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Development Update #06

[h3]Development Update #06 [/h3]
AI, Multiplayer Improvement and Optimization


[h3]Ver. 1.1.1.0[/h3]

When the saved game is first loaded, the wave may not work properly. Subsequent waves will work normally.
If you have any problems, please send an email to the address below.
[email protected]


[h3][Official Server Improvements][/h3]
- Changed so that it is no longer possible to escape from the official server.
- The server is automatically initialized according to certain conditions.
In case user rarely connected (5 days)

- Zombie wave is automatically initialized according to certain conditions.
When there is no user connected (2 days) or when user rarely connected (3 days)
If wave defense is never successful (2 days)

- Corrosion functionality is added to buildings on teams that have not been connected for a long time.
Decrease by 5% every day after 10 days of game time


[h3][Save System Improvements][/h3]
- The game save system is improved.
The game play has not changed from before, and if you have any problems due to changes to the save system, please send an email to the following address. [email protected]
Also, if you save the game to the new system, the file size may be slightly larger than before. This can cause lag on the main screen if there are too many files.
If the above issue occurs, please clean up your saved games.


[h3][Game Balancing][/h3]
- The drop rate of the animal intestines of the rabbit's corpse has been increased.
- The spawn rate of the Stag has been increased.


[h3][Game System][/h3]
- Items are also auto combined when you sort them in the chest.
- When disassembling at the workbench, the maximum number of disassembling has been changed to be limited depending on the inventory remain.
- When a building is destroyed, a material box appears instead of materials.
- Changed animal corpses to disappear faster.
- Changed items on the ground to disappear faster.
- Changed the sleeping bag's build detection.
- Changed the collision detection of the bait trap.
- Changed the quick save function of the dedicated server to work the same as the player server.
- The trigger range where zombies spawn has been decreased.
- The animal's hearing system has been improved.
- The noise system has been improved. When there is a difference in height or there is an obstacle, the degree of perception of noise is reduced.


[h3][UI Improvements][/h3]
- Some UI changed. (Crafting, Settings, Server Info)
- UI effects have been applied.
- A warning popup is an output when deleting a saved game.
- A warning popup is an output when exiting the game.
- A keypad icon has been added.
- Changed inventory tooltips to not leave the game screen.
- Changed the item acquisition notification so that it does not cover the inventory.
- The position of the buttons has been changed to be coherence.


[h3][FPP Improvements][/h3]
- The depth of the camera has been adjusted relative to the FOV.
- Changed the judgment of the attack that was not normal.
- Interaction behavior has been improved.
- Fixed the camera would shake in certain situations.


[h3][Multiplay Improvements][/h3]
- The team name is displayed when viewing other team buildings.
- For other teams, all interactions except for opening/closing doors, entering passwords, storing items, and writing posts have been changed to be impossible.
- If there is no input in the chat window for a certain period of time, it will be deactivated, and if there is input, it will be activated.
- Areas that cannot be built when other teams' buildings are present are increased.
- Team names are limited to 30 characters.


[h3][Zombie AI Improvements][/h3]
- The zombie's hearing system has been improved.
- The zombie vision system has been improved.
- The overall functionality of zombies has been improved.
- Added ability to call nearby zombies when Screamer screams.
- The range of rotation decreased when the zombie was attacking.
- The priority for the bait trap has been changed.
- Giant zombies have been changed to attack buildings better.
- Screamer has been changed to activate aggro on bait traps.
- Zombie's escape range has been changed to be narrower.
- The zombie in combat has been changed so that it cannot escape to inside the building.
- Zombies have been changed to perform ranged attacks in the direction they are facing.
- The chance of zombies will respond to the zombie's scream has been decreased.



