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Winter Survival News

Update #8 arrived!

[h2]New & Improvements[/h2]
  • You should now be able to track clothes durability in the Status screen.
  • Drinking "Hot Water" will now remove "Core Coldness".
  • You will now receive a message when trying to place a campfire on a foundation that is not supported.
  • Added option in the menu to disable screen prompts (eg. "Not enough resources") - by default it is disabled, so screen prompts show.
  • Mushrooms and Salt Crystals now are consistent with other gathered resources and have an interaction time rather than being instant pickup. Note: there might be some cases where old crystals / mushrooms will still appear in the same place once you had them respawned in the save game. After you pick them up again they should no longer respawn and only the new ones should exist from there on.
  • We did a bit of work on the Trolley in Endless mode, overhauled a few systems in order to prepare the Trolley for future updates as there is quite a bit to come for our Trolley both in Endless and later in Story Act II. While you can’t see most of it in the game in this update, while reworking the states for the rail switches, these are now handled differently so their state should now save and load correctly.

    In Endless mode all levers have been set to always work and be unlocked from the start - for the time being. Upon release of Story Act II is released, the functionality of levers will change.

    Also, the pieces of destructible objects smashed up by the Trolley (like the tunnel entrance barricades) should now disappear after a while and no longer block the trolley movement if unfortunately positioned.


[h2]Balance[/h2]
  • Cargo drop event duration has been adjusted and now lasts 50% longer, so you have more time to head out and search for the cargo drop.
  • Adjusted weight of various items:
    • Cave Moss [1.0 to 0.4]
    • Animal Bone [1.0 to 0.7]
    • Small Animal Bone [1.0 to 0.5]
    • Fur Pieces [1.0 to 0.5]
    • Bone Needle [1.0 to 0.2]
    • Fabric [0.7 to 0.35]
    • Metal Wire [2.5 to 2.0]

[h2]Bugfixes[/h2]
  • Blocked the Unstuck feature while driving a trolley, climbing a rope, pulling a box or climbing a ladder to prevent unexpected issues and unwanted behaviour.
  • Fixed wrong mesh and name for cargo chest.
  • Cloth Path description changed - describing that it can be used for specific subset of clothes.
  • Pieces of destructible objects smashed up by the Trolley (like the tunnel entrance barricades) should now disappear after a while and no longer block the trolley movement if unfortunately positioned.


[h2]Visuals[/h2]
  • Minor visual fixes along the riverbanks.
  • Fixed a hole in Act I cave.
  • New icons for bandage and wolf meat.

Game Update #7 is here!

[h2]New & Improvements[/h2]
  • A new cave added in Story Act I area in both Story and Endless game mode.
  • Fabric Bedroll has a new mesh so it actually represents an unrolled bedroll.
  • If you have a schematic / recipe in quickslot you can now hold the quickslot button to show the materials needed by the specific recipe (for a quick lookup).
  • There will now be a message on screen when trying to use flashlight, but have no battery.
  • New schematics will have a golden outline to show them as new when seeing them for the first time.


[h2]Balance[/h2]
  • Rebalanced gains for Leather Straps recipes so that bigger skins give more straps (Wolf: 8x, Boar: x10, Deer: x12).
  • Changed the amount of planks required for the "Wooden Halfwall" (from 10 to 6), "Wooden Quarterwall" (from 10 to 3) and "Wooden Ceiling" (from 10 to 8).


[h2]Bugfixes[/h2]
  • Fixed an issue where you could throw a spear through the 'Red Tree'.
  • Fixed an issue where Coimetrophobia - Fear of the Graves sound was not playing properly.
  • Fixed some of the reported floating grass/foliage issues.
  • Fixed an issue with a few stew recipes where they had wrong names in them.
  • Fixed an issue where you could put an item into the chest and still have that item equipped after.
  • Collisions changed on some drawers for them to be less likely to push the player around when opened often resulting in jittery camera movements.
  • Fixed an issue where the Fur Patch did not repair clothes in all cases.
  • Removed Trauma removal from Sugar. It not only didn’t work correctly, but we are looking at alternative ways to allow limited reduction of Trauma in a more meaningful way.
  • Removed "PROLOGUE" wording from the Load Game Interface and show Difficulty setting in its place instead.
  • Fixed an issue where averaging freshness would not take the amount of items in the stack into account.
  • Fixed an issue where on older save games the trolley would have a detached or misaligned cowcatcher which would make it impossible to break through the barricade at the end of the tunnel in Endless mode.
  • Fixed an issue where Fire Cover would not save properly.
  • Added better icons for Spoiled Mushroom, Spoiled Tea and Garlic, Sap Torch and Leather Scrap.
  • Fixed an issue where you could walk under the foundations if placed on uneven ground.
  • Battery widget should now disappear from the UI when the battery runs out.
  • Fixed issue where preplaced furniture would not count for completion of quests in Home Scenario.
  • Fixed an issue where "Craft the Wall" was not completable in Tutorial after changing the recipe for Wooden objects.
  • Fixed issue where "Thatch Door" was called "Wooden Door".
  • Prevented extinguishing the fire in the Introduction section of the story.
  • Fire Cover and furniture now properly display tooltip when being destructed by hammer.
  • Moss will no longer rotate when respawning (Might still be rotated in old save games).
  • Liberty Cap will now spoil to the correct spoiled item.
  • Fixed a broken interaction tooltip for killed animals.
  • Food containers are now given back properly even when being added and removed from the campfire multiple times.
  • Fixed a visual issue where a higher amount of water would be shown that is actually available when a Container (like the Canteen) is in a quickslot.


