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Space Architect News

v0.22.3 - Big QOL Update

Hello there!

This update brings lots of small features & fixes to improve overall gameplay and polish the 'recently' added pipe system.


Changelog:
  • Refreshed graphics of devices
  • Allow controlling Storage import and export. The resource will still be taken from storage if needed, even if the export is disabled.
  • Storage graphics shows how full it is
  • Add mining dock animation when a drone is back
  • Important notifications shakes
  • Production recipe uses item icons instead of names
  • Change: Trade deal is saveable
  • Change: Restore ability to build trusses not connected to a base station
  • Change: Trader item stack multiplier changed - ctrl for max, shift for x100, Alt for x10
  • Change: Device container size reduced for Ore Refinery, Hydroponic Plant, Liquid Fuel Plant, Water Purifier
  • UI: Decreased main UI transparency
  • Fix: Pipes no longer export resources deemed for sale from dock port
  • Fix: Stop device animation when production queue is canceled by player
  • Fix: Lock other input when providing save game name


v0.22.2

Changelog:
  • Way of displaying items was changed - it's cleaner and needs less space on the screen
  • Allow changing pipe connection from selected pipe panel


The first stream by @MemedianajonesVods

I'm super excited to share with you the first Space Architect stream, done by Memedianajones.
Their original Twitch channel: https://www.twitch.tv/memedianajonesofficial/


Stream record on Youtube: https://www.youtube.com/watch?v=4b9ntFeddwU

v0.22.1 - Device production related fixes

Released mostly to address 0.22.0 introduced bugs (sorry for those)

Changelog:
  • Change: Close panel on right-click (due to using the right button for other interactions- you need to right-click the panel you wish to close) [requested by thelefthorse]
  • Change: Move storage filters under contents sections
  • Bug Fix: Resources to be sold to the vendor was stolen by the crew and brought back to storage [reported by NetWitch[
  • Bug Fix: Loading device production settings were overwritten to default state



Up next would be to address the growing device panel (maybe by adding scroll), extend the research tree (pipe transfer speed, locked filters) having module using hull plates, adding quick resupply dock port, introduce loan repayment rewards, maybe introduce multi-language support and many more


Sooooo there is a lot to do :D

v0.22.0 - Storage filters

Hey there!

Part of today's release is based on the feedback from Surnrnoner (You can read it here), big thanks for it!

  • New Feature: Storage devices have filters - define what resources can be stored inside
  • Improvement: You can control crew interaction with more device types
  • Change: Dock port have output pipe - allow to automate dealing with bought resources
  • Change: Overstock of imported items are no longer exported
  • Change: Day/night cycle removal - solar power output decreased but they work all cycle
  • Change: Idle crew will gather at water dispenser if left outside
  • Improvement: Different news is shown depending on if the initial loan was accepted
  • Improvement: Show pipe (and it's content) when hovering over multiple devices/crew
  • Bug Fix: Minor tweaks to device supply configuration UI