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Development Update #11 - Crusher, Punch Machine and Drone Station

[h3]Development Update #11[/h3]
Crusher, Punch Machine and Drone Station


[Ver. 2.1.1.48]
- Some crash that occurred during Drone Station's operation has been fixed.


[h3]Ver. 2.1.1.34[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Systems][/h3]
Vehicle
- The collision detection of buildings built on top of vehicles has been removed.
- The collision detection for bikes has been changed.
- The handling of the Cruiser Bike has been improved.
- The issue that AI wouldn't chase the character after getting off from a vehicle has been fixed.
- Changes have been made to prevent upgrades while the vehicle is moving.
- The issue of characters falling beneath the ground after getting off a vehicle has been alleviated.
- The issue of Wind Generators built on top of vehicles interfering with each other has been fixed.
- The issue of AI not being able to climb buildings built on top of vehicles has been fixed.
- The issue of vehicles shaking each time a building was constructed on top of them has been fixed.
- The issue of vehicles flying off when another vehicle was placed on top of them has been fixed.
- The issue where the bite animation from zombies did not play while driving a vehicle has been fixed.
- The issue of vehicles sinking into the ground has been fixed.
- The issue of vehicle speed being incorrectly displayed in the build menu has been fixed.
- The issue where changing the shortcut for the handbrake did not apply has been fixed.
- A cooldown has been added to the lift interaction (5 seconds).
- Buildings built on top of vehicles have been optimized.
- Lift interaction will now be displayed if the glove boat cannot move due to touching the ground.
- The issue where the client player could not properly follow the vehicle when standing on it has been fixed.
- The issue of flying away when the client player had a lift interaction while standing on top of the vehicle has been fixed.
- The issue that the vehicle boarding position was not displayed in certain situations has been fixed.
- The issue that the player entered a walking state when the ground vehicle exploded underwater has been fixed.

Building
- A Crusher has been added.
- The Crusher can be constructed from the workbench build menu.
- The Crusher is used to remove items from the game.

- A Punch Machine has been added.
- The Punch Machine can be built from the electrical build menu.
- The Punch Machine is used to measure damage.

- A Drone Station has been added.
- The Drone Station can be built from the electrical build menu.
- The Drone Station performs various interactions such as Repair or Take.

- A new tab has been added to the build category. (Electricity - Utility)
- The build detection for Protective Wall has been changed.
- The Pendulum's angle of swing has been changed.

Item
- Descriptions for some items have been added.
- The names of items have been changed.
Lightsaber -> Plasma Sword
Two-Handed Lightsaber -> Plasma Longsword
LightShield -> Plasma Shield
- The Plasma Sword and Plasma Two-handed Sword have been changed to a lightning element.
- The firing rate of the Bow has been decreased.
- A new recipe has been added for crafting Stone and Iron ore. (Material Crafting Bench)
- Disassembly for some items has been added. (Equipment Repair Kit, Stone, Iron Ore)

Skill
- The Penetration skill in Coil skills has been changed to Headshot.

Building Forbidden Area
- The building forbidden area has been adjusted to have a larger range.

Graphic
- The lighting of the game has been improved.
- The texture representation of the environment has been improved.
- The region debuff effects have been improved.
- The animation for the bow attack has been modified.
- Zombies have been changed to be affected by physics upon death.

UI
- The shortcut for cancel in the character UI has been changed. (F -> R)
- A shortcut has been added to the suicide UI. (Suicide : T, Close : R)
- A shortcut has been added to the close button in the research UI. (R)
- Shortcuts have been added to the Trap Controller UI. (Switch: T, Close: R)
- Some icons in the build category have been changed.
- The category of the Sleeping Bag in the build menu has been changed.
- The naming of the interactions in the machine production building has been changed. (Get -> Harvest)
- A notification will be displayed if materials are insufficient during farm reloading (sowing seeds).
- A notification will be displayed if the weight of the vehicle exceeds the limit.
- A notification will be displayed if fishing attempts fail in shallow water.
- The free reloading in Sandbox mode has been removed.

[h3][Game Balancing][/h3]
Item Balancing
- Among the additional equipment options, the value of element reinforcement has been decreased. (75% -> 50% , 40% -> 30%)
- The option for the iron ring has been changed. (Attack power 1 -> 10)
- The required materials for equipment reforge have been changed.
- The difficulty has been lowered for enhancements below level 4.
- The crafting materials for the machinery equipment repair kit have been changed. (Copper Ingot -> Charcoal)
- The durability of all equipment has been increased overall.

Building Balancing
- The slots in the storage box have been increased. (This does not apply to already built storage boxes.)
- The build materials for some buildings have been changed.
- The materials required for repairing some buildings have been changed.

