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Minigame Madness News

Tell your friends about MM and get an EXCLUSIVE in-game 'Promoter' badge!

[h3]Hey there everyone! šŸ‘‹šŸ¼[/h3]
We want to thank you all for wishlisting Minigame Madness. You guys are absolutely awesome! šŸ˜„

We're working EXTREMELY hard so we can launch the game into Early Access in 2023. The more wishlists we get, the more motivation we have to work our ears off! 🤯

We want to reward the big promoters in our community, so we are giving away an exclusive ✨ shiny ✨ in-game badge, that will appear in front of your username! 😁

[hr][/hr][h3]How do I participate?[/h3]
It's quite simple!

1. Go to your Steam profile and copy your SteamID at the end of the URL after "id/" or "profiles/" like so:
[noparse]https://steamcommunity.com/id/[/noparse]YourSteamID
[noparse]https://steamcommunity.com/profiles/[/noparse]YourSteamID
2. Replace YourSteamID in this template URL with your copied SteamID:
[noparse]https://store.steampowered.com/app/1408080?utm_source=ref&utm_campaign=[/noparse]YourSteamID
3. Now share this unique URL with your friends, and make sure they wishlist & follow Minigame Madness!



Once you've gotten 10 unique wishlists & follows through your URL, your SteamID will be assigned the unique 'Promoter' badge in our database, which will be instantly claimed on purchase of the game!

Get promoting, and earn that badge! 🤩
Have an awesome day, week, month, year and life!!!



ps. if you get 50 unique wishlists & follows through your URL, we'll send you a Minigame Madness key for FREE! 🤫

ps. ps. we will verify the legitimacy of your participation, so don't waste time creating fake accounts! āš ļø

ps. ps. ps. this is a limited time offer! šŸ•’āŒ›

Minigame Madness Demo V0.0.4 is out now!

Improvements to minigames, interface revamp, optimizations and more!

The game has magically reduced in size by a whopping 50mb this update and we honestly have no clue what happened, kinda scary... During testing we couldn't find anything missing, so let's hope nothing important is gone! It's probably just some Unreal Engine weirdness. However; if something big is missing, now you know what caused it! šŸ˜‚

Next demo update will probably be the last one in a while, as we plan to focus on the full game again. Make sure to join our Discord to get all the news!



[h3]V0.0.4[/h3]
  • Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
  • Added bubble particles and seaweed to the ocean in Frantic Forces
  • Added Minigame Madness logo to the menu and moved the close button (X) to the right
  • Added social media links to the extra tab
  • Added "Help us translate!" prompts
  • Added fan mail feedback category
  • Added wishlist button to menu
  • Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
  • Changed color grading & vignette globally to have more contrast
  • Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
  • Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
  • Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
  • Changed the chains in Frantic Forces to cast shadows
  • Changed camera to always start pointing towards center on spawn in Frantic Forces
  • Changed interface color in Frantic Forces to match the map better
  • Changed Frantic Forces chain dithering to always keep the player visible
  • Changed Frantic Forces water shader to blend instead of instantly switch
  • Changed demo startup message
  • Changed credits tab to be more compact and beautiful
  • Changed forcefield knockback to only be able to happen once before landing
  • Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
  • Changed animated previews toggle into a preview quality dropdown which works with auto-detect
  • Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
  • Changed menu content background color to be more opaque
  • Changed copyright notice opacity to 50% in the splashscreen
  • Changed padding between both sentences in quit and language messageboxes for better readability
  • Fixed audio not working sometimes on low fps
  • Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
  • Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
  • Fixed buggy Frantic Forces container dithering when in ragdoll mode
  • Fixed player profile microbutton staying stuck on overview if closed with statistics open
  • Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
  • Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
  • Fixed changelog having inconsistent scrollbar style
  • Fixed feedback tab padding inconsistencies
  • Removed blur from Frantic Forces water shader
  • Removed chains on sides of container in Frantic Forces
  • Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
  • Removed scrollbar shading from static tabs that do not need it
  • Removed depth of field setting because it is currently broken

Minigame Madness Demo V0.0.3 is out now!

Improvements to all minigames, new Disco Disorder Dance Designer to create your own dances!

