Reduced the game's R.A.M. usage from approximately 5.9gb down to approximately 4.9gb.
All dinosaurs now have a weight.
Changed how much meat dinosaurs have on their body. I based this on their weight.
Brachiosaurus has increased in size. From a scale of 1.6 to 2.6. Their overhead health-bar's position has been adjusted.
Archelon has increased in size. From a scale of 2 to 2.7. Their overhead health-bar's position has been adjusted.
Triceratops has increased in size. From a scale of 2.2 to 3.2. Their overhead health-bar's position has been adjusted.
Adjusted all dinosaurs' bite size to be based on their body weight. 1.8% for carnivores and 0.18% for herbivores.
The amount of food on trees has increased to be twice as much as previously.
Dinosaur growth point requirements has changed for all dinosaurs. It is now based on their weight.
The rate at which dinosaurs gain growth points passively over time has changed. For hatchlings, they gain 1% of their required growth points every 6 seconds. For juveniles, they gain 1% of their required growth points every 60 seconds. For sub-adults, they gain 1% of their required growth points every 600 seconds. For adults, they gain 1% of their required growth points every 6000 seconds.
The rate at which dinosaurs gain experience points from food has been adjusted to be based on their weight.
The amount of food a dinosaur has to eat in order to not starve has been changed to be based on their weight.
The amount water a dinosaur has to drink in order to not dehydrate has been changed to be based on their weight.
The rate at which dinosaurs get hungry has been changed to every in-game hour, which is two and a half minutes.
The rate at which dinosaurs get thirsty has been changed to every in-game hour, which is two and a half minutes.
A different set of music now plays while the player is underwater. Included in this set is one new musical track made by Will Dodson!
CPU and GPU Performance Optimizations
Changed the game's render distance to be three times its current value. Now land and vegetation can be seen very far away.
Adjusted the overhead health-bar offset of some aquatic dinosaurs.
Adjusted the height offset of the camera to be based on a dinosaur's health-bar offset and height. Also the closer you zoom in the less affected the camera is by the health-bar offset, so its more centered on the dinosaur.
Corpses no longer turn into a pile of meat when half of their flesh remains.
The CPU now uses around 35% less processing power to play the game. The GPU uses around 50% less processing power to play the game. As a result of these two improvements the game's frames per second has decreased. I will be looking for solutions to this setback.
The underwater effect for freshwater has been temporarily removed.
Rain particle effects are now working!
Grass throughout the biomes has been changed.
Overhead health-bar render distance has been increased from 100 to 500.
The terrain's textures have received a visual overhaul. Also, terrain textures no longer appear extremely glossy in the sunlight.
The amount of flesh a dinosaur's body contains has been increased.
Player dinosaurs no longer stand when smelling if they were sitting or sleeping, they instead will smell or cancel smelling.
Player dinosaurs can now cancel smelling during the smelling cooldown phase.
FPS Increase
Made a game optimization that increased FPS by 10 to 30 FPS, it varies by location in the game.
Smelling
The smelling system is back in working order! Its much the same as its always been, highlights are harder to tell what exactly it is you're smelling other than a general 'its a carnivore', 'its a plant', 'etc'.
You can also cancel smelling and remove highlights from your screen by pressing the Smell key again.
Playable Meganeura
Update 0.6.78.10
The Meganeura is now playable!
Adjusted the flying 'fall speed' of the aerial dinosaurs.
The wait time between switching dinosaurs has been removed because map data is not being loaded during this time anymore.
There are now lock icons on the dinosaur select screen user interface next to the name of the species. These icons are visible when a species is locked from play and they disappear when you've unlocked that species for play.
5 bugs spawn at nests other than the players nest, up from 2.
The pachycephalosaurus nest in the coniferous forest is no longer hidden inside a tree.
Herbivore AI can now form herds with other species of herbivores.
Herbivore AI can now call for help from other species of herbivores.
Carnivore and piscivore AI can only call for help from their own species.
All dinosaurs have had their call range, sight range, nest range, and wander range increased.
Update 0.6.78.9
The day and night cycle is now one hour long.
Dinosaurs now have a light-source at all times so they can see their immediate area when its night-time.
The ammonite nest had collision and it shouldn't have, causing newly hatched ammonite and any nearby dinosaurs to become stuck and unable to move.