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An Amazing Wizard News

๐ŸŽ‰ Exciting News! "An Amazing Wizard" at Steam Next Fest! ๐ŸŽ‰

Greetings, Wizards! โœจ

We are thrilled to announce that "An Amazing Wizard" will be making its debut at the Steam Next Fest next week! ๐Ÿงโ€โ™‚๏ธโœจ Get ready to embark on an enchanting journey filled with spells, mysteries, and unforgettable adventures!



[h3]๐Ÿ”ฎ What to Expect[/h3]
- Playable Demo: Experience the magical world firsthand!
- Exclusive Content: Dive into special event available only during the Next Fest.
- A Glimpse into the Future: Be part of the excitement as we prepare for the full release.

[h3]๐Ÿช„ Add to Your Wishlist![/h3]
Don't miss out on the chance to explore a world of magic and wonder. Add "An Amazing Wizard" to your wishlist today and be the first to experience the magic when it releases!

[h3]๐Ÿ’ฅ Stay Connected[/h3]
Follow us on Steam and social media below at the end โ†“โ†“โ†“ for the latest updates, sneak peeks, and behind-the-scenes content. Let's make this a magical event together!

Thank you for your incredible support, and we can't wait to share this adventure with you soon! ๐ŸŽฎ

See you at the Steam Next Fest! โœจ

Development Updates #40

๐Ÿง™โ€โ™‚๏ธ Development Updates #40


In the last 2 weeks we were mainly working on finishing the ice boss, adding Magic Hands always visible near player and many QOL changes.

[h2]โœ… Added:[/h2]
  • [Enemies] Finished Freyja, Queen of Ice who is a newly added boss!
  • [QOL / Spells Merging] Merged projectiles in spells are now less random - added large chance for them to fire towards cursor or your current position.
  • [QOL] Magic Hands are now always visible near the character. Thanks to this change it feels much better to cast spells now.
  • [QOL] It's now possible to hover over icons in Items and Perks descriptions to see what they represent.
  • [QOL] Adventurer NPC now displays number of completed and all existing challenges.
  • [QOL / Settings] Added option to switch Basic Spell into auto-fire mode in the settings (making it work as a toggle).
  • [Main Menu] Added popup informing about important Early Access stuff in the right-up corner of the Main Menu.
  • [Achievements] Added 2 new Achievements (for finishing the tutorial and for dying for the first time).
  • [Perks] Added 2 new Perks (related to mana).
  • [Biomes] Added small fog effect inside some of the cemetery areas in the ice level.


[h2]๐Ÿ”„ Changed:[/h2]
  • [QOL] It's now possible to stomp by simply pressing the down arrow button without the need of pressing both "Jump" and "Down Arrow" buttons at the same time. It made stomping way easier to use.
  • [Spells Merging] [Buff] Changed many spell merged effects from simple "Casts SACRIFICED_SPELL when casting MAIN_SPELL" to "Casts X-Y SACRIFICED_SPELL(s) in the nearby area of casted MAIN_SPELL".
  • [Spells Merging] [Buff] Luck increases spells merging success chance by 0.7 => 1.75 for every luck.
  • [Shopkeeper] Killing the Shopkeeper in any level will cause him to not spawn in the next level, but in the levels afterwards he will always attack the player on sight.
  • [NPCs] Quest NPC can no longer spawn in the first level of the first difficulty level. It was done to reduce amount of things thrown at the new player at once.
  • [Inventory] Renamed "Disposable" tab to "Miscallenous".
  • [Items / Perks] Reworked Magic Root artifact and Garden Perk. Now they heal few times faster, but can heal only up to 30% maximum health instead of full health.
  • [Spells] Reduced spells mana cost increase for every grade level by 30%. Spells found on higher levels will no longer cost insane amount of mana.
  • [Weapons] Increased Fiery Blade damage by 120%
  • [Weapons] Increased Crystalline Sword damage by 350% - it's also no longer available from the beginning.


[h2]โš™๏ธ Fixed:[/h2]
  • [UI / Settings] Updated keybindings are now properly shown in spells and minimap UI after changing controls in the settings.
  • [Shop] Fixed a bug where sometimes the Shopkeeper's fight theme could play as soon as you started new level (even though he was not enraged).
  • [Ladders] Player should no longer get stuck on ladders when trying to jump while climbing. The bug was causing you to "jump on ladder with close to 0 force".


[h2]โŒ Removed:[/h2]
  • [Quests] Removed Mana Infusion quest from possible Quest NPC quests.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

Development Updates #39

๐Ÿง™โ€โ™‚๏ธ Development Updates #39


In the last week we were mainly working on finishing and adding the game's story. We are also working on the next boss!

[h2]โœ… Added:[/h2]
  • [Story] Finished all story-related elements for the Early Access release.
  • [Enemies] Added Ice Boss. Freyja, Queen of Ice is waiting for you!
  • [World] Added purple fog on higher difficulty levels.


[h2]๐Ÿ”„ Changed:[/h2]
  • [Camera] Improved camera movement. It's now more smooth.
  • [Enemies] Changed temporary enemies in the last level.


[h2]โŒ Removed:[/h2]
  • [QOL] Removed Change Spell Window. Spells will now automatically pickup to your inventory when picking up a spell while having 3 spells equipped. This old window had sense long ago when the Inventory didn't exist and now it was just annoying to see it.
  • [Enemies] Removed on-death effect from the Hellhound. He could damage you after death on second+ difficulty level, but it was really annoying. (lesson learned after playing Path of Exile 2). This was the only on-death effect so don't worry about it.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

Development Updates #38

๐Ÿง™โ€โ™‚๏ธ Development Updates #38


In the last 2 weeks we were mainly working on finishing and adding the game's story. We are also working on the next boss.

[h2]โœ… Added:[/h2]
  • [Story] Added most of the story elements.
  • [QOL] All projectiles and effects are now destroyed the moment boss dies. Without this change you could die from the boss attack after you had already defeated him. It was really annoying once that happened.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

Development Updates #37 - Marry Christmas everyone! ๐ŸŽ… ๐ŸŽ„

๐Ÿง™โ€โ™‚๏ธ Development Updates #37


First of all, we would like to wish you all a Merry Christmas! ๐ŸŽ… ๐ŸŽ„ ๐ŸŽ And a Happy New Year! ๐ŸŽ‰ ๐ŸŽ†

We wish every one of you a Christmas thatโ€™s filled with warmth, joy, love, laughter and that all your New Year's dreams will come true!

In the last week we were mainly working on revising and improving the game's story which is a very time consuming task, a new spell, a slight buff to the Basic Spell and simple QOL improvement.

[h2]โœ… Added:[/h2]
  • [Spells] Added new spell named Poisonous Geysers.
  • [QOL] All player's projectiles now can briefly pierce walls after spawning. This had to be done because many merged spells were not working as intented without this change. For example many big projectiles were instantly destroyed before having any chance to deal damage.


[h2]๐Ÿ”„ Changed:[/h2]
  • [Bosses / Sounds] Lowered boss fight music volume.
  • [Basic Spell] Increased Basic Spell's base damage 4 => 6.5
  • [Meta Progression] It's now possible to increase Basic Spell's base damage by up to 50 => 100% in meta progression.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!