[h2]Stability[/h2]
  • Fixed an issue that caused loading of saved games to take longer and eventually lead to a crash. Fire Covers and movable Interactable Plants were duplicating in some cases. (If any more cases such as these happen please F7 it to us - it is very appreciated).


[h2]Visuals[/h2]
  • Visually adjusted grass to make it look a little better.
  • Fixed the size of Spoiled Sugar Beet and Leather Pieces.
  • Minor fixes to water near the Trolley Area.
  • Minor adjustments in Hunting Grounds Trolley Area (Endless).
  • Sap Torch now has a new visual.


Upcoming Game Updates

With Easter coming up, we have to alter our schedule for game updates/patches for this and next week. We decided to skip the early week update we intended to do today and roll its content into a larger game update this Friday.

Similarly, there won’t be a smaller update right after Easter, but again a larger one at the end of next week.

Going forward, we also want to change how we approach updating the game. The idea is to have a smaller game update early in the week (on a Tuesday in most cases) that will mostly focus on balancing and tweaks (unless there is a critical and time sensitive issue that requires fixing).

That smaller update will be followed a much larger and more significant game update at the end of the week (on a Friday in most cases). These end of the week updates will contain new things and bigger changes and improvements.

“Why the change?” you might wonder. We are not slowing down, quite the opposite actually as we are approaching the point where we will be adding new content to the game soon and this in turn requires more testing internally. It will be more efficient for us to split game updates into lighter ones early in the week and heavy ones at the end of a week since many of the bigger changes and fixes simply require more testing. So the bigger things get more time in testing throughout the week rather than just a couple of days.

Hotfix v12735

Hotfix v12735

Just a tiny hotfix to address one issue that didn't make it into today's update:
  • Fixes an issue that caused crafted beds to not save correctly.

Game Update #6 just arrived

[h2]Game Update #6[/h2]
We listened for the feedback about the game's pricing. Quite a lot of players feel the price was fine for what the game is going to offer after the content on the road map has been delivered, but is not justified for what the game is offering now.

While we are willing to concede this point when it comes to Story mode, the majority of the game happens in Endless mode and unfortunately too many player don't even look at it. We have thus decided to lower to price of Winter Survival to $18.99 and hopefully people will give it another shot, if not now then at least when the next discount comes around together with the release of Story Act II.

[h2]New[/h2]
  • You can now open the Adaptation screen directly. The default key bind is "N".
  • Added notification on screen when there is a disorder to recover in the Adaptation screen.
  • Destroying storage items with a hammer now drops the bag with a timer that allows you to temporarily retrieve resources.
  • Added a message when Unstuck is not possible due to combat.
  • Added soup buffs to the journal for information purposes.
  • Item splitting has been improved. You can split a stack of items by half by clicking RMB with shift as before, but also:
    CTRL + RMB to split a single item from the stack.
    ALT + RMB splits 5 items from the stack.



[h2]Balance[/h2]
  • Added and adjusted some more unstuck points.
  • Increased Storage Wardrobe capacity to 300 (up from 220).
  • Decreased Large Storage Chest capacity to 200 (down from 250). If you have any items in chests that are above the max weight limit (after this change), they will still be in that chest, but you can't add any more items to that chest until you get the chest below the new limit.
  • Bowls are now required for taking soup and stews off the campfire with you into the wild. You can still eat it directly from where you cooked it without a bowl.


[h2]Bugfixes[/h2]
  • Fixed an issue where input could be partially blocked after throwing a spear during Wolf Attack.
  • Fixed an issue that prevented Blackberries from spoiling correctly.
  • Dragging recipes from quick slots in the Crafting Menu will now have proper icons.
  • Fixed a bug where the "Footsteps of Friends" quest would stay on screen after being finished.
  • Fixed another issue related to the health bar in the status tab.
  • Fixed an issue where food containers and food in campfires would visually stay even after the campfire has been destroyed.
  • Locked rails that allowed you to fall through the world around the Large Gate area.
  • Various small gamepad adjustments.
  • Slightly moved buff icons so they're less likely to overlap with the temperature widget when having percentages and names enabled by pressing "R".
  • Fixed an issue where Felt Temperature was not updating correctly when equipping or unequipping clothes.
  • Furniture (Table and Chair) will now save properly.
  • Fixed an issue with mouse input not being available when dying in Wolf Combat in some cases.
  • Fixed animation clipping issues in various hiding spots.
  • Fixed an issue where a challenge’s description might be wrong after loading the game.
  • Fixed an issue where inventory icons would disappear occasionally.
  • Fixed an issue in Sickness scenario where you would occasionally lose Shelter buff at the start of a new game.
  • Fixed an issue where some items could still re-appear (beds, item holders, drying line).
  • Home scenario: Dismantling abandoned ruins doesn't complete the objective.
  • Fixed an issue related to sprint not being possible after unstuck while jumping.
  • Skin Drying Rack should now return items when disassembled by hammer.
  • Drying Rope should now return any clothes they were drying when destroyed with the hammer.
  • You should now be able to cut rope bridges now with Bone Axe (there are still issues with destroying brittle doors with a Bone Axe, we are working on that - for the time being, please use the basic Stone Axe instead).


[h2]Stability[/h2]
  • Fixed a crash related to inventory tool check for Knife.