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Across the Obelisk News

Hotfix 1.7.3.2 Live Now!

Hello everyone!

We just released Across the Obelisk hotfix 1.7.3.2 for Across the Obelisk!

The patch is now a part of the live version of the game, and can be enjoyed without opting into a beta-preview branch!

Hotfix 1.7.3.2 includes the following fixes:
  • Combat Corruptors that apply to all Enemies or all Heroes should now properly apply.
  • Combat Corruptors that add cards should now properly add the cards to enemies.
  • Enemies should no longer skip their turn when granted a card by a Corruptor.
  • All effects that affect multiple Heroes or Enemies should now properly target them.
  • Items should properly trigger when pets deal damage.
  • The Count should no longer stop teleporting mid-combat.
  • Blue Repetition Training should no longer reduce the cost of the attack it draws.
  • Cards are properly highlighted when viewing your deck while the Combat Corruptor menu is open.
  • Tooltip for Infuse should properly update the max stacks with Veiled Bonds.
  • Gold, Shards, and Supplies should no longer disappear when viewing card details in the combat reward screen.


As always, thank you for your continuous feedback and bug reports! If any issues remain unsolved, or you spot any new problems, do let us know, ideally on Across the Obelisk Official Discord server!

Hotfix 1.7.3.1 live now!

Hello everyone!

We just released a hotfix update 1.7.3.1 for Across the Obelisk.

Update 1.7.3.1 resolves the following reported issues:
Loading combats applies additional max hp to monsters
Boons lead to NullReferenceException when cast
Rocky cannot be upgraded at pet trainers

Thank you for your support and providing us quick feedback on Discord! It allows us to put out these fixes quickly!

Patch 1.7.3 is live now!

Hello everyone!

A new patch 1.7.3 for Across the Obelisk is live now!

This patch is the second round of bug fixing for 1.7, and includes some minor balancing to issues that we felt needed addressing, like the speed of new enemies. We are looking forward to see if you feel this made the impact you were asking for and if not, we are certainly open to adjust things further in the future!

Important notes: Runs created in version 1.7.2 are not compatible with version 1.7.3.
There should be a new version 1.7.2 legacy branch available in the Betas section on Steam, for you to opt into, if you'd like to continue your previous runs.
As previously mentioned, patch-preview and 1.7.0-legacy branches are going to be taken down in 48 hours giving you some time to finish saves started on those builds.
Minor performance adjustments have been made. Lag should be slightly reduced overall.


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[h2] Gameplay changes [/h2]
  • Speeds of the fastest enemies released in Necropolis of the Damned have been adjusted.
  • Scouts will have the option to select Spells with Deck of Judgement. This will only include Songs.
  • The Whirlpool node in Faeborg (blue act) is now guaranteed to spawn.

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[h2] Known Issues [/h2]
  • The game lags when applying a very large number of auras or curses simultaneously. This issue is related to the way the game processes animations. While we are trying to reduce this as much as possible, there is no silver bullet solution for it as of this patch unfortunately.

[hr][/hr]
[h2] Localization Fixes [/h2]
Note: There are too many localization fixes to be reported here. Instead, a brief summary has been provided. If you notice any lingering Localization issues, please report them in the AtO Discord.
  • Occurrences of should no longer be present.
  • German Localization no longer includes English text.
  • Word order has been fixed for numerous languages including JP, DE, and KO.
  • Localization of Traits for several languages should be fixed.

