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Apis 0.11

Hey Beekeepers!

It's been a hot minute! We've been working on a bunch of stuff behind the scenes, along with working with the localisation team to fix any language problems. Languages are in this build but there's still a bunch of LQA to be added, so please don't send us any locale related bugs just yet!

This update has a lot of the backlog stuff also, QoL stuff I didn't want to prioritise for 1.0 but would chuck it in if we had time during the cert process - stuff like Beenjamin now letting you pick what species you want a hint for (rather than always using the next undiscovered bee) or a quick keybind for AZERTY keyboards.

There's also a bunch of modding updates as I've been working on my own mod that adds Hoppers - nothing like dogfooding to help find missing stuff!

[h2]Changes[/h2]
  • Added all language localisations for French, Italian, German, Spanish, Brazilian Portugese, and Japanese (still being worked on pls dont submit locale based bugs!)
  • You can now specify which species you want a hint for from Beenjamin rather than him always telling you the hint for "next" bee you haven't discovered
  • Updated controls image for when using a Playstation brand controller
  • Remapping keys will now show in icons in the book, i.e. changing WSAD to ZQSD for AZERTY will show those controls in the guide instead of still showing WSAD
  • Added an option in controls to quickly default to QWERTY or AZERTY controls (you can still customise keys after picking one)
  • You can now view the bee book panel tooltips using LT/L2 and RT/R2 on gamepad
  • Carpentry 101 GIF updated to show planks being sawn into sticks as well as logs > planks
  • You can now use B/O on gamepad to get out of the boat you are in to make it easier to escape your nautical nightmare
  • Added visual buttons to show the above change when a boat is highlighted on gamepad
  • Quick queen button is no longer visible on gamepad mode, as you can just press R stick to quick queen



[h2]Bug Fixes[/h2]
  • Fixed not being able to use dpad for moving around slots + menus on gamepad
  • Fixed the extremely important mead "shine" missing from infused meads
  • Fixed not being able to see bee trait cards on gamepad
  • Fixed target/move buttons being yeeted into the sun when starting the game in gamepad mode and switching to MKB
  • Fixed mod descriptions not showing correctly when clicking a mod button
  • Fixed mod download failing on Linux
  • Fixed missing space between NPC names and their pronouns
  • Fixed crashing issue when clicking on quest notifications (sorry sto
  • Fixed Infuser not starting infusing when you have input items added, empty tank, then add a canister to fill
  • Fixed Magazine Rack not accepted any items (sorry sto again lol)
  • Fixed player showing underneath gates when the gate is still locked on gamepad mode
  • Fixed some issues with the in-game console "machine"


[h2]Modding[/h2]
  • Added api_library_add_book() which lets you add a book to the bottom library bar with custom click action (book implementation sold seperately, see Sample Mod for example book)
  • Gamepad mode now correctly ignores "inactive" slots from selection
  • Using api_define_gui() should now correctly add that GUI to the gamepad selection list so it's highlightable on gamepad
  • Fixed issues with the save/load methods
  • Fixed issue with api_get_menu_objects() not returning a menu_id value for the menu object instances
  • Updated Sample Mod to include an example of using save/load to decide if it's the first time the mod has been loaded for the player or not
  • Added api_remove_gui() which lets you remove a GUI you created with api_define_gui()
  • Added api_get_mouse_inst() which returns the mouse instance (which is basically like a slot)
  • Added api_add_slot_to_menu() which lets you move the contents of a slot to a given menu (any leftover that doesn't fit remains in the original slot)
  • Added api_slot_validate() which lets you check if a given slot can accept a given item based on its definition (note this just checks if it's valid for an input slot, you have to check amounts yourself)
  • Fixed api_slot_set() not using the stats you pass to it for frames / canisters


[h2]Modding Docs[/h2]
  • Updated api_save_data() example to show ev parameter will be "SAVE" on save triggered async events
  • Added the wiki docs page as a Github repo (https://github.com/APICO-Modders/APICO-API-Docs)

Apis 0.10

Hey Beekeepers!

Oh wow no Beeta no more?? That's right I changed a small string in the project file which magically means we are no longer in the Beeta!

I actually didn't want to do a patch yet, but unfortunately I needed to make a few changes for the Steam build so it could get approved, so that Steam will let us release the OST which isn't allowed to be made available until the related game build has been reviewed and past (why u need this I don't know)

Anyway this build is midway through the locale being added so you'll notice a few slight changes like the books are bigger as it's in prep for the LQA testing from the locale team! Overall shouldn't be much different from the last version you had :D

[h2]Changes[/h2]
  • Added the Lost&Found box on Skipper's pier, which will hold any key items you somehow manage to lose! (new world only)
  • Increased book height to help with longer languages
  • Magazine Rack no longer has fixed slot requirements to keep magazines ordered, do what you want you rascals
  • Added a "high contrast slot" accessibility option


[h2]Bug Fixes[/h2]
  • Fixed Honeycore machine tooltip showing wrong tank values for charge on squeezer+centrifuge
  • Fixed gml_Script_sc_mod_check "open file limit" crash on multiple save+quits
  • Fixed Noticeboard constantly notifying you a quest is ready to hand in when menus get opened
  • Fixed being able to interact with the Noticeboard underneath the quest popup

Beeta 1.9

Hey Beekeepers!