[h3][Optimization][/h3]
- The optimization has progressed.
Foliage optimization
Building destruction simulation optimization
Item simulation optimization
Corpse simulation optimization
Trap optimization
Zombie optimization


[h3][Localization][/h3]
- Fixed some awkward localizations.
Chinese(Traditional)
Turkish
Hungarian


[h3][Bug Fixed][/h3]
- Fixed the issue that player would respawn in place if there was an obstacle at the respawn location.
- Fixed the issue that the maximum number of thrown weapons was not affected by the ammo bag.
- Fixed the issue that Trap's Modify HUD was displayed when a Claw Hammer was equipped.
- FIxed the issue that zombies would disappear when built a player's building nearby a building.
- Fixed the issue that the LED light was not displayed even though it was operating normally when charging the battery.
- Fixed the issue that the zombie hitting sound was playing on the Minigun Turret.
- Fixed the issue that caused tiles to appear where lights were built.
- Fixed the issue that that skeleton indicator did not work properly when loading a game after 20 days.
- Fixed the issue that the wave start message was not displayed when loading a game after 20 days.
- Fixed the issue that the wire could not be connected to the Trap Door's socket with 0 remaining counts.
- Fixed the issue that the traps with 0 remaining counts appeared to work when the game was loaded.
- Fixed the issue that the hit detection remained even after using the flamethrower.
- Fixed the issue that the left mouse button click was maintained when open the system menu in single player mode.
- Fixed the issue that the small animal trap caused a physical collision with the animal corpse.
- Fixed the issue that the reloading sound of the gun was low in the TPP environment.
- Fixed the issue that equipped bullets disappeared when upgrading the Spike Launcher and Trebuchet.
- Fixed the issue that the obstacle determination function of ranged-traps.
- Fixed the issue that items fell under objects such as cars and paper boxes.
- Fixed the issue that the Grinder's build detection.
- Fixed the issue that the trap could receive settings even when the Trap Controller was turned off.
- Fixed the issue that the Trap Controller settings are could not be received normally under certain circumstances.
- Fixed the issue that that tearing animal corpses.
- Fixed the issue that the building team name was pushed to the left under certain circumstances.
- Fixed the issue that the zombie could come through the Gate.
- Fixed the issue that the +10 Lightsaber was displayed as a Two-Handed Lightsaber.
- Fixed the issue that the wave in progress would end when loading a saved game.
- Fixed the issue that the wave did not work properly under certain circumstances.
- Fixed the issue that the electric LED of the battery connected to the generator was not displayed properly in the client environment.
- Fixed the issue that the electric LED was not displayed properly if the Trap Controller was turned off when the game was loaded in the client environment.
- Fixed the issue that electric lights could not visible in the client environment.
- Fixed the issue that the Plasma Shocker seemed to be running continuously in the client environment.
- Fixed the issue that items were floating in the air in the client environment.
- Fixed the issue that the first hit could not hit natural objects in the client environment.
- Fixed the issue that the client's projectile effect was not displayed.
- Fixed the issue that a problem occurred in certain areas of the subway.
- Fixed the issue that the message log was continuously displayed when entering the subway on a dedicated server.
- Fixed the issue that Molotov Cocktail attack power was different from the tooltip.
- Fixed the issue that the subtitles of inventory and research tooltips for some languages were not displayed properly.

Alpha Hotfix #037

[h3]Ver. 1.1.0.4[/h3]


Fixed the problem that FPS drops when equip and unequip Wire Connector repeatably.
We are sorry for your inconvenience.

If any problems occur of the following, please report it to our e-mail.
- When loading a saved game, the last saved character location cannot be loaded normally.
- When reviving in place or in the sky (under the ground) during the game.
[email protected]

[h3][Game Balancing][/h3]

- The number of crafting amount Rifle Bullet has been increased and the materials required have been reduced.
- The HP of some heavy zombies has been decreased.
- Trap's force(i.e. push) against Heavy Zombies has been increased.
- Easy Difficulty: The wave zombie's amount has been decreased. The wave zombie's HP has been decreased.
- Normal difficulty: Zombie's HP and damage have been decreased. The field zombie's amount has been decreased. The wave zombie(Heavy and Light)'s amount has been decreased. The wave zombie's HP has been decreased.
- Hard Difficulty: The zombie's HP has been decreased. The wave heavy zombie's amount has been decreased. The wave zombie's HP has been decreased.


[h3][Bug Fixed][/h3]

- Fixed the problem that the adjacent building was destroyed when the Beam was upgraded.
- Fixed the problem that the Trebuchet was not reloaded.
- Fixed the problem that some ranged -traps dropped their bullets in place.
- Fixed the problem that revives could not be done in a Sleeping Bag (or a Bed).
- Fixed the problem that players could not control the character when entering the game.
- Fixed the problem that items can't throw away from the inventory if the category was changed.

