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Lobby Setting Improvements - Small Update v0.14.9.77

[p]Hello shopkeepers![/p][p][/p][p]We're bringing you another bug fixing and stability patch to resolve some reported issues while we continue developing the next major patch behind the scenes.[/p][p][/p][p]This patch does have a couple minor QoL improvements that I wanted to highlight.[/p][p][/p][h2]Lobby Difficulty Settings UI Pop-Ups[/h2][p][/p][p]This is something I've wanted to bring to you all since we released the lobby difficulty options and am excited it's available now. The options will now show a small pop up explanation of what it is so you can be more informed when adjusting your lobby settings.[/p][p]These pop-ups are also available in the wrench menu once you're in-game.[/p][h2][/h2][h2]Combat Blocking Teleport Setting[/h2][p][/p][p]Speaking of lobby difficulty settings, we have a new one for you! You can now turn off the limitation to teleporting when enemies are attacking you.[/p][p]We originally implemented combat blocking your ability to teleport to keep some difficulty within the system of being able to teleport whenever you want to.[/p][p]We realized that we now have a lot of adjustable difficulty settings, and some players have said they'd prefer not to be limited when they want to teleport, so we added the option to turn off this setting and make it so you can teleport even when enemies are closing in.[/p][p]This setting is disabled by default on Peaceful, Easy, and Normal difficulties.[/p][p][/p][h2]Clearer Unique NPC Death Notifications[/h2][p][/p][p]When you kill an important NPC who will respawn automatically, you'll now see a message stating that they will rebirth using Telemed.[/p][p]This message used to tell you that the NPC would remember that, which was intended to inform you that the NPC would be respawning and was important. But it wasn't clear what exactly was going on because the NPCs didn't tell you they were upset you killed them or anything.[/p][p]I've adjusted this message to inform you exactly what's going on: this NPC is going to respawn, and they are important, so you may want to talk to them![/p][p][/p][p][/p][p]I hope these small changes smooth out some rough edges for some of you, and along with the bug fixes below, stabilize the experience to maximize fun.[/p][p]We're excited to bring you the next patch as soon as it's ready! We're planning to release a test build of it before making it publicly available. If you'd like to check it out early and give us some feedback, please keep an eye on our official Discord![/p][p]Happy shopkeeping![/p][p][/p]
v0.14.9.77 Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Lobby difficulty settings now have pop-up UI that shows when hovering to explain what they do a little better[/p]
  • [p]Added a new lobby difficulty setting that controls whether combat blocks teleportation[/p]
  • [p]The resource density lobby setting no longer changes the spawn rate of ores[/p]
  • [p]Changed the UI notification when killing important quest characters to say that they will respawn using Telemed[/p]
  • [p]Improved the way that doors are placed in doorways to make it a little more intuitive. You shouldn't have to aim at the frame as exactly anymore![/p]
  • [p]The Pop Pop cleaning quest now completes when mopping trash in addition to footprints[/p]
  • [p]Added torches to the survival training area of the prologue to better prepare players for the night in the open world[/p]
  • [p]Armor and weapon shops in Kazai village no longer have infinite supply of their goods[/p]
  • [p]World visitors can no longer move items with the T to move functionality[/p]
  • [p]Adjusted some of the customer review feedback text to be clearer[/p][p][/p]
[h2]🛠️ General Fixes[/h2]
  • [p]Fixed the Kazai Village Inn not working properly[/p]
  • [p]Fixed the shop specialty UI not supporting controller input properly[/p]
  • [p]Adding an item to the crafting queue once the queue is already maxed out at 10 items will now cancel and refund the new item properly[/p]
  • [p]Fixed a case where 'ghost' items could be stuck in a player's inventory and not be manipulated[/p]
  • [p]Fixed a case where customer could end the checkout early without letting you complete the process[/p]
  • [p]Fixed a case where lobby settings would not update in the lobby menu when loading a save file[/p]
  • [p]Fixed the selling UI continuously scrolling to 9999 after alt-tabbing while changing the price[/p]
  • [p]Fixed the selling UI sometimes losing a digit when decrementing starting at a large value[/p]
  • [p]Customers will no longer leave "they were mean" as positive feedback when checking out of your shop[/p]
  • [p]Fixed a case where clients could see other clients constantly swapping weapons[/p]
  • [p]Clients should now properly wait for the opening cutscene to trigger before gaining control of their character when joining a newly created world[/p]
  • [p]Removed the possibility for unique characters to trigger a revenge encounter[/p]
  • [p]Fixed a case where the child scale of preplaced items could get saved weirdly when stolen and placed in your shop[/p]
  • [p]Hosts can now properly damage neutral NPCs during a peaceful world visit[/p]
  • [p]Fixed a case where a world visitor splitting an item stack could cause the item to be treated as part of the host world[/p]
  • [p]Fixed a case where customers would say they were going to your register after they were kicked out of your shop from the waiting sign[/p]
  • [p]Fixed a case where NPCs could still chase the player after they apologized for stealing if a stackable item was stolen[/p]
  • [p]Fixed a case where clients could see NPCs swimming in the air[/p]
  • [p]Fixed the golf club knock-down status effect putting the player in a knocked-down but movable state[/p]
  • [p]Newly looted or crafted clothing should no longer display +0 stats (existing clothing with these stats will keep them)[/p]
  • [p]Fixed some invisible doors in Kazai Castle[/p]
  • [p]Fixed various customer pathfinding bugs[/p]
  • [p]Fixed various disconnect exceptions[/p]
[p][/p][h2]🗣️ Localization[/h2]
  • [p]Fixed the localization UI on golf carts[/p]
  • [p]Updated the Russian translation based on player feedback[/p]
[p][/p][h2]Small Edit:[/h2][p]We just released one more small patch with no version number change to fix the mini map icon not showing properly after this patch. Thank you to those who reported it![/p][h2][/h2][p][/p][p][/p][h3][/h3]

