1. An Amazing Wizard
  2. News

An Amazing Wizard News

Development Updates #24

🧙‍♂️ Development Updates #24

In the last 2 weeks we were mainly working on creating decorations for The Void, thinking about the game's story and adding new languages.


[h2]✅ Added:[/h2]
  • [Story] Created the main story line. Currently it only exists in a big document, but will be slowly added to the game over time.
  • [The Void] Added decorations to the final level called The Void.
  • [Translations] Added Portuguese, French, Ukrainian and Russian translations.


[h2]🔄 Changed:[/h2]
  • [Translations] Updated Spanish, Portuguese-Brazil, German and Italian translations.
  • [QOL] Reduced maximum size of damage vignette.


[h2]⚙️ Fixed:[/h2]
  • [Shop] Fixed a bug where the Shop was sometimes spawning in random location on map when loading the game.



Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #23

🧙‍♂️ Development Updates #23

In the last 2 weeks we were mainly working on creating the final level called The Void, changing order of main meta progression upgrades to make them more gradual, making the last inventory tab useful and adding QOL to the Inventory (animations and extra shortcuts for controllers).


[h2]✅ Added:[/h2]
  • [Biomes] Added walking ground for the final level called The Void.
  • [Items] Added Spellweaver's Soul. It's an item allowing you to summon the Spellweaver to your current location so you won't need to search for him in order to merge spells anymore. It is always present in your Inventory.
  • [Items] It's now possible to pick up Health Potions to use them later.
  • [Audio] Added general battle music.
  • [Tutorial] Added short tutorial informing about how to use the new Spellweaver's Soul item.
  • [Items / QOL] When you have full health and try to pickup Healing Potion then it will automatically add it to your inventory without using it.
  • [Items / QOL] It's now impossible to use Healing Potions from the Inventory when on full health.
  • [UI / QOL] Added animation of the currently selected Inventory Element.
  • [UI / QOL] Added button shortcuts for Merging and Swapping Slots in Spells Merging window to make it easier to use on a controller.
  • [UI / QOL] Added button shortcut for quick Selling Item to the Shopkeeper.
  • [Enemies] Added new attack to the Butcher Rat.
  • [Loading Screen] Added 2 new tips on loading screen.
  • [Rooms] Every Challenge Room have a chance to become Elite Challenge Room spawning only elite enemies, but granting extra Artifact after completing.
  • [Biomes] Added The Void tiles (walking ground).


[h2]🔄 Changed:[/h2]
  • [Meta Progression] Changed order of all upgrades inside Crystal Altar.
  • [Magic Weapons] Butcher's Axe is now treated as a projectile.


[h2]⚙️ Fixed:[/h2]
  • [Audio] Fixed a bug where some UI elements were playing for the second time after closing the UI window.
  • [Dialog] Fixed a bug where you could instantly skip all dialogues by slightly moving the controller stick (because each slight movement was treated as a separate button press).
  • [Dialog] Fixed a bug where it was possible to use ladders while the Dialog window was visible.
  • [Map] Fixed a bug where player could get outside the map using moving platforms.
  • [Traps] Fixed a bug where traps supposed to deal damage over time were not dealing any damage to the player.
  • [Doors] Fixed a bug where some doors were not loading correctly.
  • [Moving Platforms] Fixed a bug where moving platforms activated by switch could not be activated when the switch was too far from the platform.



Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #22

🧙‍♂️ Development Updates #22


In the last 2 weeks we were mainly working on adding spoken dialogues, replacing soundtracks with real ones, balancing and bug fixes.

[h2]✅ Added:[/h2]
  • [Dialogs] Added spoken dialogues (experimental).
  • [Dialogs] Player now speaks after collecting any item (experimental).
  • [Enemies] Added new enemy called Ancient Scarab.
  • [Music] Added real Ancient Desert level track.
  • [Music] Replaced Shop track with real one.
  • [Meta Progression] Unlocked items now spawn near NPCs locations so you can test them right away after unlocking.
  • [Starting Room] Teleporting Altar now always spawns very close to the Spellweaver location.


[h2]🔄 Changed:[/h2]
  • [Localization] Shortened all items and perks descriptions.
  • [Audio] Reduced Shop, Quest and Spellweaver NPCs music change range.
  • [Settings] Adjusted default audio settings.
  • [Enemies] Flying enemies are now unable to spawn in Challenge Rooms because they could fly away from it, making it impossible to finish them.
  • [Challenges] Changed Lucky Survivor challenge: Now it required to kill the boss with 35 or less HP instead of the need of finishing a level with 35 or less HP.
  • [Level Generation] Reduced length of higher levels.
  • [Level Generation] Changed how levels are generated in the Void.
  • [Spells] Changed Energy Ball sprite to pixel art.
  • [UI] Improved visuals of Cooldown Icons (made them a little bit transparent).
  • [Enemies] Reduced Void Worm's Gravity Zone duration 3.5 => 2.25
  • [Enemies] Reduced Hemlock Dragon's Thorn Spikes attack range 20 => 15
  • [Enemies] Reduced enemies health and damage on highest difficulty levels.


