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BEACHED News

BEACHED - 0.06

New Items
- Steel Ore
- Steel
- Revolver
- Tier 1 Workbench
- Tier 2 Workbench
- Tier 3 Workbench

Updated Particle Effects with Shooting Guns
- Bullet Trace more visible
- Barrel Fire more visible
- Bullet Holes where shots fired

- Resource Cost is now visible when building/upgrading builds

New UI Sounds
- Menu navigation
- Button Sounds
- Inventory

Mechanic Changes
- Movement should feel much more responsive
- Strafing is improved
- You can now move and sprint, while inventories are open, craft/map/inventory/missions/etc.

Workbench Update
Tier 1 Workbench // ()
Tier 2 Workbench // ()
Tier 3 Workbench // ()

High Tier Guns now require steel to craft
High tier guns are locked behind workbench levels

New Weapon
- Revolver Tier 1 Workbench

Loot Crates
- All loot crates now despawn after being looted and then start the respawn timer

UI Adjustments
- New Interaction UI for Doors and Interactables
- Map is added back with an updated map with POIS from the recent updates
- You can now move while in your inventory
- Player Tag Update
- Health Bar Updated
- Hunger Bar Updated
- Thirst Bar Updated
- UI Hotbar and Status Bar is now 30% larger

Sound Adjustments
- New sound for when placing down placables
- Updated Inventory and Pause Menu sounds

Log out Save Location
- When logging in and out you will return at your last location seamlessly.
- When you die you will now be prompted with a respawn screen, if you have a bed there will be a bed button alongside the respawn button.

Splash Screen
- New Splash Screen when launching the game or returning to Lobby

Bug Fixes
- Trees no longer fall on relog
- Tree audio distance fixed
- Random Kicks/Crashing Significantly improved
- No More bright yellow screen on low end graphic cards
- Map UI fixed
- Bed Respawn Fixed (Should be consistent)
- No more random teleportation from log off bug.
- Creative Menu Exploit Fix

BEACHED - 0.05

We're excited to present the BEACHED 0.05 update, packed with new features, adjustments, and fixes to enhance your gameplay experience. One of the most significant additions is the new electricity system, which includes a Generator for basic power, Flame Turrets for defense, a Wiring Tool to connect electrical components, and Powered Wall Lights that offer superior illumination. These additions are designed to enrich the tactical and survival aspects of the game, providing more depth and strategy to base building and defense.

In response to player feedback, we've made several important adjustments to gameplay mechanics. Buildings will now decay if no cupboard is present, taking 10,000 damage every 10 minutes, but will passively repair themselves by 5,000 durability every 10 minutes if a cupboard is present. This change aims to balance the game by encouraging active maintenance of bases. Additionally, we've standardized food consumption to 1 second and adjusted healing mechanics for bandages, while also revising food values to make raw food detrimental. The removal of stamina and the introduction of a player render distance to prevent shooting through unloaded buildings are further steps we've taken to refine and improve the overall gameplay experience.

We've also focused on optimizing performance and enhancing the game's environment. Load times have been significantly improved for servers with large numbers of buildings, and we've updated the map with new terrain and foliage. Players can now explore new monuments, such as the Crashed Ship and Bridge, adding more variety and excitement to the game world. Sound effects have been overhauled, with new audio for crafting, moving items in inventory, and environmental sounds like waterfalls. Additionally, gunshots, silenced gunshots, explosions, and footsteps can now be heard from greater distances, enhancing the immersive experience.

Finally, we've addressed a number of bugs and made crucial fixes to improve game stability. Issues with collision, respawning, and building data loading have been resolved, along with specific fixes for C4 & Satchels, hammer UI colors, and holster models for stone tools. We've also corrected problems with floor support and TC checkers, ensuring fair and balanced gameplay. Looking ahead, we're planning to tackle issues such as overriding automatic fire rates by clicking fast, implementing a system to combat loggers, adding supply drops, and updating the map image. We appreciate your ongoing support and feedback as we continue to develop and improve BEACHED.

### BEACHED 0.05 PATCH NOTES

#### New Features
- **Electricity**
- **Generator:** Provides basic power.
- **Flame Turret:** Deals damage to players in proximity.
- **Wiring Tool:** Used to wire electrical components together.
- **Powered Wall Light:** Provides significantly more light compared to traditional light sources.

- **Map and Environment**
- **Map Update:** New terrain, foliage, etc.
- **New Monuments:** Crashed Ship & Bridge.
- **Sound Effects:**
- Added Waterfall Sound Effects.
- New Sound UI for Crafting.
- New Sound UI for moving items in inventory.
- Gunshots can be heard from greater distances.
- Silenced Gunshots can be heard from greater distances (half as far as non-silencers).
- Explosions can be heard from greater distances.
- Footsteps can be heard from greater distances.

