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Minigame Madness News

Minigame Madness has reached Steam Top Wishlist! Let's go to #1!

You can view our ranking LIVE here: https://steamdb.info/stats/mostwished

Entering at a proud ranking of (LAST_PLACE), let's keep it going to get to (FIRST_PLA- I mean #1!โœŠ๐Ÿผ

We also just got word that we'll be participating in Next Fest February 2023, just before our release on May the 23rd! We're working EXTREMELY hard to make that release date happen. The more wishlists we get, the more motivation we have to work our ears off! ๐Ÿ—ฟโœ‚๏ธ๐Ÿ‘‚๐Ÿผ

Tell your friends, get us to the top!
Have an awesome day, week, month, year and life!

Minigame Madness joins DreamHack Beyond!



DreamHack Beyond is a two month long celebration of gaming and the gaming community. Throughout the Season, thereโ€™ll be tournaments to compete in, contests to join, streams that show the action, and prizes to win.

Find your next weekend binge while exploring hundreds of indie titles, free demos and early access content!

https://dreamhack.com/beyond/

Minigame Madness Demo V0.1 is out now!

Full controller support added, ALL colors in the game revamped, Disco Disorder revamped, LAST demo update!

[h2]The LAST Demo Update[/h2]
This huge update is the finish of our work on the demo, which means we will finally be working exclusively on the main game again: no more demo updates from now on! (Unless there's an issue or bug in this update that we haven't caught yet! ๐Ÿ˜…)

[h2]FULL Controller Support[/h2]
Minigame Madness is now finally FULLY controller supported! Controller support in Minigame Madness is something we've wanted from the start, but it will always stay a difficult feature to support, considering the fact that the game is multiplayer; Some minigames will just always be more difficult on controller (aiming/shooting games come to mind), and your opponents using mouse and keyboard will destroy you in them! We will be exploring options for aim-assist that's competitively fair in the future, as we intend to keep improving controller support. ๐Ÿ˜๐ŸŽฎ

[h2]The Color Calamity[/h2]
The entire game should look a lot better now color-wise! ๐Ÿคฉ The lead designer of the game was working on a terrible monitor, causing all the colors in previous versions of the game to be all kinds of messed up. A new monitor has been purchased and all those issues have now been painstakingly fixed. The biggest change you'll notice is the fact that the lobby is now blue (which it always was for our lead designer)! ๐Ÿ˜œ



[h2]Disco Disorder Finalized[/h2]
Disco Disorder has finally been finalized, making it even more fun! ๐Ÿ˜‰



[h2]Stay Updated[/h2]
If you want to stay updated on Minigame Madness news, you can follow us on Steam and/or join the Discord! Have an epic weekend!๐Ÿ‘‹๐Ÿผ

[h3]V0.1[/h3]
  • Added FULL controller support
  • Added DJ booth to Disco Disorder displaying the current dance name
  • Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
  • Added a focus box for better visibility of focused interface elements when using controller or keys
  • Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
  • Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
  • Added (toggle-able) controller vibration whenever a screenshake plays
  • Added setting to adjust controller deadzone
  • Added 13 new pre-designed Mubs
  • Added slight volumetric fog to the lobby
  • Added sound when changing a key in controls
  • Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
  • Changed vignette to be more apparent globally
  • Changed VR transition between minigames to be less laggy and adjust smoother to the new color
  • Changed Disco Disorder skyline
  • Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
  • Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
  • Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
  • Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
  • Changed Disco Disorder "Snake" dance to have a better beginning and end
  • Changed spawnlocations to be further away from the edges in Disco Disorder
  • Changed audience in Disco Disorder to play footstep sounds on jumping and landing
  • Changed Frantic Forces bubbles to be better visible
  • Changed Blazing Bullets clouds to feel more distant
  • Changed 3d confetti after a win to 2d confetti
  • Changed "Viewmode Switch" hotkey to middle click
  • Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
  • Changed controller control layout completely
  • Changed mouse cursor to hide when using controller and return after moving the mouse
  • Changed camera movement to be smoother when using controller
  • Changed quick playerlist to no longer blur other interface
  • Changed demo notice text to be more concise and up-to-date
  • Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
  • Changed splash to hub fade transition to be dark blue instead of black
  • Changed footstep sound calculation to only happen when in range of listener (optimization)
  • Changed copyright and version number buttons in the bottom left to not be focusable
  • Fixed controller deadzone allowing better rotational control with contoller
  • Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
  • Fixed many splashscreen bugs
  • Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
  • Fixed an issue where some clothes pieces were half transparent at all times
  • Fixed link texts being one pixel too low
  • Removed partial controller support warning when playing game with controller

Minigame Madness Demo V0.0.6 is out now!

All minigame maps revamped, bugfixes, preparation for The OTK Games Expo!

