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Devlog #3 - Character Backstories

[h2]Hello and welcome back to Tell Me Your Story!

‘Tis I, Peanut, and I’ve got another piece of insight about TMYS today - this time, it’s Character Backstories! I invite you on a deep dive into who Rose and Amelia are – in their own eyes, and in the eyes of the game’s narrative.

Oh also, we’ve got a demo version with a questionnaire at the end, check it out! 🥜
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Grandma Rose has been a globetrotter since she was young, in her old age she decided to settle down in a little cottage – that’s where the story of TMYS begins. This is not the usual grandma behavior (or is it?). Before coming over Amelia thought of Rose something along the lines of “She is my old grandma that needs help”, but then she realized that there was so much more to her elder than the surface.

Helping Rose unpack and clean brings back a wave of memories in the form of mementos, which were stowed away for years or simply used as everyday items. Those items are the first thing that makes Amelia realize that there is so much more to Rose than just her old age.



Tell Me Your Story is not necessarily kept vague when it comes to the time and place of its story. It’s very clear that Rose was a free soul in her youth, even if the way she was raised told her otherwise. Instead of choosing a quiet life, she chose to follow her dreams of traveling across the world and experiencing many different cultures, seeing unforgettable sights, and walking to the beat of her own drum.

She did what was thought to be impossible for many, and lived her life true to herself and her dreams. There were obstacles in her way, not necessarily shown outright, but she overcame them to pursue happiness. Now she can show Amelia that she can do the same – even if her granddaughter’s passion isn’t travel, Rose will infect her with a passion for life.

Overall, Rose is incredibly energetic, happy, and cheerful. No grandma is always grumpy – you can get wrinkles from smiling too, you know! 🐾



Now, when it comes to Amelia – she is a girl with a wild imagination… wonder where she gets that from.
Kids Amelia’s age are a sponge – they experience the world and it shapes their perception of it. Our redheaded granddaughter is no different. She is energetic, curious, and maybe a tad naive but this is what childhood is about!

This vacation spent with Rose could have been a bump in the road of her life, but it definitely will not be. She is experiencing new things, getting to know places and people she’s never heard of, thinking about adventures that not many people experience… and all of that under the watchful eye of someone who lived through them and has many stories to tell.
Amelia is both a little girl, who is at the moment in her life when her personality and future dreams will become a bit more tangible and a device for the player to experience this one summer in person.

She is like a piece of clay and Rose is shaping her into following her dreams. Cool, right?




So in all of this, where do I come on? Oh, dear friend, I have the most important role!

Peanut (aka. the journalist 🐶) is Amelia’s companion, who goes where she goes and sees what she shows him off the high surfaces.
Not only a cute dog but also a reminder that Amelia is older, she has her own responsibilities and came to visit Rose to help her first and foremost. He exists as someone who will always listen and be there for her with love and a wagging tail.


This is the first time in a long while that Amelia and Rose can spend together with no limits. Rediscovering the past far away from the business of everyday life is truly unique, and a good reminder that everyone should sometimes sit down and think without the constant buzz of everything around them.

Buy a cottage, adopt a dog, start a new life as a chicken farmer (or adventure book writer) I say 🐶🐾

[h3] Thank you so much for reading! I am running back to the team to ask them more questions… maybe belly rubs are in order. Hm.

Peanut, out~! [/h3]

https://store.steampowered.com/app/1415570/Tell_Me_Your_Story/



Demo version of Tell Me Your Story is now available on Steam!

[h2] Good news, dear friends! We are very pleased to inform you that demo version of Tell Me Your Story is now available on Steam! Take Grandma Rose's diary and, as her granddaughter Amelia, begin a nostalgic journey through the memories of the unexceptional traveler, today! [/h2]



[h3]Tell Me Your Story is an atmospheric combination of cozy, wordless storytelling with more than 70 satisfying puzzles and riddles. The story about family relationships takes the best of both relaxing genres and is beautifully illustrated with hand-drawn graphics.

