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Update 0.1.47.17

  • A fix for food appearing under the terrain.

Update 0.1.47.16

  • Made changes to the code to get multiplayer functionality closer to working.
  • Toggling the user interface on and off is now done with the "F11" key instead of the "F12" key because Steam uses the F12 key for taking screenshots.
  • Increased the spawn chance of random dinosaur aggressors from 25% to 40% when the player calls for help.
  • Fixed a case of dinosaurs not setting their destination to their target's location until their current path's destination had been reached.
  • The herbivore eating sound has been changed.
  • The herbivore eating sound's pitch and volume is dependent on the age of the dinosaur eating.
  • The carnivore eating sound has been changed.
  • The carnivore eating sound's pitch and volume is dependent on the age of the dinosaur eating.
  • Some dinosaurs, mostly carnivores, now have a basic primary attack sound.
  • The primary attack sound's pitch and volume is dependent on the age of the dinosaur attacking.
  • Started using World Streamer 2 so Isle of Pangaea's world can be bigger.
  • Clicking a dinosaur species to unlock it no longer automatically starts a new game session with that species. You'll need to click the button an additional time after unlocking that species in order to play.
  • Fixed a case of dinosaurs getting stuck when chasing food.

Update 0.1.47.3

When my dinosaur hatchlings were being killed more often than usual by much larger dinosaurs I thought it was time to add in the following: the larger the size difference between two dinosaurs is the less likely they are to attack eachother. Hungrier carnivores look harder for prey so a dinosaur being smaller or larger won't matter as much in this scenario.

  • Fixed a case of dinosaurs not being able to reach their food.
  • Fixed a case of dinosaurs getting stuck on eachother.
  • Fixed some cases of dinosaurs looking like they were running when they weren't really running.
  • Dinosaurs get thirsty and hungry twice as slowly.
  • Dinosaur thirst and hunger has been doubled.
  • Calling for help no longer makes the player thirsty.

Update 0.1.46.0

I started playing Isles of Pangaea this morning after I had enabled the evolution point cost for new dinosaurs and my dinosaurs just kept dying within the first few minutes of gameplay. I thought maybe I should add an evolution point refund mechanic that refunds your evolution points when you die within five minutes of starting a new dinosaur. Then I got to thinking you know what would be better than making the player grind for evolution points any time they wanted to play a more powerful dinosaur? Giving the player a sense of accomplishment and allowing them to permanently unlock a dinosaur species with evolution points, then their dinosaurs dying often won't be such a burden. So I give to you, Update 0.1.46.0 (The Unlocking), the new dinosaur species unlocking system! Spend evolution points one time to unlock a species and then you can play that species as many times as you like without having to spend any more evolution points. This new mechanic uses the new save data system so you won't lose your progress.

Please let me know what you think about how much the species unlocks cost, is it too much, or not enough? I wanted the higher tiers of species to require some time and effort to be spent in order to unlock them because they are more powerful. Plus when multiplayer functionality goes live, if you see someone with a higher tier of dinosaur you'll know they survived a lot to earn it.