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Primeval News

Steam Cloud Saves

The game now uses the Steam Cloud to save and load your game data!
Now you can play your dinosaurs between multiple machines and have all of your progress wherever you go!

Quetzalcoatlus Footsteps Fix

🔹Quetzalcoatlus has been taken down one footstep tier for walking on grass and rocks. Walking on sand was already taken down a tier, I had forgotten to lower the other two cases.

🔹Rare dinosaurs now have a 25% chance to spawn versus their previous 10%.

Aquatics Fixes

🔹All dinosaurs' 'Thinking' delay has been reduced, so dinosaurs make decisions faster.

🔹All dinosaurs' 'Reflex' delay has been reduced, so dinosaurs take action faster.

🔹Aquatic dinosaurs no longer look for food or targets to hunt that are on land.

🔹Aquatic dinosaurs no longer smell dinosaurs that are on land.

🔹Dinosaurs now lose their target if they are aquatic and their target comes onto land.

🔹Dinosaurs now lose their target if they are not aquatic or amphibious and their target goes under the water's surface.

Bugs Adjustments

Update 0.8.101.8
Bugs Adjustments


🔹All bugs are now more nutritious to help hatchlings grow faster.

🔹Bugs with higher nutrition are more likely to spawn.

🔹All dinosaurs larger than tiny dinosaurs are now more nutritious.

🔹Shadows can now be seen further away.

🔹Smelling highlights/outlines are now colored when using nightvision.

🔹Dinosaurs now have a 'Fearful' property. Fearful dinosaurs are more likely to flee from dangerous situations compared to a non-fearful dinosaur.


Update 0.8.101.7
Footsteps Update Adjustments


🔹Quetzalcoatlus was taken down one footstep tier, so they now have lighter footsteps.

🔹Footstep pitch no longer changes depending on if a dinosaur is walking, running, or sprinting. This was done to make the sound effect sound as much like the original sound as possible.

🔹Ambient sound effects now play even if you aren't playing a creature.

🔹Ambient sound effects now switch to a different biome faster, from a 10 second delay to a 1 second delay.

🔹Changed the grass footsteps sounds for average-sized dinosaurs.

🔹Some dinosaurs now call less often.

🔹When the player walks left, right, or backwards it is now considered 'walking' and plays the walking sound effect.

🔹Resource (edible plants, trees, fish) colliders are now disabled when a resource despawns and it is enabled when it respawns. This way players won't run into tree colliders that have despawned and are no longer there causing collision.

Footsteps Update

🔹All existing footstep sounds have been replaced with new sounds, except for maybe a couple of stomp sounds. There is a different set of sounds that play for walking on forest ground, sandy ground, and rocky ground. There are two-legged and four-legged variations for each sound and there are sounds for six different sizes of dinosaurs.