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The Dark: Survival RPG News

v4.0 Update

*4.0
*Fixed savefile lock when starting new game
*Fixed many materials
*Added new Equipment/Metals/Fragment Items
*Fixed being able to attempt to tame untamables
*Fixed quest location spam
*Fixed swimming through cave walls
*Fixed AI fighting in background while
in character customization screen
*Adjusted shaders and optimized some parts of scene
Thank you to everyone who provided feedback or supports the game! I appeciate you guys so much :)

v3.9 Update

*v3.9
- General Changes/Fixes -
*Swimming adjusted.
*Combat damage/defense is only skill based now, no rng
*Gathering is skill and tool based, no rng
*Gathering info text increases count instead of spams
*Fixed tool-tip menu closing
*Steel is now made with coal(co2) and iron
- AI Changes-
*Enemy types added, Carnivore/Herbivore/NPC, some behaviors already added per type
*Changed enemies internal targeting system
*Adjusted many enemies colliders
*Added ability to tame > To tame creature when you have enough skill,
you must be close to creature and looking at creature
and press T (will be expanded/refined further)
*Once creature is tamed it has a few states you can toggle with the f keys
states: attack, defend, stay, follow, wander. >Switchable by looking
at your companion and selecting F1 - F5, to change state of all current companions at once,
hold left control and select F1-F5<
*currently tamed creatures are not saved, >under construction<
*Creatures skill can increase.

v3.8 Update

*v3.8
*Fixed some of the shadow issues
*Added more meat types (Deer, rabbit, chicken, snake)
*Tool tip displays name of items on hover but clicking still opens menu
*Adjusted drop rates for creatures and objects
*Adjusted materials for everything
*Updated water
*Made spider cave wider, The spider cave wont change again other then making it deeper
*Adjusted rate for learning skills
*Adjusted colliders on many objects
*Fixed effigies in cemetery
More to come! thanks again for every one providing feedback!

v3.7 Update

*v3.7
*Fixes save issue > field2 error
*Spells no longer unlock cursor.
Now to target self after casting, use right mouse button and
Use left mouse button to target where aiming.
*Made many spells cast time shorter.
The reason for this is because theres already reagents required and mana required,
we shouldnt have so many penalties.
*Fixed/minimized clipping issues

v3.6 Update

*v3.6
*Placed more statues of life throughout the map.
*Save if minimap is open or not
*Added new npcs
*Adjusted the viewpoint when talking to npcs
*Recreated the spider cave
*Added more resources in the spider cave
*Added a few new quests & quest types
This update laid out some groundwork which i will be working on heavily!