One last update for the Beeta I think before we move you over to the release build! This is a few balance things brought in from QA as well as a few QoL stuff we added in based on various feedback and more QA.

There's a lot of bug fixes too, with a bunch of stuff I picked up in the NextFest streams, and then some little tweaks for modders.

I'm actually moving house this weekend and won't have internet until 12th, so if there's anything absolutely breaking please let me know before Friday otherwise it'll have to wait!

Enjoy
[h2]Changes[/h2]
  • Changed Swamp Gate to need the Worker Bee instead of Stubborn
  • Changed Hallowed Gate to need the Crystal Bee instead of Chaotic
  • Changed Climate quest to be after Smoker quest to match the order you can unlock/buy those related machines
  • Added some additional Linux libs to the game to prevent issues for some Linux users who didn't have these libs installed
  • Wall placement is move forgiving with menu objects, i.e. you can now place walls on tiles next to Gates (before it was blocked)
  • You can now hold Backspace in Signs, wow such quality updates right
  • You can now correctly shift-click bees out of Beeboxes/Beebanks
  • Jurassic beehive now spawns on ice to make it easier to find
  • You can now hold mouse / gamepad A to buy multiple items from shops
  • You can now place down stone on the ground back as rocks, what a treat
  • BroduxBlue is now Mothense!


[h2]Bug Fixes[/h2]
  • Fixed Debugger2 not having input blacklisted while typing
  • Fixed Honeycore Shovel selling for $50 instead of $10
  • Fixed incorrect dye recipes
  • Fixed Smoker extra storage not working (again)
  • Fixed QQ button not working in Advanced Apiaries
  • Fixed Tapped tree health bar not reducing when chopped (still chopped down but HP just stayed the same)
  • Fixed canisters not showing up in crate preview tooltips
  • Fixed mead canisters showing as pink cubes in in crate preview tooltips
  • Fixed Rehab released bees now showing with their cute lil heart
  • Fixed Combristle not applying -1 lifespan buff
  • Fixed Honeydrop not applying +1 stability buff
  • Fixed book overview chapter text being 1px off
  • Fixed bee book overview saying /34 instead of /35
  • Clamped player light while skidding on ice to prevent juddering
  • Fixed Name screen showing characters pressed while on the home page, if any
  • Fixed QQ button not working on natural beehives
  • Fixed "New Discovery" text sometimes getting cut off


[h2]Modding[/h2]
  • You can now pass an optional "draw_script" argument to the menu define function that acts like the object define one
  • Fixed not being able to specify "singular" for menu objects
  • Fixed the draw_script runtime error for defining menu objects
  • Fixed menu objects always setting as key items regardless of what you set in the definition
  • Fixed modded objects in crates showing as pink cubes until picked up (apparently, I don't remember fixing this lol)

Demo 4.8 Hotfix 1

Hey Beekeepers!

Just a little hotfix because I broke the Quick Queen button for natural hives and I can't in good conscious let you all suffer without that button haha :D

[h2]Hot Fixes[/h2]
  • Fixed QQ button not working on natural beehives
  • Fixed discovery crash on gamepad when pressing A

Demo 4.8

Hey Beekeepers!
A little update to fix some gamepad related stuff, and a few other little fixes, pls enjoy
[h2]Changes[/h2]
  • Added some additional Linux libs to the game to prevent issues for some Linux users who didn't have these libs installed
  • Gamepad mode is no longer automatically set when connecting a gamepad
  • You can now pick which device to use when turning on gamepad mode
  • Wall placement is move forgiving with menu objects, i.e. you can now place walls on tiles next to Gates (before it was blocked)
  • You can now hold Backspace in Signs, wow such quality updates right
  • You can now correctly shift-click bees out of Beeboxes
  • You can now hold mouse / gamepad A to buy multiple items from shops


[h2]Bug Fixes[/h2]
  • Fixed QQ button not working in Advanced Apiaries
  • Fixed Tapped tree health bar not reducing when chopped (still chopped down but HP just stayed the same)
  • Fixed canisters not showing up in crate preview tooltips
  • Fixed mead canisters showing as pink cubes in in crate preview tooltips
  • Fixed Rehab released bees now showing with their cute lil heart
  • Fixed Combristle not applying -1 lifespan buff
  • Fixed Honeydrop not applying +1 stability buff
  • Fixed book overview chapter text being 1px off
  • Fixed bee book overview saying /34 instead of /35
  • Fixed Name screen showing characters pressed while on the home page, if any