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Primeval News

Dinosaur Weight

  • Reduced the game's R.A.M. usage from approximately 5.9gb down to approximately 4.9gb.

  • All dinosaurs now have a weight.

  • Changed how much meat dinosaurs have on their body. I based this on their weight.

  • Brachiosaurus has increased in size. From a scale of 1.6 to 2.6. Their overhead health-bar's position has been adjusted.

  • Archelon has increased in size. From a scale of 2 to 2.7. Their overhead health-bar's position has been adjusted.

  • Triceratops has increased in size. From a scale of 2.2 to 3.2. Their overhead health-bar's position has been adjusted.

  • Adjusted all dinosaurs' bite size to be based on their body weight. 1.8% for carnivores and 0.18% for herbivores.

  • The amount of food on trees has increased to be twice as much as previously.

  • Dinosaur growth point requirements has changed for all dinosaurs. It is now based on their weight.

  • The rate at which dinosaurs gain growth points passively over time has changed. For hatchlings, they gain 1% of their required growth points every 6 seconds. For juveniles, they gain 1% of their required growth points every 60 seconds. For sub-adults, they gain 1% of their required growth points every 600 seconds. For adults, they gain 1% of their required growth points every 6000 seconds.

  • The rate at which dinosaurs gain experience points from food has been adjusted to be based on their weight.

  • The amount of food a dinosaur has to eat in order to not starve has been changed to be based on their weight.

  • The amount water a dinosaur has to drink in order to not dehydrate has been changed to be based on their weight.

  • The rate at which dinosaurs get hungry has been changed to every in-game hour, which is two and a half minutes.

  • The rate at which dinosaurs get thirsty has been changed to every in-game hour, which is two and a half minutes.

  • A different set of music now plays while the player is underwater. Included in this set is one new musical track made by Will Dodson!

CPU and GPU Performance Optimizations

  • Changed the game's render distance to be three times its current value. Now land and vegetation can be seen very far away.

  • Adjusted the overhead health-bar offset of some aquatic dinosaurs.

  • Adjusted the height offset of the camera to be based on a dinosaur's health-bar offset and height. Also the closer you zoom in the less affected the camera is by the health-bar offset, so its more centered on the dinosaur.

  • Corpses no longer turn into a pile of meat when half of their flesh remains.

  • The CPU now uses around 35% less processing power to play the game. The GPU uses around 50% less processing power to play the game. As a result of these two improvements the game's frames per second has decreased. I will be looking for solutions to this setback.

  • The underwater effect for freshwater has been temporarily removed.

  • Rain particle effects are now working!

  • Grass throughout the biomes has been changed.

  • Overhead health-bar render distance has been increased from 100 to 500.

  • The terrain's textures have received a visual overhaul. Also, terrain textures no longer appear extremely glossy in the sunlight.

  • The amount of flesh a dinosaur's body contains has been increased.

  • Player dinosaurs no longer stand when smelling if they were sitting or sleeping, they instead will smell or cancel smelling.

  • Player dinosaurs can now cancel smelling during the smelling cooldown phase.

FPS Increase

  • Made a game optimization that increased FPS by 10 to 30 FPS, it varies by location in the game.

Smelling

  • The smelling system is back in working order! Its much the same as its always been, highlights are harder to tell what exactly it is you're smelling other than a general 'its a carnivore', 'its a plant', 'etc'.
  • You can also cancel smelling and remove highlights from your screen by pressing the Smell key again.

Playable Meganeura

Update 0.6.78.10
  • The Meganeura is now playable!

  • Adjusted the flying 'fall speed' of the aerial dinosaurs.

  • The wait time between switching dinosaurs has been removed because map data is not being loaded during this time anymore.

  • There are now lock icons on the dinosaur select screen user interface next to the name of the species. These icons are visible when a species is locked from play and they disappear when you've unlocked that species for play.

  • 5 bugs spawn at nests other than the players nest, up from 2.

  • The pachycephalosaurus nest in the coniferous forest is no longer hidden inside a tree.

  • Herbivore AI can now form herds with other species of herbivores.

  • Herbivore AI can now call for help from other species of herbivores.

  • Carnivore and piscivore AI can only call for help from their own species.

  • All dinosaurs have had their call range, sight range, nest range, and wander range increased.


Update 0.6.78.9
  • The day and night cycle is now one hour long.

  • Dinosaurs now have a light-source at all times so they can see their immediate area when its night-time.

  • The ammonite nest had collision and it shouldn't have, causing newly hatched ammonite and any nearby dinosaurs to become stuck and unable to move.