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BEACHED News

0.10 - WORLD UPDATE, AUTO TURRETS, FIRST PERSON & MORE!

[h3]Beached 0.10 – Major Patch Notes[/h3]
This massive update brings a wave of new content, reworks, balance changes, and polish! From new weapons and monuments to major system optimizations.

[h2]New Content & Items[/h2]
Gunpowder
- Crafted with Charcoal + Sulfur
Used for: C4, Satchels, Rockets, Rifle, Shotgun, and Pistol Ammo
Medkit
-New healing item that restores a large amount of health
Fuel
-Used by Chainsaw and Jackhammer
Found in barrels and loot crates

[h2]New & Updated Weapons[/h2]
Spas (Replaces Shotgun) – New model, improved stats

Intervention (Replaces AWP) – New model

Thompson – New SMG-class weapon

Semi-Automatic Rifle (Tier 2) – Accurate, moderate-damage rifle

MP5 (Tier 3) – High-tier SMG with fast fire rate and tight spread

LMG – Powerful weapon, found in Elite Crates at Oil Rig

Chainsaw & Jackhammer – Fuel-powered gathering tools

Grenades Re-added

Deals player damage only (no structure damage)

Useful for softening groups or clearing rooms

Rocket Splash Damage

Now affects players in a wide radius

Excellent for crowd control and raid defense

[h2]Deployables & Modules[/h2]
Auto Turret – Crafted using the Electronic Module

Electronic Module

Found in: Military Crates, Locked Crates, Airdrops

Required for turret crafting

New Placeables: Barricade and Fridge

[h2]Gameplay & Systems[/h2]
Inspect Weapon Animation

Press C to inspect any weapon

Headshot Sound

New “crunch” SFX for confirmed headshots

Jump Stamina System

Reduced momentum after repeated jumps

Improved Player Movement

Gravity scale adjusted for more grounded feel

Walkable slope angle increased (45° → 60°)

Players can now jump on each other’s heads for boosting

Improved First-Person Animations

Better ADS behavior (no more zoom bugs)

Sprinting and shooting transitions polished

Slower sprint-to-ADS for balance

Holstering feedback when blocked from shooting

[h2]Building & Decay Updates[/h2]
Wall & Structure Changes

Large Wooden Walls

50% thicker, can’t be placed back-to-back

Crafting cost: 250 wood

Fixed damage box collision

Metal Roofs – Walkable again (collision fix)

Regular Furnace – Shrunk by 10%

Large Furnace – Must be placed on terrain (model size increased)

Updated Decay Logic

Structures and placeables now decay properly without a nearby cupboard

Structure Health

Wooden Walls: 150,000 HP (+spike damage)

Stone: 150,000 HP (Takes 2 C4)

Metal: 300,000 HP (Takes 4 C4)

Satchels: Buffed (5K → 10K damage)

Placement Optimization

Foundations now require only 3 support checks

[h2]World & Monuments[/h2]
New Monuments

Oasis Mall – High-tier loot, Locked Crate

Abandoned Carnival

Biome Expansion

Snow, Desert, and Grass biomes enlarged

Locked Crates

Spawn at Oil Rig and Oasis Mall

Respawn hourly with a 15-minute unlock timer

[h2]UI & Visual Updates[/h2]
New Crosshair

Chat Messages – Now shows steam profile pictures

Interaction UI Overhaul

Inventory Menu – New rotating character preview

Sound Effects

Added landing and fall damage sounds

New headshot “crunch” audio

Nametag System

Only visible up close

Turns gray at night

[h2]Bug Fixes & Exploits[/h2]
Sleepers now persist and use Steam ID (no more name-based dupes)

Removed shift-click looting to eliminate duplication exploit

Fixed major issues:

Recycler duplication

Bed spawn loop glitch

Underwater logout exploit

Camera phasing through walls

Death-in-water + respawn freeze bug

Improved:

Sleeper system logic

Wooden ladder logic for better performance

Tree harvesting mechanics

Building tick rate (10 ticks/sec for faster structure loading)

[h2]Performance Optimizations[/h2]
Lobby optimized for better CPU/GPU usage

Updated lighting for visual clarity and efficiency

Hardened inventory system against exploit clients

0.09 - RECYCLERS, LARGE FURNACE, COMPONENTS & MORE!

[h3]BEACHED 0.09 IS HERE[/h3]

[h3]NEW[/h3]
Large Furnace (Smelts twice as fast and holds 10 inventory slots)


New Currency COGS (Used to craft Workbenches & Trade Items with NPCs in downtown) (Can be found in barrels) & 5 New Components (Recycle them into metal scrap & cloth!)