Small Hotfix

[p]Hi shopkeepers![/p][p][/p][p]This is a small hotfix with no version number change for dedicated server compatibility. The only change is potential fix for getting stuck in the checkout screen when a client checks out a customer in multiplayer.[/p][p]Thank you very much to all of you who reported the influx of this issue and provided additional details, it has helped target this fix immensely.[/p][p][/p][p]The most probable result of this patch is that this issue may still be there but it should occur significantly less frequently. If you still experience this issue please do not hesitate to reach out. Any additional information you have about how it happened helps a lot.[/p][p][/p][p]Apologies for the inconvenience to anyone who experienced this bug.[/p][p][/p][h3][/h3]

Improved Muting Functionality - Small Stability Patch v0.14.9.76

[p]Hello shopkeepers![/p][p]Edit: This patch was temporarily moved to the experimental branch for a cosmetic slot issue but that issue has now been fixed and the patch is live again on the main branch. Thank you for your patience while we resolved the issue.[/p][p][/p][p][/p][p]We just wanted to release another small stability patch before the weekend to make sure your experience is as smooth as can be! This patch also improves our muting functionality so you can now set your default settings for muted voice and text chat, and also override those defaults once you join a server, both globally and player by player.[/p][p][/p][p][/p][p]A few more bug fixes and general improvements should be coming in another patch next week, so keep an eye out for that.[/p][p][/p][p]Happy shopkeeping![/p][p][/p]
v0.14.9.76 Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Improved muting functionality for muting globally or player by player[/p]
  • [p]Added text message muting[/p]
  • [p]Added two controls in gameplay settings to control the default mute preferences when joining a lobby[/p]
  • [p]Cosmetic slots will now override the audio for equipment they cover visually[/p]
[h2]🛠️ General Fixes[/h2]
  • [p]Fixed a case that could potentially cause all AI to stop moving until reloading[/p]
  • [p]PS4 Controllers should show the correct controller glyphs now[/p]
  • [p]Fixed a case where creating a new character on some legacy save setups could overwrite an existing character[/p]
  • [p]Fixed building UI disappearing sometimes when using the Bamboo Construction Hammer[/p]
  • [p]Holding shift and then pressing W to move will now correctly trigger a sprint instead of a walk[/p]
  • [p]Fixed various disconnect exceptions[/p]
[p][/p][h2]🖥️Dedicated Server[/h2]
  • [p]Fixed the Pop Pop cutscene not playing when starting a new dedicated server and skipping the prologue[/p]
[p][/p][p][/p][h3][/h3]

Saleblazers is now Steam Deck Verified!

