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Primeval News

New Bite Attack Sounds

Creatures that have a bite attack now have a new bite sound effect.

Made some adjustments to the accuracy of the timing and positioning on the blood splatter effect from eating and attacking.

Music will now continue to play when switching maps.

Music now starts playing at the game intro instead of when the first map starts to load.

Fixed a glitch where the attack sound wasn't playing at the correct time.

Fixed a problem with some creatures' animator components, now their attack animation plays more closely to when you press the attack key.

Fixed a problem with the aerial creatures' animator components, now they don't continue to run when jumping into the air if they were running during takeoff.

Fixed a problem where the male compsognathus was uncontrollable by the player.

Fixed a problem where the blood splatter effect was getting hidden when played over the sky background.

3+ Hours of Suspenseful Music

3+ hours of suspenseful music has been added to the game.

Changed the sky's cloud style to a more detailed style.

Weather now changes more frequently.

Fixed a problem where the player's stamina regeneration cooldown wasn't getting reset while continuing to sprint.

Creatures now get hungry at 12.5% of their normal rate from walking.

Creatures now get hungry at 25% of their normal rate from running.

Creatures now get hungry at 50% of their normal rate from sprinting.

Observer Mode

Observer mode is now available for singleplayer games. Press the magnifying glass button on the main menu to enter Observer mode. Fly the camera around the game world to observe creatures in their environment without the influence of the player. Press the Escape key to get to the menu and then click the "Main Menu" button to exit Observer mode and return to the main menu.

Eating/Drinking Canceling

Fixed a glitch where if you selected a saved creature at the main menu and it was using an old skin texture that no longer existed and was outside of the range of new skin textures it would crash the game.

The player's attack sound now plays regardless of whether or not it hit a creature.

Eating and drinking can now be canceled by walking, attacking, the grab key, or the escape key.

The health and food HUD area has undergone some minor changes in graphics.

Now if starving or dehydrated your stamina will continue to regenerate but at 20% of its normal rate.

Added some alternative keybinds for nudging the camera for keyboards that might not have the numberpad.
The Delete key will recenter the camera if not centered already.
The Page Up key will nudge the camera up.
The Page down key will nudge the camera down.
The Home key will nudge the camera left.
The End key will nudge the camera right.

Random Carcass Spawns

Added random carcass spawns to the game. They can spawn on land and in water. The map starts with some pre-spawned and then when below their maximum allowed number they can spawn every 30 seconds. The size of the carcass and flesh on it is random, smaller carcasses are favored. The amount of flesh remaining on the carcass is random between 12.5% and 50% of a full carcass. This should help scavengers and weaker creatures in some scenarios. You may need to increase your edible objects view distance in your game options if you'd like to see them from further away.

Fixed a problem where the system thought that some positions were in water but they really weren't.