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Outbreak: Endless Nightmares News

Roadmap Next Steps

Hey Survivors!

As we finish launching the first round of patches for Outbreak: Endless Nightmares on almost all supported platforms, we're now turning to look towards next steps on our roadmap.

The largest piece of feedback being shared with us right now is the desire for precision aiming and modern gameplay in the first person and over-the-shoulder views. Our last patch greatly improved these views with freelook, and now it's time to take it to the next level.

Over the next week or two, work will continue on overhauling these views to make a modern shooting experience the default when playing Endless Nightmares. For folks who love the retro style currently in the game, we'll have a toggle for you to return to that type of gameplay.

Bug fixes and other requests from the community are underway as well. Stay tuned for news over the next week or two. As always, these updates will come to Steam first, then other platforms once they're battle tested.

Thanks for playing and sharing your feedback!

Outbreak: Endless Nightmares arrives on Linux in the latest update

Outbreak: Endless Nightmares from solo developer Dead Drop Studios has arrived on Linux as of the latest update.

Read the full article here: https://www.gamingonlinux.com/2021/05/outbreak-endless-nightmares-arrives-on-linux-in-the-latest-update

Outbreak: Endless Nightmares v1.04 - More OTS & FPS Enhancements!

Outbreak: Endless Nightmares v1.04 has been released.

This update includes:
  • Strafing is now supported in the OTS and FPS views.
  • Significant improvements to vertical look in OTS and FPS views.

Outbreak: Endless Nightmares v1.03 - OTS & FPS Improvements

Outbreak: Endless Nightmares v1.03 has been released.

Please post any feedback or issues in this forum thread so we can keep working to improve these changes!

This update includes:
  • Overhauled over-the-shoulder and first person views to allow free look when moving and aiming.
  • Expanded inverted looking option to cover all free look functionality in the game.
  • To turn and look in OTS or FPS views, you will now use the Look Horizontal and Look Vertical controls. See the controls screen for details.
  • Added horizontal and vertical sensitivity options to the in-game options menu which will impact OTS and FPS views.
  • Improved handling of the character when they're sprinting and turning in OTS and FPS views.
  • Updated default controls on gamepads to map run to right trigger, and toggle flashlight to X. If you've played before, you will need to either reset your controls to default or rebind the controls for this to take effect.
  • Minor fixes to the UI on the controls remapping screen.
Tips:


If vertical and horizontal movement feels loose or overly responsive, try changing the deadzone, and horizontal/vertical sensitivity options in the ingame options menu (F1 or Start on your gamepad).

The lower the Deadzone value is, the more responsive any movement will be on your mouse, keyboard or gamepad. With very low deadzone, you may find it hard to distinctively control horizontal and vertical movement separately. We recommend keeping it at the default value of about halfway, or higher based on your needs.

Horizontal and vertical sensitivity will affect the speed in which your view changes in those directions. If they're too low, you may feel the movement is unresponsive. If it's too high, the changes may feel too rapid. Everyone's preferences are different - so we recommend you play with them a bit until it feels right for you. :)

OTS & FPS View Improvements

Hey Survivors,

We've been releasing a steady stream of patches since launch focused on direct player feedback. One of the largest pieces of consistent feedback we're receiving is that the OTS and FPS views are currently not in alignment with the typical player's expectations.

We're focusing on the next (potentially few) patches on trying to improve these views. We've set up a discussion forum thread chronicling the project and we encourage you to check it out. These patches will launch on Steam first then move to other platforms as they become more mature and battle tested!

At a high level, we're trying to better integrate free-look into these views via the mouse and thumbsticks, make vertical and horizontal movement/aiming feel more natural and fix other small issues that have been reported. We're also adding more options to the game like direct control over horizontal and vertical sensitivity in these views.

We have a solution well underway now and expect the first patch containing these changes to come in the next few days. After that, we'll focus on follow-up patches to keep addressing player feedback on these views, then explore how we can also make the fixed camera view more usable with different control schemes.

Thanks for playing the game and sharing your feedback! Our journey in the world of Endless Nightmares is just beginning!