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Stardeus News

Paradox Arc to publish sci-fi base builder Stardeus, entering Early Access in October

Stardeus from developer Kodo Linija (Bloody Rally Show) has found a publisher with Paradox Arc (Paradox Interactive's new publishing arm).

Read the full article here: https://www.gamingonlinux.com/2022/09/paradox-arc-to-publish-sci-fi-base-builder-stardeus-entering-early-access-in-october

Early Access Release Date Announcement!

Great news!

We can finally reveal that the game will be published with Paradox Arc and will be available in Early Access on October 12th!

There is now a new trailer on the Steam page and you can see it on YouTube right here!

[previewyoutube][/previewyoutube]

You can also now WISHLIST Stardeus RIGHT NOW on our Steam page ready for the October 12th when we release in Early Access!

https://store.steampowered.com/app/1380910/Stardeus/

[h2]Follow the Development[/h2]
Official Website: https://stardeusgame.com
Join Stardeus Discord /r/stardeus on Reddit
@StardeusGame on Twitter
@dev_spajus on Twitter
dev_spajus on Twitch (live development streams)

[h2]Follow Paradox Arc[/h2]
Twitter: https://twitter.com/PDXArc
Website: https://www.paradoxinteractive.com/our-games/paradox-arc

Dev Update 2022-09-14: Tractor Beams, Teleporters and more

Hey Space Travelers!

This time I had a productive stretch of development with 100+ bug fixes, 20 new features, 50+ balance changes, 40+ UI and usability improvements, a dozen of performance enhancements and 2 new soundtrack pieces added since the last update about 6 weeks ago. You can find the full list of changes here: stardeusgame.com/changelog.

Let’s take a closer look at the most prominent new features.

[h2]Tractor Beam[/h2]


The Tractor Beam was a highly requested feature for quite a while. It is a mid-late game device that will guide incoming projectiles towards a selected target. You can build multiple Tractor Beams for combining their influence on the trajectories of larger objects, like Asteroids.

[h2]Multi Faction Raids[/h2]

Raids can now get more hectic, since there is a chance to get raided by more than one faction at the same time. Different factions will fight each other, so you can wait for them to take each other out and grab the loot. Prepare those Nutrient Extractors, no more soy burgers for a while!

[h2]Functional Teleporters[/h2]

Teleporters were in the game for a long time, but they were only useful for teleporting goods from other ships. Not anymore! Teleporters can now be linked to each other, enabling you to design and build teleporter networks to optimize worker paths. There are also some new story events related to teleporters, but we don’t want to spoil it for you.

[h2]Projectile Trajectories[/h2]

When you have a working Radar, selecting any flying object will display its trajectory. You are a Ship Computer after all, you should be good at such calculations. Oh, and that enormous dark rock in the screenshot above is a Mega Asteroid. You won’t see them often, but if you do, keep calm and hold on to your motherboard.

[h2]Massive Performance Improvements[/h2]

Performance is a feature in Stardeus. While it is a never ending fight against the ever growing amount of new behaviors, systems and mechanics, performance improvements will never be left behind! Within recent weeks there have been a few critically important performance improvements that involved rewriting a bunch of internal plumbing to make even a late game run smoothly at stable frame rates, with much less occasional lag spikes and frame drops.

[h2]Verified on Steam Deck[/h2]

I am very excited about this one! Stardeus went through the rigorous verification process and got an official “Verified” green badge! There are two officially supported control schemes that you can choose from - the default one (my personal favorite) is the classic gamepad style, where you are driving the virtual cursor with the left stick, and the alternative one uses the right trackpad + triggers for mouse clicks, which is usually employed by games without gamepad support. And of course, you can enjoy Stardeus on a big screen TV with just about any type of gamepad.

[h2]Truckloads of Polish[/h2]
With the Early Access release date getting close, I am polishing the rough edges as much as I can. There are tons of tiny UI changes, QOL improvements, visual and sound effect updates, text clarifications, etc. I will do whatever it takes to make Stardeus an exemplary Early Access title. There should be no major bugs, performance issues or other unpleasant surprises when the game becomes available.

[h2]Stardeus Demo[/h2]
We made a choice to keep Stardeus Demo available indefinitely. It is kept up to date and contains all the latest features and improvements right from the oven. If you haven’t tried it yet, go play it!

That’s it for now, see you in the next update!


[h2]Follow the Development[/h2]


[h2]Add Stardeus to Wishlist[/h2]

https://store.steampowered.com/app/1380910/Stardeus/

Dev Update 2022-08-03: The Slow Summer

Hey Space Travelers!

I have exciting news. Stardeus will be released by a well respected publisher! I cannot disclose any details at this point, but even though the development is secure and on track, the release will have to be slightly delayed, as more time is needed to prepare for it properly.

As of the development progress, it has stalled due to me getting covid and then a long overdue vacation. I had to defragment my brain before the upcoming release, and now I feel fully refreshed with my battery back to 100%!

With the release getting close, I am going to keep the focus on stability, balance and bug fixes. Stardeus is in great shape, and the vast majority of fixed bugs are minor or triggered in rare situations.

