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Development Updates #10

🧙‍♂️ Development Updates #10


In the last 2 weeks we were mainly working on adding extra decorations to the new biome, new enemies and dynamic music.

[h2]✅ Added:[/h2]
[Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room, Shop Room and Spellweaver Room. [NPCs] Added initial dialogues with all remaining NPCs.
[Biomes] Added many decorations to the new biome (Ancient Desert).
[Enemies] Added Hemlock Dragon enemy.
[Enemies] Increased chance for enemies to become elites on higher difficulty levels and reduced their base health and statistics to compensate that.

[h2]🔄 Changed:[/h2]
[UI] Reworked Inventory and Spells Merging windows UI.
[Enemies] Reduced damage of enemies on highest difficulty levels (old numbers were ridiculous).
[Projectiles] Changed sprites of Acid Cloud and Life Burst projectiles.
[Spells] Power of the Bones spell now summons 3 => 2 skeletons, it's mana cost and cooldown has been reduced by 33% . Summon life time remains the same.
[Spells Merging] Slightly increased chance for success when merging spells.
[Items] Items are now always shown behind player and enemies.
[Environment] Destructive objects health now scales with current level.

[h2]⚙️Fixed:[/h2]
[Audio] Improved performance of looped audio.
[Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
[Shop] Fixed a bug where disposable items price was not changed in the shop on higher difficulty levels.
[Enemies] Fixed a bug where sometimes enemies were not following player through crossable platforms(bridges)
[Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.

Stay tuned for the next updates!

IndieGameiacs - LIVE on Twitch and YouTube

Indie Booth #45


[h2]Wednesday 13th Dec 8-10pm GMT[/h2]

https://www.twitch.tv/indiegameiacs/schedule

https://www.youtube.com/indiegameiacs

[h3]You could ask any questions during the stream![/h3]

[Demo Patch Notes] Update 0.3.43 DEMO

Update 0.3.43 DEMO


Small update adding adaptive background music (with not final tracks) and fixing few bugs.

[h2]✅ Added:[/h2]
[Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room and Shop Room.

[h2]🔄 Changed:[/h2]
[Crosshair] Crosshair is now always enabled by default.

[h2]⚙️ Fixed:[/h2]
[Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
[Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.
[Perks] Fixed description of few Perks.

Development Updates #9

🧙‍♂️ Development Updates #9


In the last 2 weeks we were finishing Spells Merging system, adding more decorations to the new biome and dialogs with many characters.

[h2]✅ Added:[/h2]
[System] Finished Spells Merging system. Unleash your creativity by combining any spells you want!
[Astral World] Added initial dialogs with all Astral Guardians and Spellweaver.
[Enemies] Support enemies are now able to buff or heal minibosses and bosses.
[Achievements] Added 2 hidden achievements.
[Perks] Added new Perk related to Spells Merging.

[h2]🔄 Changed:[/h2]
[QOL] Reduced Screen Shake duration and magnitude.
[Crosshair] Crosshair is now always enabled by default.
[Player] Increased max mana gained per level 10 => 15 and mana regeneration per level.
[Spells] Adjusted mana cost of all spells.
[Spells] Thrower spells now deal damage every 0.05 => 0.25 seconds.
[Tutorial] Changed first mission of the tutorial.
[Enemies] Lowered maximum health of all enemies on higher difficulty levels.
[Perks] Buffed all Perks related to mana.

[h2]⚙️Fixed:[/h2]
[Tutorial] Fixed a very rare bug where you could get stuck in tutorial if you exit the game and then came back in specific mission.
[Tutorial] Fixed a bug where it was possible to skip tutorial missions.
[Enemies] Improved Goblin Shaman AI.
[Spells] Fixed interaction of all spells with gravity zones.
[Performance] Improved performance of all animated objects.

Stay tuned for the next updates!

An Amazing Wizard is a bland name for a game but it looks like great chaos

Developer Jakub Dąbrowski may need to work on their game naming, but at least the gameplay looks like it's a lot of fun in An Amazing Wizard.

Read the full article here: https://www.gamingonlinux.com/2023/11/an-amazing-wizard-is-a-bland-name-for-a-game-but-it-looks-like-great-chaos