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Power to the People News

Development Update #2

Hello again! Today, almost two weeks after our last dev update, we bring you the latest news regarding the development of "Power to the People". We have been hard at work , there is no question about that! This week's update is mostly about polishing the existing content, and not so much about new shiny features!

[h2]Bigger maps[/h2]

We started running some experiments to see how gameplay and performance are affected if we make maps bigger. So far, it looks like we're going to offer levels in different map sizes, as to provide our players with the widest range of experiences we can. Here's a screenshot, showing a "medium" size Salzburg map, featuring almost 50.000 tiles where cities and power grids can be built.



[h2]A new UI element[/h2]

The brand new "power sources" bar on the left hand side of the screen offers you all the important information at a glance. Just by looking at the colours on the bar you can see how your power grid is performing, what percentage of the demand is currently unmet and where the power comes from.



[h2]New animations[/h2]

There are brand new animations in place, so watching cities grow, removing trees and bulldozing buildings is more satisfying than ever before!



[h2]More work on night lighting[/h2]

All night lighting effects for power plants, substations and storage facilities are finished! Last time our work was focused on city buildings, and this week we've brought all those lighting improvements to player placeable facilities. Looking good!

Development Update #1

Hello, everyone! Today we are posting our first development update. We'll try our best to keep the community informed about how the game's development is going. We are still in an early stage and there is a lot that needs to be done before release. This is what we have been working on during the past couple of weeks:

[h2]Save/Load game feature[/h2]
This one has been pending for a long time, and we have finally decided to take some time to tackle it. It took us almost an entire week to get the serialization and deserialization process right, but now we are in a very good position. There are still a few minor bugs to iron out but this feature is now 99% functional.



[h2]Advanced tutorial[/h2]
A brand new tutorial, explaining why power lines fail, how to repair them and how to use energy storage facilities such as Li-Ion Battery Farms and Molten Salt Facilities.



[h2]New night lighting effects[/h2]
We've redesigned the shader we use to render buildings in the city, allowing for a much more realistic and satisfying night lighting. And it comes with pretty much no impact on performance!



[h2]New buildings for cities[/h2]
New building types have arrived to cities, including stadiums! These will prove to be tricky, as they have a really high energy usage, but only for a few hours each night. How will you cope with all that extra stress on your power grid?



That is all for today. As you can see, we are still working hard, trying to make the best game we possibly can. Sadly we don't have a release date yet, but stay tuned!

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