Want to help us create dances for Disco Disorder? Well now you can! 🤩 Just open the Disco Disorder Dance Designer (abbreviation DDDD) to design your own! Once you update to V0.0.3 it's located at:
C:\Program Files (x86)\Steam\steamapps\common\Minigame Madness Demo\Tools
OR
[Minigame Madness Root Folder]\Tools (if you've changed Steam or the game's location)
After designing a dance you can send it over to us in our Discord server, and we might feature it in the next update of Minigame Madness! šŸ˜„



[h3]V0.0.3[/h3]
  • Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
  • Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
  • Added new Disco Disorder dance called Spinner, which spins very fast
  • Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
  • Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
  • Added a delay of a second between Disco Disorder dances
  • Added slight reflection to the windows in Disco Disorder
  • Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
  • Added a setting to invert mouse vertically and/or horizontally
  • Added Swedish & Portuguese translations
  • Added a warning about incomplete controller support when using a controller
  • Changed the minigame ending to skip its timer once all votes have been passed
  • Changed all minigames to be better balanced
  • Changed version numbering format to a 0-based one and removed Indev prefix
  • Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
  • Changed object dithering be even more sensitive to increase player visibility
  • Changed Disco Disorder discofloor size to 19x19 (was 23x23)
  • Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
  • Changed Disco Disorder dances to not repeat
  • Changed all Disco Disorder dances to be around 15 seconds long
  • Changed Disco Disorder confetti to fade when close to camera
  • Changed Disco Disorder discoball to be more bright
  • Changed Frantic Forces map and crates to be halved in size
  • Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
  • Changed Frantic Forces chains to dither when it is blocking the view
  • Changed Frantic Forces color grading to be more muted
  • Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
  • Changed demo splash messagebox to be less cluttered
  • Changed floating HUD text elements to be more transparent
  • Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
  • Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
  • Changed some curated Mub looks
  • Changed Magenta color to be called Pink instead
  • Fixed translation issues in Dutch and Brazilian Portuguese
  • Removed the ridges on the sides of the Frantic Forces map
  • Removed 'Everything is subject to change!' HUD element

šŸŒ Help us translate to your language & get exclusive in-game rewards!

Want to help translate Minigame Madness to your language? Now you can! šŸ˜„

As you may have noticed if you played the demo in any language other than English or Dutch: it's machine-translated šŸ¤–, there are loads of mistakes in there. You can now help us fix it!

Translators (who help fix/translate a significant amount of text) will be rewarded the exclusive Translator badge on their in-game profile in the full game + the Translator Discord role! 🤯

Click here to go to our community translation solution using Crowdin. Once you've made an account on there you can start translating!

āš ļø Please note: You can only receive your well-deserved rewards if you join our Discord server as well!

We're working hard to make Minigame Madness accessible across the world, and we hope to get your language done as soon as possible!

Thank you all so much for your continued support, and special thanks to the individuals who have helped us translate the game! We hope you all had fun in the demo! ā¤ļø

[previewyoutube][/previewyoutube]

Minigame Madness Demo V0.0.2 is out now!

Rebalanced Disco Disorder to be slightly easier. Added a simple placeholder tutorial. Happy Next Fest!

We added a simple placeholder tutorial for the time being because we noticed many players didn't figure out that they could adjust their camera, which is something we recommend doing every minigame! Try figuring out what camera set-up works best for you per minigame, and you will have much more fun in them!

Here are our personal camera tips:
  • Try Frantic Forces in first person, or a big camera distance, so you can always see all crates!
  • Try Blazing Bullets on max camera distance so you can see the bullets coming from behind you!
  • Try Disco Disorder on max camera distance top-down for the best overview of the floor!

PS: You might notice a small FPS decrease this update. It's because the Mub in the bottom left is now animated. If you want to instantly return to pre-0.0.2 FPS, you can toggle 'Animated Previews' off in the Video settings.

Welcome to all the new Next Fest players! Hope you have fun!

[h3]V0.0.2[/h3]
  • Added placeholder tutorial when entering hub for the first time
  • Added Animated Displays toggle setting to disable the new animated Mub displays
  • Added missing sound credits to the credits
  • Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
  • Changed Disco Disorder Target wave to be smarter in following the player
  • Changed Disco Disorder house music ambience to fade out once the actual music is playing
  • Changed the Frantic Forces map corner ridges to be wider
  • Changed standard camera distance to 3 (was 1)
  • Changed object dithering math to increase your ability to see the player when camera is inside an object
  • Changed all Mub displays in the interface to be animated
  • Changed the first sub-tab of the extras tab to changelog
  • Changed all settings to be consistently capitalized
  • Changed Screenshot control name to High-Res Screenshot
  • Changed high-res screenshot default save location to Documents/MinigameMadness
  • Changed default high-res screenshot resolution multiplier to 2x (was 1x)
  • Changed default control for High-Res Screenshot to X (was Middle Click)
  • Changed default control for Toggle Interface to G (was U)
  • Changed the news a bit in the lobby
  • Fixed player statistics on the player profile not counting up
  • Fixed an issue where the Target wave in Disco Disorder went off the map to never return
  • Fixed Blazing Bullets bullets having weird knockback on Mubs
  • Fixed game icon not being the Minigame Madness icon
  • Fixed disabled controls not showing the reset button if somehow changed
  • Fixed audio not fully fading out on quit game