You can dive into this fantastic adventure today, thanks to the demo version!
In addition, after playing the game you can fill out a special survey about it, so we will know what you liked about it and what we can still improve![/h3]



[h3]The game will be released in the 2024 on Steam and Nintendo Switch, and you can add it to the wishlist now! The release date of the game will be announced at a later date, so stay tuned for more informations![/h3]




https://store.steampowered.com/app/1415570/Tell_Me_Your_Story/

Devlog #2 - Let Me Tell You a Story!

[h2]Hello people big and small! Peanut here with “Let Me Tell You a Story” aka. DEVLOG #2!

In this piece of insight from the development team behind Tell Me Your Story we will talk more about the mechanics and the concept of the game – the answer to some “why” questions behind the decisions made by our wonderful devs!
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One of the most important decisions was the globetrotter part of Rose’s backstory – because of this, TMYS’ plot focuses on our precious grandma’s life and her treasured memories. The team considered portraying the story less like a chore (which younger audiences might not be into, and neither am I 🐾) and focusing more on the adventure through the unknown. The fun and ease of exploration come first, which is why the game is point-and-click, so you all long-fingered folks can pick up, carry, and place stuff all you like!



[h3]...and where are puzzles, there are hints! 🧩[/h3]

But they’re not hints for everything you do. Each level has its own scenario, unique approach to the task ahead, and a few different steps to take. Hints aren’t there to take the player through the level entirely but to guide them a bit better. They’re also made to look like clean and simple sketches or pictograms, with readability in mind!



The team has also pointed out the part of the game where Amelia paints her face. In point&click games you usually don’t see the character you’re playing – but TMYS is different in this rawrgard. This girl is here to stay with her natural curiosity, artistic abilities, and all the shenanigans she is so ready for!

[h3]Above are a few wonderful concepts of the scene 🖍🎨[/h3]



We’re finally here! This is where one of the most important parts comes – memories. TMYS is all about them, though our two main heroines have a very different way of capturing them on paper. Rose likes photographs – you will be able to see many of those all around her home! Amelia, on the other hand, has a more creative approach – using stickers, collecting postcards, and making her own scrapbook based on what she hears and sees.

This is a very age-appropriate way of showing it – collecting and filling out journals in such a way used to be very popular back in the day, or so I hear! Amelia works really hard on these things and she looks very happy with her creations.

She says they’re very colorful but I can only see MAX 3 colors…


[h3]Okay, that’s it for “Let Me Tell You a Story”! Thank you so much for reading and I hope you will continue to follow the game’s development 🌟🥜🐶🌟

Peanut, out~![/h3]



https://store.steampowered.com/app/1415570/Tell_Me_Your_Story/


Devlog #1 - Hey there, everyone! - Peanut says hello!

[h2]Hello everyone! Peanut from RedDeer.Games speaking!
I’m here today to tell you more about Tell Me Your Story – the amazing title our Game Development Team is putting their hearts into.
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Tell Me Your Story is being developed by a small team. It’s mostly made up of women - very talented and experienced ones at that! They’ve taken part in the development of quite a few of RedDeer.Games’ original pieces.
I will talk more about the team in the near future when we have more to show you and tell you about!



The inspiration for the game comes from many titles the team had played before and what captured their attention most. I’m talking about the relaxing puzzles of A Little to the Left, but turned more into a story you’d see in a journal, a diary, or a flipbook.



The simplicity, charming artwork, and wonderful, old-timey tales are key points of Tell Me Your Story. The inspiring titles that filled the dev team’s hearts and minds with hopefulness and homey feelings, on top of bringing many things together, are Unpacking and Assemble with Care to name a few.



TMYS was also made with an easily approachable narrative, without language or age barriers. This is why there’s little to no text in the game and why there are so many interactive elements. Pick up, put down, move around things like you’re doing it with your own two hands, and immerse yourself in the warm reality of Tell Me Your Story.

Right now the Development Team is completing all the animations, sounds, music, and fundamental mechanics of the game. From what I can tell by scouting the office, they’re focusing on delivering a demo version of the game so you can see for yourselves what TMYS is about.

Oop, they’re calling me!

Toodaloo, friends! Stay tuned for more updates about what the Tell Me Your Story team is up to!

Peanut out.



https://store.steampowered.com/app/1415570/Tell_Me_Your_Story/