π€― Minigame Madness is... OUT NOW!
It's happening! Minigame Madness has officially been released into Early Access! π€―

[h2]It's happening![/h2]
I can't believe I'm actually writing this right now:
Minigame Madness has officially been released into Early Access! π€©
After many delays, IT'S FINALLY HERE, and I'm equally excited and terrified! π (shidding myself π)
https://store.steampowered.com/app/1408080/Minigame_Madness/
Play Minigame Madness NOW to get 10% OFF during our launch sale and an exclusive in-game 'Founder' badge! π€©
[h2]What's new?[/h2]
I could write multiple articles about everything that changed since the demo, but instead I'll let the MASSIVE changelog do all the talking:
[expand][h3]V0.3[/h3]
Also: π¨New trailer alert!π¨
[previewyoutube][/previewyoutube]
[h2]What to expect?[/h2]
With so many new changes, and our game never having been tested at this scale, there's bound to be bugs. That's what Early Access is for! π
If you do find a bug, you can use our in-game Feedback tool under the Extras tab to tell us, or get immediate response on our Discord. If you find a bug we're unaware of, you'll receive a dope 'Tester' badge! πΎ (this badge is my personal favorite!)
Please keep in mind that we'll only be releasing with 7 minigames initially! I'm sure you expected more from a game called "Minigame Madness!" You can read our explanation for this low amount here.
Also keep in mind that Royale and Teams gamemodes won't be available on release! These gamemodes will open later as the playerbase grows.
We'll be updating Minigame Madness every two weeks to add new stuff and fix old stuff! There's a live countdown in the hub to the exact moment those updates will happen, and we also have a dedicated channel in our Discord where you can follow the development LIVE! ππ₯Έ
[h2]Bring your friends![/h2]
Minigame Madness is generally meant to be played in full servers with strangers, however, during Early Access, they might not be very full in your area. We'll be growing our playerbase globally over time, but until then, it's best to bring a friend! You can always host your own server. π

[h2]Stay Updated[/h2]
Don't miss out on any updates by following us on Twitter or YouTube! Want to join the growing community and talk directly with the devs? Join our Discord!
That said, we hope to see YOU π«΅πΌ AND YOUR FRIENDS π«΅πΌ AND FAMILY π«΅πΌ in Minigame Madness! Hopefully our servers will hold up! π π€πΌ (I AM TERRIFIED β οΈ)
https://store.steampowered.com/app/1408080/Minigame_Madness/