Loot Balancing
- The overall quantity of items that can be obtained from loot has decreased.
- The probability of obtaining rare-grade items from equipment reward boxes has decreased.
- When crafting equipment, the probability of obtaining rare-grade items has increased.
- The increase in resource production from production facilities, dependent on the region, has decreased.

Zombie Balancing
- The overall attack power of zombies has decreased.
- The increase in the health of wave zombies, dependent on the date, has decreased.
- The spawn rate of academic zombies has decreased.
- The number of research materials that can be obtained from zombie loot has changed. (Field heavy/giant zombie 100% increase, wave heavy/giant zombie 50% decrease)
- Zombies have been changed so that they are not immune to their own elements. (100% -> 75%)
- The walking speed of zombies has increased.
- The distance at which zombies inside buildings can hear noises has been decreased.
- The number of light zombies placed in the world has been decreased.
- Light Zombie's HP has been increased.


[h3][Bug Fixed][/h3]
- The issue of not displaying a warning for some special characters that were omitted during game saving has been fixed. (@, $)
- The issue that physics did not work for client players has been fixed.
- The issue that the corpse bag fell under the bed when the player died on the bed has been fixed.
- The issue that UI shortcut keys did not change for the changed shortcuts has been fixed.
- The issue that element reinforcement options did not apply to the player's attacks has been fixed.
- The issue that items were duplicated in some situations has been fixed.
- The issue that an item was deleted when it was removed from the equipment attachment tab without space in the inventory has been fixed.
- The issue that items could not be moved from the body bag by drag and drop has been fixed.
- The issue that items were not properly updated when multiple players opened the same storage box and changed items has been fixed.
- The issue that the damage of the drum barrel built by the player was not appropriately applied has been fixed.
- The issue that material items were dropped when the drum barrel built by the player exploded has been fixed.
- The issue that additional interaction was possible with looted items (refrigerator, vehicle, etc.) after completing the looting has been fixed.
- The issue that the bleeding debuff was applied to the building has been fixed.
- The issue that zombies intermittently did not move when first encountered has been fixed.
- The issue that zombies froze without showing a hit reaction when threatened has been fixed.
- The issue that the screamer zombie screamed from a distance when first encountered has been fixed.
- The issue that sound did not play when destroying some vehicles has been fixed.
- The issue that lines were drawn on the map has been fixed.
- Zombies have been changed to better reach the player's location instead of wandering when they can't reach the player.

Development Update #10 - Vehicle Polishing and Stabilization

[h3]Development Update #10[/h3]
Vehicle Polishing and Stabilization

[h3]Ver. 2.1.0.30[/h3]

*Existing save data may not be compatible normally.
*The game has been updated and the official server is reset.
*We recommend breaking down and rebuilding your vehicle after the update.

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Vehicle][/h3]
- The overall system of vehicles has been reworked.
- The driving experience of the vehicle has been improved.
The vehicle has been improved to better climb steep slopes.
- Air-Control feature have been added.

- The interaction for Lift-Up has been improved.
It was impossible to lift the vehicle if there was a rider on it.

- If a vehicle or a building constructed on a vehicle crash with some of the loot objects, the loot objects will be destroyed.

- Effects according to the durability of the vehicle have been added.
- Vehicle or buildings constructed on top of vehicle do not collide with items.
- The function for moving vehicle seats has been removed.


[h3][Game Systems][/h3]
- The crosshair system has been reworked.
The crosshair is displayed for 5 seconds when attacking melee attacks.
The crosshair for ranged weapons is always displayed.
Attack feedback has been added.
Hit(red dot), Critical Hit(diamond), Headshot(triangle).

- Hotkeys have been added to some UI buttons.

- The limit for the number of repetitions in crafting has been increased to 999, and the Max/Min buttons have been added.
- Building construction judgment has been modified and reinforced. -> Buildings are built more easily when they overlap.
- A warning popup is displayed when special characters are entered during game save.
- Coils equipped are displayed in the character information window.
- A message is displayed if the farm cannot be upgraded.
- Key assignments that are 'None' are now assigned to the default key.
- The animation for when zombies are hit or dead has been modified.
- The game settings on the official server will be changed.
No Wave, PVP
- The voice chat function has been removed.


[h3][Game Balancing][/h3]
- The drop rate of Tier 6 weapons has been modified.
- The overall tier of equipment attachments has been changed.
As a result, the areas where farming is possible have changed.
- The option of the knuckle handle has been changed. (Manipulability -> Critical)
- The additional option of the armor has been changed. (Manipulability -> Stability)
- Research on the speed of harvesting and sowing interactions has been increased(45% -> 100%).
- Continuous damage has been added to cold debuffs.
- The zombies' responsivity to the sound has been increased.


