Patch #5 | v6.0_19716

Greetings, Chosen Ones!
Another update today!
[h3]New Features[/h3]
New Main Temple Modules: Logistic Center & Tax Office
This update introduces two new main temple modules, both accessible via the Main Temple window.
Each module features five upgrade levels, backend functionality, and numerical systems.
[h3]Logistic Center[/h3]
The Logistic Center allows players to manage the city’s economy in detail:
- Monitor all resources, including storage limits and production rates
- Assign citizens to this module to turn them into Workers
- Workers accelerate construction speed in Tenochtitlan
[h3]Tax Office[/h3]
The Tax Office focuses on cocoa income and taxation:
- Manage tax levels related to cocoa production
- Spend Trust to temporarily raise taxes when additional income is required
- Unlocks the Obsidian Miners Outpost in the Exploration section of the technology tree
[h3]Fixes[/h3]
[h3]Gameplay & Systems[/h3]
- Fixed an issue where, after loading a late-game save, the game could become stuck in an endless night cycle, causing continuous blood drain and an unavoidable loss.
- Fixed research remaining locked in the technology tree despite sufficient resources due to incorrect reduced cost calculations.
- Fixed cocoa income not updating after changing tax levels in the Tax Office.
- Fixed patients always visiting the same medical facility even when others were available.
- Fixed negative values appearing in the Logistic Center during the day–night transition.
- Fixed blood vessel collection was possible while certain interface windows were open.
[h3]User Interface & Controls[/h3]
- Fixed the “Valley of Mexico” button disappearing after opening the Main Temple window (M).
- Fixed the Building Panel shortcut (B) not working after placing a monument.
- Fixed focus indicator not appearing when opening the building screen for the first time.
- Fixed button highlights and hover effects sometimes persist after closing pop-ups or building windows.
- Fixed the delete confirmation prompt appearing even when no save game existed.
- Fixed the blood tank being highlighted when clicking completed trades in the history log.
- Fixed overlapping UI elements in the feedback form.
- Improved UI scaling for certain screen resolutions.
- Fixed localized titles overflowing their designated frames in some languages.
- Fixed the refugee arrival tooltip being available only in English.
[h3]Visual & Audio[/h3]
- Fixed visual glitches in the Tax Office overview.
- Fixed the blood module VFX continuing to play while the game was paused.
- Fixed a sunken temple occasionally appearing on land.
- Fixed the Map of Main Temple ruins briefly appearing before a cutscene.
- Fixed incorrect time values displayed in the building and demolition progression preview.
- Fixed number overflow issues in the Sunken Temple quest UI.
- Fixed incorrect tooltip text for the “Howl from the Underworld” cataclysm.
- Added an option to select the audio output device.

[h3]Developer Note[/h3]
We continue to refine Aztecs – The Last Sun based on your reports and feedback. Thank you for helping us improve the world under the Last Sun! Please keep sharing your thoughts on Steam and Discord — more updates and balancing tweaks are on the way soon.
Your teams from
Play2Chill & Toplitz Productions

https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/





