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An Amazing Wizard News

An Amazing Wizard is on GOG!

Hello!
GOG was originally a Polish platform for DRM-free games. Because Jakub, the lead dev behind An Amazing Wizard, is from Poland, and because some Kickstarter players have requested to get the game from GOG:
[h3]An Amazing Wizard has an official page on GOG![/h3]
https://www.gog.com/game/an_amazing_wizard


It is in the "Coming Soon" state, so, you can wishlist the game there. The full game release would be on the same day as Steam, so nobody gets offended :)
Liya from Erabit

Free Prologue with the latest content!



[h3]To express our gratitude to everyone who has supported An Amazing Wizard, the FREE Prologue with everything currently in Alpha will be launched soon![/h3]

https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

As Kickstarter failed, people who wanted to join the Alpha and Beta tests could not do so. Also, there are many friends who supported AAW over the last 3 years of development. As a "Thank You", I want to invite you to the free Prologue.

The order will be:
  1. A closed Playtest for KS supporters first.
  2. Alienware Arena agreed to organize an open Playtest in their community.
  3. Open Playtest for ALL who would want to participate.
  4. When the Prologue is good enough, I will publish it here on Steam.


Hope to hear from you!

Development Updates #19

🧙‍♂️ Development Updates #19


In the last 2 weeks we were mainly working on finishing the Ancient Desert boss, new QOL and balance changes.

[h2]✅ Added:[/h2]
  • [Bosses] Finished Ancient Desert boss.
  • [Main Menu] Added Splash Screen with studio logo (named Tiny Goblins).
  • [Bestiary] Added extra information about enemies in the Bestiary (base health, experience, resistances, biomes, etc).
  • [Emotes] Added 3 new emotes to the quest NPC so the dialogues will feel more alive now.
  • [Emotes] Added 1 new emote to the Spellweaver NPC.
  • [Leveling Up] Basic Spell damage is now increased by 0.65 for each gained level.
  • [Leveling Up] Stomp max damage is now increased by 2.8 for each gained level.
  • [Settings] Added Story Mode setting allowing you to disable all dialogues (enabled by default).
  • [Loading Screen] Added tooltip informing about new Story Mode setting.


[h2]🔄 Changed:[/h2]
  • [Spells] Increased mana cost of summoning spells by 20%
  • [Enemies] Rebalanced all enemies health.
  • [Base Stats] Increased wizard's base maximum health 375 => 430
  • [UI] Improved Bestiary, Challenges, Artifact Smelter, Spellcrafter and Weaponsmith UI.
  • [Inventory] Made player statistics more readable by adding more colors to the text.


Stay tuned for the next updates!

Development Updates #18

🧙‍♂️ Development Updates #18


Dear Wizards, in the last 2 weeks we were mainly working on fixing all controller related issues. We reworked whole input system to get rid of all bugs with the old one. Besides that we added few QOL things and finally started working on the story part of the game.

[h2]✅ Added:[/h2]
  • [Story] Added end dialogue triggering after finishing the game on easiest difficulty level.
  • [Shop] It's now possible to sell spells and magic weapons to the Shopkeeper.
  • [Shop] Item Grade now affects it's price.
  • [Perks] Added option to auto level up (without the need of pressing a key to select a Perk).
  • [Camera] Camera is now locked on boss fights.
  • [Enemies] Added real description to the Chilly Imp and improved it's AI (to be a little bit more annoying to deal with).
  • [Loading Screen] Added 10 new quick tips displayed on the loading screen.
  • [Tooltips] Added tooltip that you can skip the tutorial by ignoring Kalila (the first NPC you see).
  • [Achievements] Added new Steam achievement.