[hr][/hr]
[h2] Bug Fixes [/h2]
  • Enemies should cast all cards in the correct order.
  • Desyncs caused by the Count changing position should no longer occur.
  • New perks should properly display their effects in tooltips.
  • Cauterize should properly display the Dispel effect.
  • The Dream portal should now be connected with the Whirlpool.
  • The Wolf Wars sub zone should no longer grant score after exiting it.
  • Drawing Amnesia or other Injuries with cards like Omnipotence or Omniscience should no longer interrupt the effect.
  • Perks selected for Nenukil in Obelisk Challenge should give the perks displayed.
  • Discounts granted by Yogger's Level 2 Enchantments no longer target the leftmost card of the highest cost. It now randomly selects a card of the highest cost.
  • Sprites for Infuse, Leech, and Runes are now displayed properly in the Character Sheet.
  • Having 2 Green Runes on Nevermoor now applies Vitality to Target, not Self.
  • Repetition Training and Demonic Tutor should now properly work with Nevermoor's Reaping.
  • Fixed Nevermoor's idle animation.
  • Nevermoor should consistently be listed as a Warrior/Healer rather than a Healer/Warrior.
  • Character Ready icon should appear properly in all game modes.
  • Practice Mode should no longer unlock any cards or provide any achievements.
  • Sharpened Sai now only procs Leech a single time if the target has more than 20 Leech.
  • New perks that do not stack now have the "Do not stack" tag.
  • The perk that changes Rust to increase the effectiveness of Crack, Poison, and Slow by 20% per charge no longer affects heroes, only enemies.
  • Performance has been improved while the Combat Log is open.
  • Critical Success when Bargaining in the Northern Harbor should correctly state the cost of the ship is 300g.
  • Siren Queen should no longer gain the "Active Hero" icon when she disappears due to a curse on her turn.
  • Doom should no longer appear in the AuraCurse Queue, just next to the health bar.
  • Asmody should no longer break Stealth.
  • All cards in the Forge should be organized alphabetically.
  • Transferring Sight to enemies should properly increase the current sight on them.
  • Saves in Singularity mode should properly upgrade cards.
  • Removing enemies using Sandbox Mode should now work properly in the Phantom Armor fight.
  • Vulnerable is now correctly lost at then end of turn when using the perk that causes 1 Vulnerable charge to be lost at the end of turn.
  • UI when vanishing cards should correctly display that the cards will be vanished not discarded.
  • Purging Fortify and other sources of Block removal on the Phantom Helmet should properly trigger Disable.

[hr][/hr]
[h2] Non Reproducible Issues [/h2]
These are issues that we have not been able to reproduce on the current patch. They may either have been fixed by some of the changes made or might require very specific circumstances that we were not able to reproduce. If you come across any of these issues, please let us know in the Bugs forum of the AtO Discord and share as much detail about it as you can.
  • Skins used in multiplayer will not appear for others.
  • Multiple instances of curses appearing when 20 or more auras or curses applied to the target.
  • Desyncs in the Siren Queen fight in Multiplayer.
  • Crashes leading to corruptors being present in the next combat, even when not selected.
  • Phantom Armor's Shield Maxing leading to desyncs in Multiplayer.
  • Certain PC Setups on Windows lead to a system crash.
  • Dark Cuby targeting allies.

Player experience Survey and New Hero

[p]Greetings, adventurers![/p][p][/p][p]As we look ahead to what’s coming next to Across the Obelisk, we wanted to share a quick update on the upcoming free hero and open the floor for community feedback![/p][p][/p][h3]A New Champion Approaches[/h3][p]Right now, she is in the testing phase. This stage can take up to a couple of weeks, as we want to make sure everything is working as intended before moving forward.[/p][p]If testing goes smoothly, our plan is to release her as a free update roughly two weeks after validation.[/p][p]We know many of you have been waiting for this hero for some time now. That delay comes down to one reason: we are committed to making sure that she is fun to play and free of major issues. [/p][p][/p][h3]Charting the Road Forward[/h3][p]At the same time, we’re running a community survey about how Across the Obelisk feels to you right now and where you’d like to see it go in the future.[/p][p]It covers things like:[/p]
  • [p]Overall perception of the game[/p]
  • [p]What’s been working well (and what hasn’t)[/p]
  • [p]How content, balance, and modes feel today[/p]
  • [p]Highs and lows from the past year

    [/p]
[p]Your feedback here can help us directly as we’re looking for your honest opinions and feedback to help guide what comes next.[/p][p][/p][p]You can fill out the survey here.[/p][p]
[/p]

Hotfix 1.7.2. live now!

