The dimetrodon has a new model, animations, and skin textures.
The dimetrodon has had its movement speed reduced.
The dimetrodon now has the Venomous Bite ability.
The Venomous Bite ability no longer has a stamina cost.
Patch 1.1.22
Food poisoning damage is now being referred to as venom damage.
Venom damage is now displayed on the the healthbar for AI creatures.
Venom damage has been adjusted and is being calculated differently now.
Venom damage no longer slows health regeneration up to 100%, it now does damage at all times, not just when over 100%. For the player and AI creatures.
Titanoboa now has the Stalker trait for the limbs slot.
The venom ability now does 25% base damage, down from 100%.
The venom ability now requires and costs 5% stamina to use, down from 10%.
The venom ability no longer deals bleed damage from its attack if the species can deal bleed damage.
The venom ability venom amount is now also determined by your creature's size category in addition to its growth stage. Smaller and younger creatures do less venom damage.
Fixed a glitch where in rare instances AI creatures that died could continue to move to a destination.
Fixed some problems with task rewards for Kill tasks, now the player should get credit when the creature is killed regardless of how it died if the player has any recent aggro on it.
Aggro is no longer cleared when a creature flees.
Now, the arganodus, chinlea, devonian lungfish, and mawsonia fish will count towards aquatic kill tasks instead of terrestrial kill tasks.
Patch 1.1.22
Food poisoning damage is now being referred to as venom damage.
Venom damage is now displayed on the the healthbar for AI creatures.
Venom damage has been adjusted and is being calculated differently now.
Venom damage no longer slows health regeneration up to 100%, it now does damage at all times, not just when over 100%. For the player and AI creatures.
Titanoboa now has the Stalker trait for the limbs slot.
The venom ability now does 25% base damage, down from 100%.
The venom ability now requires and costs 5% stamina to use, down from 10%.
The venom ability no longer deals bleed damage from its attack if the species can deal bleed damage.
The venom ability venom amount is now also determined by your creature's size category in addition to its growth stage. Smaller and younger creatures do less venom damage.
Fixed a glitch where in rare instances AI creatures that died could continue to move to a destination.
Fixed some problems with task rewards for Kill tasks, now the player should get credit when the creature is killed regardless of how it died if the player has any recent aggro on it.
Aggro is no longer cleared when a creature flees.
Now, the arganodus, chinlea, devonian lungfish, and mawsonia fish will count towards aquatic kill tasks instead of terrestrial kill tasks.
Patch 1.1.21
"No Target" text has been removed to not obstruct game view when you don't have a target.
A message is now displayed when enabling or disabling healthbars.
Other healthbar show range is now equal to your creature's smell range. When outside of this range the healthbar will clear its target. Smell range is determined by your creature's smelling category. Weak, average, strong, and apex.
Patch 1.1.20
To resolve the issue of overhead healthbars not being the best size for their owner and considering your own size, overhead healthbars have been removed from the game. In their place there will be a single healthbar for living creatures and a single bar for food in the top left corner of the screen. This is toggled the same way that overhead healthbars were toggled, using the F1 key while playing a creature. This also slightly improves performance and slightly reduces the memory usage of the game. You can see the healthbar for a target by either attacking it, eating it, or smelling it. The escape key will clear your target.
Fixed, morphing your creature's skin to a new skin pattern is working again.
Now, rotting food is set to have 10 toxicity, down from 50 toxicity. This was done in case you accidentally ate some rotten food it wouldn't be as life-threatening. Toxicity still goes up to 200%. Up to 100% toxicity your health regeneration will get less and less until at 100% you will stop regenerating health and will start losing health up to 200% toxicity.