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Primeval News

Patch 1.0.24

  • Nest food will start to gain toxicity after 5 minutes, up from 3 minutes.
  • Nest food that spoils is no longer appearing up in the air.
  • Nest food that spoils is now being destroyed after 10 minutes of spoiling.
  • More creature information is now shown on the Details tab.
  • Gaining growth rewards for adult creatures will no longer make your creature lose growth. They now grant you growth as intended.
  • Creature basic attacks no longer cost stamina to use.
  • If you're playing as an insect species, you will no longer be able to get eat tasks for your own species.

Patch 1.0.23

  • The player's creature no longer loses hunger when they attack.
  • The player's creature no longer loses hunger when recharging stamina.
  • Adult task reset button cooldown changed from 15 minutes to 7.5 minutes.
  • The player's ability selection is now saved and loaded per creature. If you don't have any abilities selected when you log in for the first time after this update, just go into the abilities tab and select them, then they'll save and load after that.
  • AI creatures lose stamina when chasing and will start to walk when below 25% stamina.
  • AI creatures now lose stamina when fleeing and will start to walk when below 25% stamina.
  • Stamina is now displaying correctly for AI creatures' overhead healthbars.
  • Stamina regeneration will now be affected by toxicity for AI creatures. Stamina regeneration slows down the higher toxicty gets and once toxicity reaches 100%, stamina regeneration will stop.

Patch 1.0.21

  • AI is now able to get up and flee if sitting or sleeping and a predator gets too close.
  • AI is now able to get up and defend itself if sitting or sleeping and a predator gets too close.
  • Fixed a glitch where smelling was causing errors and then the fps would drop significantly while smelling.

Patch 1.0.20

Patch 1.0.19 is working properly now.

Patch 1.0.19

  • Updated the Unity Engine to version 6.0.37f1 from 6.0.33f1.
  • Made some adjustments to the logic behind when AI will stop sitting or sleeping.
  • Fixed a glitch where some creatures were entering their sit mode if they didn't have one, instead of entering their sleep mode. (including stegosaurus)