[p]Hello, Adventurers!
[/p][p]The hotfix 1.7.2 is now live and out of beta! Thank you for your help testing it this week, and we hope you'll like the changes we've made!

We'll also add legacy branches, letting you finish your current games on 1.7.0 and 1.7.1 (patch-preview), if you want to finish your adventure on that build. It'll be available until January 1st![/p][p][/p][h3]Changelog:[/h3][p]
Here is the list of bugs that are fixed in the 1.7.2 patch, since 1.7.0:[/p]
  • [p]Practice Mode awards Steam Achievements for unlocking all heroes[/p]
  • [p]Indirect Damage to Phantom Helmet does not trigger Disable[/p]
  • [p]Japanese Cards display instead of appropriate number[/p]
  • [p]Lava Bomb always target's front hero rather than random[/p]
  • [p]Text errors in Tulah's Trait Descriptions[/p]
  • [p]Thread of Dreams The Reweaver's Domain EventReply missing preview of item being replaced[/p]
  • [p]Randomize Button can deselect Nevermoor or Velarion for other players[/p]
  • [p]Resurrection Enchantments do not resurrect[/p]
  • [p]Nevermoor and Velarion perks are not visible to others during Hero Selection[/p]
  • [p]Thread of Dreams combats are unavailable in Practice Mode[/p]
  • [p]Inconsistent Boss Immunities[/p]
  • [p]Nevermoor's 2 Green rune ability applies Vitality to Self rather than Target[/p]
  • [p]Curse Catalyst appears in the Injury tab of the Tome of Knowledge[/p]
  • [p]Leech healing not added to combat stats[/p]
  • [p]Combat and reward being skipped[/p]
  • [p]Enemies play cards in the wrong order[/p]
  • [p]Nevermoor skins not updating immediately upon selection[/p]
  • [p]Repeatedly selecting the Random option in multiplayer hero selection leads to overlapping sprites[/p]
  • [p]Nevermoor's Blue Runes Shield gains double modifiers on self damage[/p]
  • [p]EventReplies that single character roll for card cost use incorrect probabilities[/p]
  • [p]Singularity scoring does not get madness multiplier applied[/p]
  • [p]Nevermoor's cost reductions doesn't work with Repetition Training[/p]
  • [p]Inconsistent Trait/Perk text for "reduces" versus "lead to"[/p]
  • [p]Mainperkinfuse0a has infuse lowercase rather than capitalized[/p]
  • [p]Nevermoor's cost reductions don't trigger when redrawing your deck[/p]
  • [p]Gaining Rune charges on Nevermoor doesn't immediately update card text with benefits[/p]
  • [p]Thread of Dreams combats use Act 1 enemies with Random Encounters[/p]
  • [p]Thread of Dreams enemies are missing names during combat[/p]
  • [p]cdream_2 combat in Thread of Dreams isn't randomized with Random Encounters[/p]
  • [p]Thread of Dreams node allows you to bypass Whirlpool node[/p]
  • [p]Restarting Town in Thread of Dreams town resets the shop[/p]
  • [p]Count transformation leads to softlock[/p]
  • [p]Buffer prevents Doom[/p]
  • [p]Icons for resistances and AuraCurses are blurred on high resolution[/p]
  • [p]Inaccurate number displayed for Cardbacks[/p]
  • [p]Purple Annihilation only targets front enemy rather than all[/p]
  • [p]Leech tooltip updates HP healed per charge[/p]
  • [p]Cards cast by new pets state "cast on draw" rather than appropriate targets[/p]
  • [p]Rocky pet fails to be rewarded in Sunken Temple[/p]
  • [p]"Radiant Feather Amelia" skin clips into the hero above her in combat rewards[/p]
[p][/p][p]Good luck on your adventures![/p]