[h3][Optimization][/h3]
The following optimizations have been progressed
- Zombie Optimization
- World Optimization


[h3][Bug Fixed][/h3]
- Fixed that clients could not cancel the rest interaction.
- Fixed that clients could consume food during the rest of the interaction.
- Fixed that the initial starting position was not saved in PVE games.
- Fixed that repaired equipment still remained in the UI.
- Fixed that connections were possible even when the limit distance of the wire connection was exceeded.
- Fixed that some stats were not being applied.
noise reduction(Suppressor), ranged weapon reload speed, headshot damage increase, and element enhancement.
- Fixed that the research for completion speed was not being applied in some interactions.
- Fixed that effects caused by zombies were not removed and persisted.
- Fixed that items fell under the ground when clients connected.
- Fixed that the wave music did not turn off on dedicated servers.
- Fixed that entry was possible even when the vehicle was obstructed.
- Fixed that the building constructed on top of the vehicle was separated.
- Fixed that tools with a durability of 0 were still usable.
- Fixed that animals kept regenerating.
- Fixed that players were unable to connect to the game in multiplayer.
- Fixed that item information(such as durability) could not be loaded when logging into the game.
- Fixed some sound bugs.
- Fixed some crashes.

Alpha Hotfix #059

[h3]Ver. 2.0.10.1[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Balancing][/h3]
- Increased explosion damage to natural objects.
- Changed loot items from ambulances and military vehicles.
- New Research
Petty Thief


[h3][Game Systems][/h3]
- Added Voice Chat feature
You can communicate with other players with a microphone connected.
The distance you can communicate with other players is 50 meters.
When a player can transmit a voice, you will see an icon next to the name at the top of the character.
Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'.
To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z)

- Added an alarm system.
When interacting with doors or cars to loot, an alarm will sound with a certain probability.
Alarms do not work on the player's building.
Alarms can be heard by nearby zombies.
Alarms turn off after a certain time or when the car is destroyed.
Certain job or research is required to prevent alarms from sounding.

- Changed the UI for attaching parts and coils.
Parts and coils that can be equipped are displayed based on the equipment.

- Sockets on armor are now displayed on the icon.

- Added Obtainment Area to the tooltip of items.

- Added a bearing to the map.


[h3][Bug Fixed][/h3]
- Fixed that not possible to 'Take All' interaction to items on the ground.
- Fixed that the holding equipment did not disappear when playing the eating animation while equipped.
- Fixed first-person reloading animations for some firearms.
- Fixed that the iron sight of the Special Force Assault Rifle was not displayed.
- Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest).
- Fixed that the ranged traps were firing projectiles into the air.
- Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.

Alpha Hotfix #058

[h3]Ver. 2.0.9.7[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Bug Fixed][/h3]
- Fixed intermittent crashes while gameplaying.
- Fixed that the floor of the underground facility in the tundra area was not visible.

Alpha Hotfix #057

[h3]Ver. 2.0.9.3[/h3]


[Ver. 2.0.9.6]
- Fixed that collision issue in the world map.
- Fixed that the socket of the saved weapon was not being updated properly.
- Fixed some crashes.



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Balancing][/h3]
- Reduced noise when players jump.
- Loosened restrictions on parts that can be attached to ranged weapons.
This work might cause the attachment to not work properly for equipment that was previously saved.
- Some items are no longer available in weapon loot boxes for police and military units. (Bow, Crossbow, Flamethrower, Arrow, Fuel)
Accordingly, this has increased the drop rate of other equipment.


[h3][Game Systems][/h3]
- Changed Some key icons. (Space Bar, [)
- Changed the Traffic lights placed in the world to destructible objects.


[h3][Localization][/h3]
- Fixed some wrong translations.


[h3][Optimization][/h3]
The following optimizations have progressed.
- World Map
- Buildings
- Electric Wire Visualization


[h3][Bug Fixed][/h3]
- Fixed that the SFX would not play when throwing a throwing weapon.
- Fixed that the projectile would get stuck when the Gate was open.
- Fixed that the Screamer Zombies couldn't summon zombies when the No Waves setting was enabled.
- Fixed the wrench not being visible in first-person animations.
- Fixed that the seed pocket was not visible in the seeding animation.
- Fixed that buildings were applying the electric shock debuff.
- Fixed that the research for building upgrade interaction speed was not being applied correctly.
- Fixed that torch-related achievements could not be completed.
- Fixed that the player's bag would fall under the sleeping bag when the player dies.
- Fixed that trap modification parts would not apply their effects.
- Changed the location of loot that could not be obtained in the hospital.
- Fixed that the allowed Mining Machine to be built in locations other than the ground.
- Fixed that zombies' movement was stuttering.