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Primeval News

Camera Adjustments, Fixes, and More

(In Progress) The player camera now functions a little differently. It centers its view on the player when zoomed out and doesn't zoom out as far in most cases.
Testable with Tyrannosaurus, Acrocanthosaurus, Albertosaurus, Baryonyx, Therizinosaurus, Parasaurolophus, Ankylosaurus, Gallimimus, Dilophosaurus, Thallasadromeus, Pteranodon, Dryosaurus, Inostrancevia, Ichthyostega, Onchopristis, and Trilobite.
More cameras are being converted, it'll just take more time.

Health loss from starvation has been reduced by 50%.

Plants and grass now move when creatures move through them.

Defensive herbivore elders, adults, and sub-adults will no longer attack hatchling carnivores without being attacked first.

Defensive herbivore elders and adults will no longer attack juvenile carnivores without being attacked first.

AI damage calculations are now the same as the player. Previously the elder AI were doing 2.5x the normal amount of damage, adults were doing 2x the normal amount of damage, sub adults were doing 1.5x the normal amount of damage, and hatchlings were doing 0.5x the normal amount of damage. Now its all just the flat normal amount of damage that the player does. Battles between the player and AI can now be twice as long and allow the player to have more time to react.

You can now filter your save files by typing in search criteria. This should help you find your saved creatures faster if you have a lot of them.

Fixed a problem with the onchopristis skin textures.

Fixed a problem where dinosaur foodbars were showing over their heads when they spawned and weren't dead yet.

Fixed a problem where carcasses weren't gaining toxicity over time.

Fixes

Fixed a glitch where a creature's body turned into a carcass and it didn't have the correct amount of toxicity.

Fixed a glitch where flesh was torn from a creature's body and it didn't have the correct amount of toxicity.

AI creatures at a nest from a previous session are now getting cleared properly when entering the game as a different species at the same nest.

Fixed a glitch where the hatch button was unclickable for the player.

Fixed a problem where creature AI would stop chasing their target if they got within attack range.

Fixed a problem where creature AI would keep trying to chase their food even if they were close enough to eat it.

Now when an AI creature turns to face its target it uses precise movement to move its legs.

AI creatures now follow their pack leader at normal speeds.

Fixed a problem where AI weren't following their pack leader.

Stamina Improvements and Creature Call Improvements

Made creature stamina drain 10x faster from sprinting.

Made creature stamina regenerate 20x faster.

A lot of creatures have new call sounds.

Fixed some problems with creature calls.

Creature calls should now play close to when their mouth opens during the call sequence, for most creatures.

The player's call sounds are now full volume for the player.

The player's eating sounds are now full volume for the player.

The player's drinking sounds are now full volume for the player.

The player's attack sounds are now full volume for the player.

Creature healthbars now render properly over the sky and fog.

Food healthbars now render properly over the sky and fog.

New Model: Dimetrodon

The dimetrodon has a new model, new animations, and 5 new skins.

Movement acceleration works a little differently for the player now.

Turning rates for creatures are now dependent on their size category (Tiny, Small, Average, Medium, Large, or Huge) and body type category (Bulky or Lean).

Turning rates are now also dependent on the creature's current acceleration rate.

The player's footstep sounds can now always be heard by the player and are no longer 3d sounds. The sound files are quieter for the smaller sized creatures.

Footstep sound volume is no longer determined by the size category of the creature, or the growth stage of the creature. I'm already choosing different footstep sounds for the different size category and growth stages of creatures. Now the volume is just set to the maximum and the Unity Engine can handle the volume level based on distance to the camera.

Please Manually Move your Save Files

The game has recently undergone a name change and with it came a new directory for the game's save files but since this is using Steam Auto-Cloud you need to manually copy the previous save files into the new directory in order to restore them to your Steam Auto-Cloud for the game.

With the Primeval game closed do the following:

Go to the following folder on your windows drive:
C:/Users/Username/AppData/LocalLow/Exhibyte/IslesOfPangaea

Copy all of the files within that folder.

Then paste them into the Primeval folder (you may need to create it)
C:/Users/Username/AppData/LocalLow/Exhibyte/Primeval

Now when you start the game your save files will be available once again.