#### Adjustments
- **Buildings**
- Buildings now decay when no cupboard is present (10,000 damage every 10 minutes).
- Buildings passively repair themselves when a cupboard is present (+5,000 durability every 10 minutes).

- **Gameplay Mechanics**
- All food now takes 1 second to consume/heal.
- Bandages now heal for 5 health with a 2-second healing time.
- Food values adjusted: raw food is harmful.
- Player render distance added to prevent shooting through unloaded buildings.
- Stamina removed.
- Items can only be split into empty slots to prevent duping.
- Small Wooden Box now holds only 12 slots.
- Grenades no longer damage buildings, only players.
- Grenade explosion radius is now 2x larger.
- Adjusted nametag distance visibility.
- Bullet damage is now represented in whole numbers for better visualization.

- **Performance**
- Load times improved when connecting to servers with a large number of buildings.
- Sulfur Node Model updated (texture still bugged, looking for a fix).

#### Fixes
- Fixed hammer UI colors.
- C4 & Satchels no longer collide with each other, allowing them to be stacked and thrown on the same spot without negating damage.
- Fixed collision issues when placing building objects on dropped items.
- Fixed respawn issue at the last logged out location.
- Disabled Codelock collision.
- Fixed holster model for stone tools.
- Fixed a bug with building data not loading correctly on server restarts.
- Fixed floor support checkers (preventing infinite floor placements without support).
- Fixed TC checker for placeables such as Furnace and Large Wooden Box.
- Fixed explosion sound bug when first loading into the map.

BEACHED - 0.04

In the latest update to Beached, players will notice a significant improvement in the game's physics system. Placable objects now behave more realistically, disappearing when their supporting structures are broken. Additionally, players can now personalize their gaming experience with new customization options. Custom crosshairs and hitmarkers can be tailored to suit individual preferences, enhancing immersion and precision during gameplay. Loading times have also been optimized, particularly on maps with a high density of building objects, ensuring smoother transitions between game sessions.

The item store has undergone a major overhaul, introducing a revamped interface and seasonal items for Summer, Aquarium, and Beachball themes. This update also brings changes to weapon mechanics, with durability now depleting after each shot. This adds a strategic element to combat, requiring players to manage their resources more effectively. Visual enhancements include a new water material, improved placable rotation, and more precise collision detection, contributing to a more immersive gaming experience.

Builders will appreciate the addition of new models for Large Wooden Walls & Gates, offering greater variety in base construction. Crafting possibilities have expanded with the introduction of Sulfur, Sulfur Ore, Metal Ore, Charcoal, and Smoke Grenades. For players looking to improve their skills, a new Dummy Placable has been introduced, providing a safe environment for aiming practice.

Monument layouts have been slightly adjusted, with tweaks made to the Motel monument to enhance gameplay flow. Additionally, players can now engage in farming activities with the introduction of Wheat, Cloth, Carrot, Small and Large Planters. Finally, for added convenience, a Bed Respawn Button has been added to the respawn screen, allowing for quick and easy respawning during intense gameplay moments.

ADDITIONS:
EU CENTRAL Dedicated Server
Respawn Screen
Placable objects are now destroyed when their supporting object is broken (no more floating placables)
Custom Crosshair Creation in Settings
Custom Hitmarker Creation in Settings
Fixed Loading Times with lots of building objects on the map
Item Store overhaul
New Seasonal Item Store Items for Summer, Aquarium & Beachball!
Weapon Durability is now used after each shot, rather than reload
New Water Material
Better Rotation on Placables
More Precise Placable Collision
New Models for Large Wooden Walls & Large Wooden Gates!
Adjusted Workbench Recipe

NEW ITEMS:
Sulfur (used to make ammo and explosives)
Sulfur Ore (smelts into sulfur)
Metal Ore (smelts into metal fragments)
Charcoal (received from smelting wood)
Smoke Grenade (lasts 30 seconds)
New Dummy Placable, useful for practicing aiming!
Some Slight Monument changes to Motel

FARMING:
Wheat
Cloth
Carrot
Small Planter
Large Planter

Bed Respawn Button added to respawn screen

BEACHED - 0.03

In our latest patch, we've introduced several exciting additions and tweaks aimed at enhancing the overall gameplay experience for our community. Among the highlights are the introduction of the highly anticipated "Rocket Launcher" and "Rocket" items, offering players a new tactical edge in combat with projectile rockets specifically designed for dealing damage to buildings. Additionally, we've introduced the "Leaves" item, a new resource gathered from trees to facilitate cloth crafting, enriching the resource management aspect of the game.

In our ongoing efforts to maintain a fair and enjoyable environment, we've temporarily removed foliage from the floor as a preventive measure against a persistent duplication glitch. We've also listened to player feedback regarding resource harvesting and have boosted efficiency with metal tools and knives, providing a smoother and more rewarding gathering experience.