Even though this July was the slowest month ever, there are still 60+ bug fixes, 25+ UI improvements, 30+ balance changes and 7 new features added since the last update. Check the Stardeus changelog for a full list. Let’s take a quick look at some of the new changes that I have for you.

[h2]Smooth camera motion[/h2]



After looking at many Stardeus gameplay videos, I noticed that the camera motion was feeling quite rough and unpleasant. It gets even worse when players like to do many small camera adjustments. Now camera motion will be smoothed out when panning, zooming and dragging the map. After multiple iterations of the smoothing behavior, it feels natural to both the player and the viewer.

[h2]Double click to select similar[/h2]



This nice QOL change lets you quickly select all objects of the same type that are visible on-screen. Most devices expose multi-select controls, allowing you to perform mass changes with one click. Running low on fuel? Focus the camera above your Matter Reactors, double-click one, then “Eject Fuel” and select the new fuel type. Another alternative is to reconfigure one Matter Reactor and use the Copy Configuration tool to reconfigure the rest, but the double click method is faster.

[h2]Floor vents[/h2]



This new floor vent lets you expose any room to open space without making structural changes to the ship. Wall vents do that as well, but only if the wall is adjacent to open space. Floor vents are great for firefighting and reducing the temperature in overheated areas while giving you the freedom to design your ship in interesting ways.

[h2]Soundtrack controls and music mood[/h2]



Stardeus OST currently contains 27 tracks, and more will be added! There is now a menu section dedicated to the soundtrack, where you can listen to each track, and select the ones you’d like to hear. The UI for it isn’t necessarily final, so it may see updates in the future!

Each track has a mood associated with it, and the game music will change depending on the intensity of ongoing events.

That’s it for this update, see you in the next one! I’m also back to more or less regular development streams, so catch me live on Twitch if you want to see how Stardeus is made.


[h2]Follow the Development[/h2]


[h2]Add Stardeus to Wishlist[/h2]

https://store.steampowered.com/app/1380910/Stardeus/

Dev Update 2022-07-02: Focus on balance and stability

Hey Space Travelers!

It’s a really hot summer over here, so the pace of development is a little slower than usual, but non the less, there are 120+ bug fixes, 70+ UI improvements, 50+ balance changes, 20+ new features, 5 new OST tracks and a ton of overhauled sound effects since the last update ~6 weeks ago.

To get ready for a smooth and solid launch, I have temporarily shifted focus to stability, player experience, polish, quality of life and game balance.

Let’s take a look at some noteworthy changes.

[h2]Research Overhaul[/h2]



One of the biggest set of changes was related to Research. The automatic research tree layout algorithm wasn’t doing a great job, so it was completely replaced by something much more solid. The research tree now looks better. But it’s not just about the looks. The contents of the tree were overhauled with more balanced requirements. We now also have multiple dependencies and a research queue where we can put as many items as we want - you no longer need to start a new research every time something gets unlocked.



Humans will also be able to contribute to the research - you can build Research Stations for that. This also enables running more than one research at the same time.



[h2]Hailing Merchants[/h2]



It’s easy to get short on certain materials in space, and finding them on planets may not be a quick and easy task. There is a new option of dealing with resource shortages. You can use a Communicator to hail a specific type of Merchant. Once contacted, the Merchant will arrive at your location with a set of goods that may help you solve your urgent need for specific items or materials.

[h2]More / Better Charts[/h2]



Charts have been overhauled as well. They are now easier to read, with better tooltips. Electricity grid charts have the most notable improvements. They pack a lot of important information that is easy to understand. You can see energy production capacity, consumption, deficit, battery reserve and battery charge level.



Inventory will also display resource charts, so you can predict how fast you will run out of fuel, or see if the soy burger production can keep up with demand.

[h2]Device Wear[/h2]



This is a new mechanic that may seem dull at first, but hear me out! The device wear accumulates according to use and other factors (like taking damage), and once the wear reaches 100%, the device can no longer be repaired. At that point you can only replace the device. I made sure this mechanic would not become grindy, and you wouldn’t have to keep replacing everything over and over. Devices wear very slowly on their own. But if there is a fire, or a meteor strike damages your solar panels, you can’t expect them to work as “brand new” once they get patched up, and after one more strike they won’t be repairable at all. This mechanic adds some realism to the simulation. But should you find it annoying, it can be turned off completely in game settings.

[h2]Hazard Warnings[/h2]



Sometimes it was not obvious why certain items were never used by human colonists. 99% of the time the reason was that the item was in a spot where there was not enough oxygen, or it was too cold. A new system will show warning notifications for objects and devices in hazardous environments, but only if those things are meant to be used by humans. You can turn off these warnings either per each object individually, or globally in game settings.

[h2]Ordering Petting[/h2]



I kept the most important feature for last! You can now order petting a pet, and see when was the last time any pet was petted, and by whom.

That’s it for now! See you in the next update, and have a great summer!

[h2]Follow the Development[/h2]


[h2]Add Stardeus to Wishlist[/h2]

https://store.steampowered.com/app/1380910/Stardeus/