Recycler (Located at Each Monument)


Foliage (such as trees) no longer grows when buildings are placed above it
Can now pick up items with hammer
Sniper Scope UI improved (much larger)
Diving in Water has been readded
New Reset Player button in pause menu, 30 second cooldown
Reworked Support Checking for placables (should improve performance)
Electricals should now work flawlessly on dedicated servers
Can now specifically change weather volume
C4 & Satchels now appropriately attach to building objects when thrown
C4, Satchels, Rockets all now have updated explosion sounds
New CUPBOARD UI, now shows a list of all players who have AUTH on the CUPBOARD
Buildings now have optimized rendering for walking in and out of their radius
All Official Servers now run on true Dedicated Servers, we've optimized networking a TON to provide a seamless gameplay experience

[h3]BUG FIXES[/h3]
Respawning has been improved, new loading screen popup upon respawning
Updated Powered Wall Light Glow
Fixed Camera issues on Solo Servers
Mega Sulfur Node no longer repeatedly spawns inside Volcano
Volcano collisions have been fixed/improved
Fixed an instance where you would spawn under the map near the volcano
Fixed an instance where you would relog in the volcano and spawn under the map
Fixed Projectile collision when inside volcano
Fixed scaling on Inventory UI for stretched screens
Fixed scaling on Main Menu for stretched screens
Fixed inventory items desyncing with players due to replication issues
Back Holsters have been disabled completely due to them not replicating correctly after dying
Fixed Rocket Launcher not shooting Rocket projectile from the correct location
Fixed Generator Sound not being updated by Sound Settings
Fixed UI Sounds not being updated by Sound Settings

[h3]NEW SKINS[/h3] We also released two new skins introducing a new skinline, Beached! If you've been enjoying the game you can show your support and help us pay for dedicated servers, both skins are cosmetic only and offer no in game advantages! They're in the item shop out now!

BEACHED - 0.08

Patch Notes

Bug Fixes
Crates now despawn after having items left over (prevents players to keep 1 item in a crate to flood spawns)
Video Settings should now save after restarting the game
Certain building objects are no longer visible outside of Building Render Distance
Adjusted Basic Crate Loot Pool
Nerfed Air Drop Loot Pool
Air Drops now despawn after 15 minutes
Fixed Issue with loot from Barrels spawning below the world in some situations
Fixed Issue with Codelock and Door getting stuck on screen when holding a Codelock/Door and switching to another item
Fixed Crafting Queues
Reset Crafting Queue amount to one when switching from a different item to craft
Player Data is now saved upon disconnecting from Servers, prevents item dupes.
Fixed H Bug
Fixed C4 & Satchel Bug
Fixed TC's breaking from Golf Carts
Added Shooting Range
Reworked how aiming down sights works. Should feel much smoother
Updated Movement
Tweaked Camera so there is no longer excessive bobbing when sprinting
Fixed Crosshair not showing up on bow
Fixed Dupes with Quick Looting items with shift click.

Additions Player Hosted Sessions have now been reenabled
NEW Building Decay when there is no cupboard present
NEW nametag system (teammates in clan have colored names) (nametags no longer show through walls)
NEW Barrels
NEW Chat System
NEW Clan System
NEW Added Sound Effect for Landing after Jump
NEW Gold Edition
NEW Cars are now driven in first person
NEW Added impact effects for cars, more immersive sounds while driving
NEW Added Metal footstep sounds for Metal materials
NEW POI Oil Rig (this monument will be more fleshed out in the future) planned on locked rooms, more objectives etc.
NEW Guard AI (currently only at Oil Rig POI)
CHANGED Buffed Bow Damage
CHANGED Arrow Projectile now moves 10% faster
NEW MPX SMG (Does 10 DMG Per Shot)
CHANGED Trees now give 50 wood, (prev. 15)
NEW Golf Carts (doesn't take fuel for now.)
NEW When looking at your build you can see if it's decaying under the health interaction.
NEW UI for when you are in your building claim
CHANGED Jump Velocity adjusted, first jump is much more fluid than continuous jumps
NEW Codelocks now require you to hold down the interact key for .3 seconds to prevent miss clicks!
NEW Doors now set to always be replicated and animation is now replicated through server (Should help with some codes not saving after long periods of the server running)
NEW Can now move while building and mallet menu are open

New Beached Update LIVE Official Server, US Main is now ONLINE 🟢



CLANS Press "N" in game to create clans, invite players
New Chat System (much more functional)
New nametag system (teammates in clan have colored names) (nametags no longer show through walls)
Trees now give 50 wood, (prev. 15)
Golf Carts (doesn't take fuel for now.)
Fixed H Bug
Fixed C4 & Satchel Bug
Fixed TC's breaking from Golf Carts
Added Shooting Range
Reworked how aiming down sights works. Should feel much smoother
Updated Movement
Tweaked Camera so there is no longer excessive bobbing when sprinting

And Happy Holidays! 🎄