[h2]⚙️ Fixed:[/h2]
  • [Curses] Enemies from Curse of the Eternal Battle will no longer spawn when dialog or minimap window is active.
  • [Curses] Fixed a bug where cursor was really hard to see when Curse of the Darkness was active.
  • [End Screen] Fixed a bug where enemies could spawn and attack you while End Screen with run stats was visible (they couldn't damage you anyway so it was just a visual thing).
  • [Inventory] Fixed a bug where when playing using Chinese language then the Inventory Items were overlapping each other (because of translation issues).



Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #21

🧙‍♂️ Development Updates #21


In the last 2 weeks we were mainly working on adding new enemies and QOL changes / bugfixes found when testing the Prologue version.

[h2]✅ Added:[/h2]
  • [Spells] Added 6 new spells.
  • [Settings] Added option to show / hide percentage values of health, mana and XP (single setting called "Percentage Values").
  • [Bosses] Added special system to prevent stun-locking bosses with the same debuff for eternity (no longer perma-freezing the Hell Boss for example).
  • [Enemies] Added new enemy called Necromancer.
  • [Enemies] Added new enemy called Graveyard Keeper.
  • [Enemies] Level 1 and 2 minibosses now spawn as normal enemies inside the Void (until real enemies are made for it).
  • [Bestiary] Added 20+ missing bestiary rewards (all current entries now have their rewards finished).
  • [Traps] Environment traps now can spawn inside The Void on all difficulty levels.
  • [Traps] Amount of environment traps is now based on the difficulty level.
  • [Resolutions] Added resolutions 2560 x 1440 and 3440 x 1440.
  • [Resolutions] Default resolution is now based on your display resolution.


[h2]🔄 Changed:[/h2]
  • [Meta Progression] It's now possible to unlock up to 2 => 4 upgrades for each elemental Astral Forge.
  • [Enemies] Slimes now spawn more mini slimes based on their level.
  • [Enemies] Buffed all bosses damage.
  • [Enemies] Buffed experience points gained after killing bosses.


[h2]⚙️ Fixed:[/h2]
  • [Enemies] Fixed a bug where some enemies were not showing exclamation mark before attacking.
  • [Enemies] Fixed a bug where some enemies were not loading correctly. Old friend, the Spaghetti Monster strikes again.
  • [Audio] Fixed a bug where some sounds were not always played after playing for too long.
  • [Audio] Fixed a bug where some environment sounds were not playing when player was near them.
  • [Death] Fixed a bug where if you clicked outside the game window while dying then the game would remain freezed forever.
  • [Settings] Made changing sliders value in the settings less annoying (by removing constant drag sound when the value was changed).
  • [End Screen] Fixed a bug where level up notification was displayed on top of end game screen.
  • [UI] Fixed a bug where it was impossible to navigate UI with DPad.
  • [Environment] Fixed a bug where destructive elements and enemies could spawn loot multiple times if they were attacked by multiple spells in the same frame.
  • [Time] Fixed a bug where the time was elapsing when in the Astral World and Interlevel.


[h2]❌ Removed:[/h2]
  • [Enemies] Removed all temporary minibosses.


Make sure to check out our official Discord Server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #20

🧙‍♂️ Development Updates #20


In the last 2 weeks we were mainly working on creating the free Prologue version of the game and adding QOL changes around it. It may sound very simple, but we had to think about which items, spells, levels, dialogues, parts of content, etc should be available for you in the Prologue. We plan to run first playtests next month so go ahead and wishlist it on Steam if you want to get notified on it's launch! https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

[h2]✅ Added:[/h2]
  • [Game] Separated the Prologue version from the main version of the game.
  • [Items] Added debuffs detailed description when hovering over items.
  • [Settings] Added option to enable / disable detailed debuffs descriptions.
  • [Shop] Added a warning when trying to sell currently equipped item.
  • [Game End] Added Game End screen (showing your time for currently selected wizard and difficulty level).


[h2]🔄 Changed:[/h2]
  • [Items] Shortened few items descriptions. (slowly reducing walls of texts to contain minimum needed information)
  • [Inventory] Improved all stats information.
  • [Bestiary] Improved enemy statistics in the Bestiary window.
  • [Spells] Improved Curse Spells sprite.


[h2]⚙️ Fixed:[/h2]
  • [Meta Progression] Fixed a bug where it was possible to unlock locked Astral Upgrades before unlocking previous upgrades, yikes.
  • [Enemy Drop] Improved enemies currency drop multiplier logic so having increased currencies drop will be affected slightly more.


Stay tuned for the next updates!