Roadmap #02

Hello, this is Jakto Studios.
First of all, I would like to say thank you to all the users who enjoy our game.
I think the best way to say thank you is to make a good game than any other words.
We would like to share the roadmap for the contents to be updated in the future.



We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
[email protected]
Thank you for your patience! Stay tuned!

Alpha Hotfix #036

[h3]Ver. 1.1.0.3[/h3]


Fixed the problem that the grass was not displayed properly when starting a new game.
I'm sorry for your inconvenience.

[h3][Game Balancing][/h3]

- Wave Zombie's drop rate of Cloth and Lubricant has been increased.
- The health of wave zombies on Peaceful, Easy and Normal difficulty has been decreased.
- The materials for Grenade, Upgraded Ballista Bolt, and Minigun Turret Ammo have been changed.

[h3][Game Systems][/h3]

- Heavy Zombie's collision detection has been decreased.
- Minigun Turret's spread has been decreased.
- Electric Power Controller changed to Trap Controller.
- As the Electric Power Controller is changed to the Trap Controller, the setting of the zombie target in - the tier 1 Trap Controller has been changed to be possible.
- Inventory UI has been changed.
- Added combination keys for items in your inventory. Shift : Half Division, Ctrl : One Division, Alt : Item Drop


[h3][Optimization][/h3]

- Optimization of the problem of severe frame drops in the field has been progressed.

[h3][Bug Fixed][/h3]

- Fixed the problem that the HUD did not disappear when dying with a Claw Hammer equipped.
- Fixed the problem that the reloading sound of the Grenade Launcher was shared with all users regardless of distance.
- Fixed the problem that the text was not displayed properly on the Sign module.
- Fixed the problem that Traps did not work if there were nearby enemies when they were first built.
- Fixed the problem that the trap with 0 remaining attack count did not work even when power was supplied.
- Fixed the problem that the reload UI was displayed even power was supplied if the remaining attack count of traps was 0.
- Fixed the problem that the Trebuchet appeared to be able to operate even when power was not supplied.
- Fixed the problem that electrical modules (Logic Gates, Extension Sockets, etc.) were counting the amount of electricity used twice.
- Fixed the problem that the size of some effects (fire effect, etc.) was abnormally large.
- Fixed the problem that zombies would respawn even when a building is already built.
- Fixed the problem that changing the language and saving did not apply.
- Fixed the crash that occurred when swimming in the client environment.
- Fixed the problem that the electric module explosion effect did not occur in the client environment.
- Fixed the problem that the knife was not visible during the 'Break' interaction in the client environment.
- Fixed the problem that the breaking sound of new traps was not heard in the client environment.
- Fixed the problem that the wave started when loaded a custom difficulty game.
- Fixed the problem that iron ore in the subway was respawned when a saved file was loaded.
- Fixed the problem that the custom setting of Giant Zombies was not applied on the dedicated server.
- Fixed the problem that the collision detection of some objects (paper box, car door, etc.) disappeared when a saved file was loaded from the dedicated server.
- Fixed the problem that the chat window interfered with the operation of other UI.

Alpha Hotfix #035

[h3]Ver. 1.1.0.2[/h3]

In the multiplayer, there was a problem in which the HP of the Heavy Zombies increased abnormally due to an error in the HP of the Heavy Zombies increased increase proportional to the number of players.
For this reason, we had to proceed with the hotfix patch.
We are very sorry for your inconvenience... T^T




[h3][Game Balancing][/h3]
- The materials required to construct and upgrade some buildings have been reduced.
- Some researches in the Skill category have been changed.
- The size of the Meat Mallet's hit detection has been increased.
- The amount of heavy zombies increment by difficulty has been decreased.
- Until the day 20th, the HP increment of wave heavy zombies has been decreased.

[h3][Game Systems][/h3]
- A key guide HUD has been added.
- Changed the key icon to properly bind to the input.
- Explosions no longer piercing structures when electrical modules detonate with currents exceeding their power limit.

[h3][Bug Fixed][/h3]
- Fixed the issue that the relevant HUD did not appear when equip upgraded Claw Hammer.