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Primeval News

Patch 1.1.19

  • Fixed a glitch where if you camouflaged you would be instantly pulled out of camouflage if you had run toggled on even if you weren't moving.
  • Toggling walk mode can now be done without having to be moving.
  • Now insect tasks are no longer available to your creature if you are a juvenile and your size category is medium or larger.
  • You are once again able to gain experience points from eating food. 1% per bite, modified by up to 2x depending on the nutritional value of the food.
  • The quetzalcoatlus sleep animation now loops.

Patch 1.1.16

  • Randomizing the colors of your skin patterns has been removed from the game for the time being due to swapping to the Virtual Texturing system. This system reduces the amount of memory the game uses and instead streams creature textures from your hard drive or solid state drive. This also lets us use 8k resolution skin textures at no addition cost, instead of using 2k resolution skin textures, so the skin textures look more detailed now. The game now starts up using 19gb of memory, down from 26gb, but will gradually use more over time. The game startup time is slightly reduced now as well.
  • Fixed a glitch that was allowing too many nest insects to spawn.
  • Fixed a glitch that was allowing too many fish to spawn.
  • Reduced the maximum amount of freshwater fish allowed in the player's area to 16, down from 32.
  • Reduced the amount of saltwater fish allowed in the player's area to 64, down from 256.

Patch 1.1.13

Removed the spine animator component from the new carnotaurus model because it was allowing the model to stretch too far while moving.

New Carnotaurus Model

  • The carnotaurus has a new model, skin textures, and animations.
  • Your size no longer affects your chance to enter the camouflage state while using those traits. So it should be much easier for larger creatures to camouflage.
  • The Sneak tail trait should now be working.

Patch 1.1.11

  • Fixed a glitch where if the mouse hovered over an ability slot with no ability in it the game would crash.
  • Fixed a glitch where if the mouse hovered over an trait slot with no trait in it the game would crash.
  • The item, ability, and trait tooltip text size has been reduced to about 2/3rds of its previous size.