This update majorly revamps the looks of both Blazing Bullets and Disco Disorder, making them so much prettier. ๐Ÿ˜

The Disco Disorder revamp isn't finished yet and will continue into the next update, but we had to release this update quickly because we need Minigame Madness to look as good as possible before 11AM PT, when we will be participating in The OTK Games Expo on Asmongold's Twitch channel.

Next update will ACTUALLY BE THE LAST DEMO VERSION WE PROMISE. ๐Ÿ˜…๐Ÿ˜‚



[h3]V0.0.6[/h3]
  • Added hot air balloons to the Blazing Bullets map
  • Added gold banner poles to the ends of Blazing Bullets tower banners
  • Changed the bullets in Blazing Bullets to be actually 'blazing'
  • Changed Blazing Bullets map to be more pink
  • Changed Blazing Bullets tower windows to be bigger
  • Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
  • Changed Disco Disorder map to be less dark and more purple
  • Changed disco ball light being cast on the Disco Disorder map to be more realistic
  • Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
  • Changed Frantic Forces map to be brighter
  • Changed chains in Frantic Forces to be yellow (was blue)
  • Changed Frantic Forces seaweed to be more green
  • Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
  • Changed link to capture-location in chat to be clickable
  • Changed ragdoll impact on defeat in Disco Disorder
  • Changed player previews to become live only at highest preview quality
  • Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
  • Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
  • Fixed player preview being dark for one frame on entering elevator (actually this time)
  • Fixed splashscreen animation glitches
  • Fixed crooked Disco Disorder windows
  • Changed Disco Disorder interface color to be purple

Minigame Madness Demo V0.0.5 is out now!

Audio revamp, quality of life changes, optimizations and more!

This update adds dedicated footstep sound effects for each and every surface type, and many other changes we already can't live without anymore! ๐Ÿ˜

Last update we said there was probably only going to be one more demo update, as we plan to focus on the full game again after that. That turned out to be incorrect. The update AFTER this one will be the last demo update in a while!

We had to split this update in two, because we needed to release all the quality of life changes in this update quickly, as we're participating in many events in the coming days! ๐Ÿคฉ



[h3]V0.0.5[/h3]
  • Added Traditional Chinese and Vietnamese translations to the game
  • Added new "Jump Rope" Disco Disorder dance
  • Added dedicated footstep sounds per surface type
  • Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
  • Added crate collision sound effects in Frantic Forces
  • Added windows to Frantic Forces container to be able to view the ocean from inside the container
  • Added auto-detect of graphics settings at first start of the game
  • Added more seaweed to Frantic Forces ocean
  • Added chains attached to the top of Frantic Forces container
  • Added an animation to the player preview showing and hiding when playing with it disabled
  • Added confirm dialog for turning on FidelityFX for the first time
  • Changed the medium graphics quality setting to be called normal instead
  • Changed the default graphics setting from high to normal
  • Changed default extras hotkey to X (was E)
  • Changed default camera distance to 5 (was 3)
  • Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
  • Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
  • Changed ragdoll hit sound effects to be more impactful
  • Changed NPCs to now be able to be pushed around like normal players
  • Changed splashscreen so you can immediately click through after closing any messageboxes
  • Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
  • Changed VR glass transition effect to be slightly colored
  • Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
  • Changed FidelityFX by merging it with display scale for simplicity sake
  • Changed the dithering of the chains in Frantic Forces to allow more game visibility
  • Changed autodetect to not change display scale
  • Changed the bubbles in Frantic Forces to be bigger and spawn more of them
  • Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
  • Changed interface shading color to be a bit transparent, making it look better on a white background
  • Changed the towers in Blazing Bullets to be slightly tilted
  • Changed seaweed in Frantic Forces to be 3D instead of flat
  • Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
  • Changed the players tab Mub preview to stop rendering when the stats tab is shown
  • Changed player preview to stop rendering when disabled
  • Changed chains on ceiling of Frantic Forces container to connect tighter
  • Changed video tab in settings to be split into video|graphics|camera tabs
  • Changed interface pop up animations to be more smooth
  • Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
  • Changed Blazing Bullets outro to be a bit less loud
  • Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
  • Changed "Make Capture" to "Take Capture"
  • Changed machine translation warning messageboxes to be better readable
  • Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
  • Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
  • Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
  • Fixed menu main tabs being clickable when already selected
  • Fixed gaps in Frantic Forces container
  • Fixed player preview being dark for one tick when going into the elevator
  • Fixed menu button icon inconsistencies
  • Fixed Mub preview jitter when using live previews during a map switch
  • Fixed changing overall graphics setting not saving correctly
  • Fixed 4 footsteps being played on each land when jumping repeatedly
  • Fixed sometimes no footstep sound being played when jumping or landing
  • Fixed menu glitchy animation when opening and closing quickly
  • Removed refraction effect from bubbles in Frantic Forces because it was jarring