[h2]🔄 Changed:[/h2]
  • [Mana] Increased base mana regeneration per second and mana regeneration per second gained when leveling up.
  • [Controllers] Improved aiming with a controller.
  • [Controllers] Default controller keys icons changed from PS4 to XBox.
  • [Lights] Significantly reduced projectiles and effects lights intensity.
  • [Audio] Lowered volume of take damage SFX.
  • [Tutorial] Shortened few dialogs in the tutorial.
  • [Boss Portals] Changed sound and volume of Ancient Desert boss portal.
  • [Artifacts] Buffed percentage heal of Shamanic Spellbook (0,3% => 0,64% of all damage done).


[h2]⚙️ Fixed:[/h2]
  • [Controllers] Fixed a bug where it was really hard to unlock things in meta progression when using a controller.
  • [Controllers] Fixed a bug where sometimes both XBox trigger buttons were treated as the same button.
  • [Controllers] Fixed a bug where it was impossible to use few buttons on some controllers.
  • [Controllers] Right button is now responsible for "Exit" action instead of the Start button when using a controller.
  • [Mouse] Fixed a bug where it was impossible to bind extra mouse buttons.
  • [Keys] All keys now react faster once clicked - fixed short delay when trying to do some actions.
  • [Resolutions] Fixed issues related to Steam Deck resolution.
  • [Magic Weapons] Fixed a bug where Magic Weapon was still present after unequipping it.
  • [Tooltips] Fixed Climb tooltip. It will no longer be shown outside standing on ladders.


[h2]❌ Removed:[/h2]
  • [Controllers] Removed welcome popup suggesting to play using keyboard & mouse.
  • [Settings] Removed option to change "Controller's Aiminig Speed" because it's no longer needed after improving aiming on a controller.


Stay tuned for the next updates!

Development Updates #17

🧙‍♂️ Development Updates #17


In the last 2 weeks we were mainly working on making summons able to cast spells and enchantments, creating extra animations for the Ancient Desert boss, improving the tutorial and making it more clear that you took damage or are on low health.

[h2]✅ Added:[/h2]
  • [QOL] Added special sound when taking damage.
  • [QOL] Increased visual clarity when taking damage and when on low health.
  • [Bosses] Added new attack for the Ancient Desert boss.
  • [Summons] Summons are now able to use all spell enchantments.
  • [Spells] Added 6 new summoning spells.
  • [Quests] Added difficulty level restriction for some quests. Some quests were too hard at the beginning while others were too easy on higher difficulty levels.
  • [Tutorial] Added question mark towards Astral Portal in the first run activating after leaving the tutorial area.


[h2]🔄 Changed:[/h2]
  • [Enemies] Bosses and Minibosses now always prioritize attacking player over summons or charmed enemies.
  • [Spells] Reduced base duration of all summoning spells to 8.25 seconds.
  • [Level Generation] Ice level can no longer be the first level in the first run. This had to be done because other biomes are better for introducing new players to the game.
  • [Destructive Objects] Buffed base chance of dropping Magic Weapons from destructive objects 5.5% => 6.85%


[h2]⚙️ Fixed:[/h2]
  • [Minimap] Enemies are now freezed(unable to do anything) while the minimap is open.
  • [Enchantments] Fixed a bug where sometimes enchantments debuffs were not working.
  • [Spellweaver] Fixed a bug where Spellweaver could sometimes spawn inside a wall.
  • [NPCs] Destructive objects should no longer spawn on top of NPCs (making it impossible to spawn items which were impossible to pick up)
  • [Destructive Objects] Fixed a bug where it was possible to abuse spawning first spells from destructive objects by exiting the level and loading it again, leading to having insane amount of spells.
  • [Dialogs] Fixed initial dialogue with the Void Eye.
  • [Summons] Summons of your summons will no longer attack you after few seconds.
  • [Summons] Fixed a bug where your summons could be damaged with your explosions.
  • [Enemies] Fixed a bug where Leech enemy was not moving after attacking their target.
  • [Enemies] Fixed Savage Rat attack hitbox - he was unable to deal any damage if his target was standing close enough to him.


[h2]❌ Removed:[/h2]
  • [Tutorial] Removed first mission from the tutorial (about jumping).


Stay tuned for the next updates!