thrown by elite enemies
    [/p]
[p]🛠️ Input:[/p]
  • [p]Added Mouse selection for quick items menu[/p]
  • [p]Slightly increase bounds on inventory category buttons so they're easier to click[/p]
  • [p]Allow utility rune keybinds to be left unbound[/p]
  • [p]Add binding option for Advance Dialog and default to Spacebar[/p]
  • [p]Changed min/max keybinds in amount selection windows on keyboard from X/C to S/W[/p]
  • [p]Allow normal attacks if Offhand specials don’t exist
    [/p]
[p]🛠️ Audio:[/p]
  • [p]Adjusting spatial room mix and boundaries in Mountain Pass Waterfall Cavern to avoid overlaps and state issues
    [/p]
[p]🛠️ Tutorialization:[/p]
  • [p]Adding new tutorial for quest progression in multiplayer
    [/p]
[p]🛠️ Bug Fixes:[/p]
  • [p]Added fallback to unblock realms that are stuck in broken state in Faith and Flame if Bolein Knights are killed before the correct quest step[/p]
  • [p]Added fallback to unblock realms that are stuck in broken state in the Weeping Sisters quest if Lara didn’t move in the Hunter’s camp[/p]
  • [p]Fixed crash when failing to save device settings to PlayerPrefs[/p]
  • [p]Fixed bounty/challenge rewards not persisting between sessions[/p]
  • [p]Fixed area infection not occurring based on time[/p]
  • [p]Fixed enemies sometimes respawning too quickly & not respecting fog of war rules[/p]
  • [p]Fixed Darak going invisible[/p]
  • [p]Fixed another case where certain entities are T-posing[/p]
  • [p]Fixed crafting a lower tier item at a higher level doesn't give higher facet chance[/p]
  • [p]Fixed reservoir plagued water will sometimes not damage the player[/p]
  • [p]Fixed players that enter doors having their characters deload before clothing[/p]
  • [p]Fixed Utility Runes being able to be used while in menus[/p]
  • [p]Fixed utility runes not working on "Combined + Runes" scheme[/p]
  • [p]Fixed Facet UI blocking clicks[/p]
  • [p]Fixed individual Bile Wretch giving XP on death[/p]
  • [p]Fixed being able to open the map screen in various menu screens such as vendors[/p]
  • [p]Fixed items not displaying the item level range they can be when crafted[/p]
  • [p]Fixed disabling Show Hints hiding important UI such as item pick up and resurrection prompts[/p]
  • [p]Fixed Mottled Sapphire & Mottled Ruby not dropping[/p]
  • [p]Fixed Deal x% Damage on Damage Taken still being available on Plagued armor[/p]
  • [p]Fixed some items not being able to be Exalted and show a blank tooltip[/p]
  • [p]Fixed scribe table not showing category texts in CJK & Russian[/p]
  • [p]Fixed certain top down cinematics locking players who are too far away[/p]
  • [p]Fixed bug where Odessa isn't despawned from the Sovann circle when watching the Irmgard intro cutscene.[/p]
  • [p]Fixed Shield Emblem failing to provide barrier[/p]