Combat mechanics have received a visual overhaul with the introduction of new hit effects for melee weapons, enhancing immersion and feedback during close-quarters engagements. We've also fine-tuned mouse movement to ensure a more precise and responsive feel, enhancing overall control and gameplay satisfaction.

Acknowledging the importance of player feedback, we've undertaken a comprehensive settings overhaul to provide more customization options and improve user experience. Additionally, we've revamped the codelock interface and added sound effects for enhanced feedback during code input.

While implementing these enhancements, we've remained vigilant in addressing existing issues. We've disabled landmines temporarily due to a crashing bug and resolved issues related to harvesting interactable foliage and upgrading structures. We've also prohibited building on Lighthouse Island to maintain game balance and added shipping containers to provide additional shelter and strategic options for players.

Overall, these changes reflect our ongoing commitment to delivering a polished and enjoyable gaming experience for our community. We look forward to hearing your feedback and continuing to refine and improve the game based on your input.

FULL PATCHNOTES

New "Rocket Launcher" item, shoots projectile rockets
New "Rocket" item, only does damage to buildings, inflicts 50,000 building damage, can be shot from a distance.

New "Leaves" item, dropped from trees used to craft cloth

Foliage on floor removed, temporary fix for dupe glitch
Metal Tools now harvest resources faster
Knife harvests resources slightly faster
New Hit Effects for melee weapons when hitting enemy players
Mouse movement should feel much more accurate
New Settings Overhaul

Added sound effects for codelocks when inputting codes
Updated Codelock UI
Trees now drop 15 Wood always when harvested
Stone Nodes now drop 5 Stone always when mined
Metal Nodes now drop 5 Scrap Metal always when mined
Players now respawn in their last logged out location
Added back in sprinting, "shift"
New sounds added for walking on buildings
Voice Chat has been reenabled hold down "V" to use proximity Voice
Improved Door Latency, doors should now feel much more responsive
Doors must finish their animation before being able to interact with them
Added VSYNC
You can no longer build on Lighthouse Island
Shipping containers added to Lighthouse Island to provide more shelter from gunfire
When harvesting foliage it now goes instantly into your inventory

Landmines disabled due to crashing bug
Fixed an issue with hitting buildable objects being heard everywhere
Fixed an issue where players weren't able to upgrade
Fixed an issue where interactable foliage would not be harvestable
Fixed an issue where players weren't able to shoot when aiming towards lighthouse island

BEACHED - 0.02



In this latest update, we've introduced several exciting additions and improvements to enhance your BEACHED experience. Navigate your world more efficiently with the new in-game compass, and strategize your raids with the addition of C4 and Satchel charges. Crafting just got easier with the new crafting queues, allowing you to multitask your crafting efforts.

Customization gets a boost with the return of skins and the introduction of the item store, where you can access all your previous purchases and personalize your gear. Keeping your environment tidy, dropped items and stashes now automatically despawn after 10 minutes.

Weapon mechanics have been refined, with improved visibility for ironsights and quicker scope-in times for smoother gunplay. Resource management sees adjustments, with bow and arrow crafting recipes no longer requiring metal scrap, and the rarity of high-end weapons increased to heighten gameplay progression.

On the technical side, numerous bug fixes have been implemented, addressing issues ranging from door mechanics to server stability, ensuring a more stable and enjoyable experience overall.

With these changes, we aim to provide a more immersive, balanced, and polished gameplay experience, reflecting our commitment to delivering quality updates based on player feedback. Thank you for your continued support as we strive to make your gaming experience even better.

ADDED
+ In Game Compass

+ C4 - Useful for raiding buildings
+ Satchel - Useful for raiding buildings

+ Crafting Queues - You can now craft multiple items at once!

+ Skins & Item Store - Skins have made a return, all of your previous skin purchases are saved and you can now access them in the "skins" tab inside the crafting menu!
+ Dropped items now despawn after 10 minutes on the ground
+ Item Stashes now despawn after 10 minutes on the ground
+ Ironsights are now much more visible on every weapon
+ Scope in time significantly reduced to make gunplay feel much more fluid

Changes
+ Bow Crafting Recipe no longer requires metal scrap
+ Arrow Crafting Recipe no longer requires metal scrap
+ All types of guns are much more rare, *dev note* aiming to make the gameplay loop feel a bit slower and much more rewarding when you work your way up towards crafting a high end military weapon.
+ Trees, Nodes, and interactable foliage now respawn every 10 minutes as opposed to 10 seconds.

Fixes
+ Fixed an issue with being able to close an open locked door
+ Fixed an issue with TC's not saving after server restarts
+ Fixed an issue with item icon in inventory being stuck on crosshair while closing inventory and moving item at the same time
+ Fixed an issue with not being able to build on dedicated servers after awhile
+ Fixed an issue with foliage despawning and spawning in at close ranges
+ Fixed an issue with player data being saved everytime player shoots (would often cause the player to be kicked from the server)
+ Fixed an issue with Grenades having no collision and being thrown through bases