[h2]It's happening![/h2]
I can't believe I'm actually writing this right now:
Minigame Madness has officially been released into Early Access! π€©
After many delays, IT'S FINALLY HERE, and I'm equally excited and terrified! π (shidding myself π)
https://store.steampowered.com/app/1408080/Minigame_Madness/
Play Minigame Madness NOW to get 10% OFF during our launch sale and an exclusive in-game 'Founder' badge! π€©
[h2]What's new?[/h2]
I could write multiple articles about everything that changed since the demo, but instead I'll let the MASSIVE changelog do all the talking:
[expand][h3]V0.3[/h3]
- Added 4 NEW minigames: Sumo Shamble, Explosive Exchange, Summit Scramble, Chaotic Chambers
- Added cinematic spectator cam AI-director after being knocked out in a minigame
- Added flashy rewards after player dies or game end
- Added even more minigame stats to showcase on your profile
- Added many badges (and achievements) to unlock and display next to your name
- Added requirement to create a Minigame Madness account with unique nickname
- Added optional newsletter subscription message box at start
- Added various cases to open in the shops
- Added daily purchasable restocked curated outfits in the shops
- Added four giant Mub statues to the hub to show the daily restocked curated outfits
- Added ability to force any specific minigame by spending gems (with a cooldown)
- Added support to have two colors applied to (almost) all items
- Added 30 more grayscale Mub colors
- Added outfit description tooltip to player profile preview
- Added feature to share your favorite minigames on your profile
- Added ability for hosts of private servers to kick players via their profile
- Added profile setting to toggle allowing friends to follow you
- Added profile setting to hide your Steam profile from other players
- Added muting & reporting players on their profiles
- Added live countdown until next update in splash and hub
- Added ability to purchase gems as microtransaction
- Added (optional) film grain for extra crispiness
- Added spotlights to the hub
- Added more clutter to the hub
- Added path avoidance for hub npcs so they walk around eachother
- Added ability to save your outfits
- Added distinct names for all 400 colors
- Added AFK kick on public servers
- Added controller disadvantage warning when using controller for the first time
- Added some shading to playerlist player icons
- Added "outdated game" warnings when game outdated
- Added changelog in splash when booting up a new version
- Added power-user setting to display item IDs next to item names
- Added limits to what characters can be put in chat
- Changed nameplates to be colored in Mub skin color and feature their chat icons
- Changed the hub to have two screens and one shop per quadrant instead of other way around
- Changed hub to be more foggy
- Changed hub npcs to sometimes watch a hub tv
- Changed item painting interface from an item-based one to a spinbar
- Changed interface elements to "slide in" on hub entrance
- Changed 20 different hat IDs into 5 thanks to new secondary color system
- Changed all curated outfits to look more polished
- Changed crosshair to be white instead of black
- Changed menu tab scroll positions to no longer reset after a tab change
- Changed interface sound to no longer be faded between minigame transitions
- Changed balloons in Blazing Bullets sky to be more red and put them higher in the sky
- Changed audio levels to be somewhat more balanced
- Changed hub npc population to be half of what it used to be
- Changed ambient occlusion to be somewhat more intense
- Changed Disco Disorder map disco tiles, moon and spotlights to be more cyan
- Changed interface to have slightly more contrast
- Changed sorting of control settings
- Changed translations with contributions from the community and made more elements translatable
- Changed rendering of certain small interface elements to infinitely scalable vectors
- Changed support email & social links
- Changed wording on splash message to be more up-to-date
- Changed jump buffer to be bigger to allow for more leniance when pressing spacebar before actually landing
- Changed click interface sound to be less loud
- Changed volume of stone footstep sound to be more like other footstep types
- Changed "Press anything to start" animation to have more contrast
- Changed tutorial to mention 4th voting option
- Changed asphalt in lobby to have stone footstep sounds
- Changed hub NPC behavior to no longer walk up the stairs
- Changed Mub faces to take up a lot less VRAM
- Changed players to be unable to move left, right and forward or jump while in shop, only backwards
- Changed interface elements to become focused on mouse hover
- Fixed inventory button tooltip not showing up until mouse moved
- Fixed gloves and shoes going invisible when looking at a sharp angle
- Fixed some bad words not being censored
- Fixed some good words being censored
- Fixed hub stairs not always playing footstep sounds
- Fixed cursor not moving to the middle when opening menu
- Fixed banners in Blazing Bullets clipping into the tower on lower LODs
- Fixed sometimes no jumping happening while holding space right after rapidly tapping space
- Fixed player rotation being messed up when going into shop while rotated away from it
- Removed nameplates from hub npcs to make real players stand out
Also: π¨New trailer alert!π¨
[previewyoutube][/previewyoutube]
[h2]What to expect?[/h2]
With so many new changes, and our game never having been tested at this scale, there's bound to be bugs. That's what Early Access is for! π
If you do find a bug, you can use our in-game Feedback tool under the Extras tab to tell us, or get immediate response on our Discord. If you find a bug we're unaware of, you'll receive a dope 'Tester' badge! πΎ (this badge is my personal favorite!)
Please keep in mind that we'll only be releasing with 7 minigames initially! I'm sure you expected more from a game called "Minigame Madness!" You can read our explanation for this low amount here.
Also keep in mind that Royale and Teams gamemodes won't be available on release! These gamemodes will open later as the playerbase grows.
We'll be updating Minigame Madness every two weeks to add new stuff and fix old stuff! There's a live countdown in the hub to the exact moment those updates will happen, and we also have a dedicated channel in our Discord where you can follow the development LIVE! ππ₯Έ
[h2]Bring your friends![/h2]
Minigame Madness is generally meant to be played in full servers with strangers, however, during Early Access, they might not be very full in your area. We'll be growing our playerbase globally over time, but until then, it's best to bring a friend! You can always host your own server. π

[h2]Stay Updated[/h2]
Don't miss out on any updates by following us on Twitter or YouTube! Want to join the growing community and talk directly with the devs? Join our Discord!
That said, we hope to see YOU π«΅πΌ AND YOUR FRIENDS π«΅πΌ AND FAMILY π«΅πΌ in Minigame Madness! Hopefully our servers will hold up! π π€πΌ (I AM TERRIFIED β οΈ)
https://store.steampowered.com/app/1408080/Minigame_Madness/