[p]Hello shopkeepers![/p][p][/p][p]We are extremely happy to announce that Saleblazers is now verified on Steam Deck![/p][p][/p][p][/p][p]Thank you all so much for your support and feedback on our Steam Deck settings, UI scaling, controller support, and everything else that went into getting the game verified.[/p][p][/p][p]Feel free to join our Discord and share your Steam Deck setup or anything else from your playthrough![/p][p][/p][p][/p][p]We have more controller and Steam Deck improvements coming in the future, too, so get ready for an even better portable experience going forward.[/p][p][/p][p]Saleblazers is also on sale right now for the Steam Summer sale, so now is a great time to jump in on your Steam Deck or pick up the game for a friend to start your next co-op adventure.[/p]

Small Stability Patch

[p]Hello shopkeepers![/p][p][/p][p]This is another small stability patch to fix a few bugs and clean up some minor issues.[/p][p]We're hard at work on the next major patch, but we wanted to get these fixes out to you to improve your experience in the meantime.[/p][p]There will be no change in the version number for this patch due to dedicated server compatibility reasons and because the patch itself is relatively small.[/p][p][/p][p]Thanks![/p][p][/p]
Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Glowing Mushrooms no longer listen to resource density difficulty setting to preserve the look of the areas where they spawn[/p]
  • [p]Adjusted some of the pop up messages when saving, loading, and quitting to be clearer[/p]
  • [p]The Spawn_Item console command is now available to use on the Experimental Branch of the game[/p][p]Important Note:[/p][p]This command was previously not made available because it can spawn some items that are deprecated or not ready to be used by players yet. Spawning certain items with this command can mess up your world or game as a whole, so please use caution.[/p][p]If you would like a safer method of getting free items, you can already use the free_crafting 1 console command to allow yourself to craft any recipes you already have without using resources.[/p]
[p][/p][h2]🛠️ General Fixes[/h2]
  • [p]Fixed an issue where you're unable to move stackable items placed in the world with the move item hotkey[/p]
  • [p]Fixed save game menu in main menu load game options failing to populate autosaves and manual saves if you have multiple worlds[/p]
  • [p]Fixed a case where employees can get stuck after sitting if cornered by the chair and another obstacle like the wall after getting up[/p]
  • [p]The cycle floor type prompt will no longer show up incorrectly when you hover over non-building pieces after using the Bamboo Construction Hammer[/p]
  • [p]Fixed Prologue reload informational prompt displaying the wrong key for controller players[/p]
  • [p]Employees should be less likely to end up on top of certain room items after simulating in the shop[/p]
  • [p]Fixed some edge cases with the move item (T to move) feature that could cause items to get stuck to each other or to the player model[/p]
  • [p]Fixed some edge cases with nested containers to avoid situations where containers were wiped or stuck to the player model[/p]
  • [p]Fixed Dumpster and Kitchen Shelf Display items not correctly recognized by the customers sometimes[/p]
  • [p]Kitchen Shelf Displays will no longer cause the player to bounce when crafted or destroyed[/p]
  • [p]Kitchen Shelf Displays will no longer fall out of crafting stations when crafted[/p]
  • [p]Stolen items should no longer show as stealable when placed in your shop[/p]
  • [p]Stolen items will no longer display the radioactive attribute in their description when it doesn't apply[/p]
  • [p]Corrected various naming and localization issues with outlaw masks and boots[/p]
  • [p]Fixed an exception that could occur when loading a shop with a lot of electricity nodes in it[/p]
  • [p]Fixed some item collision issues[/p]
  • [p]Improved some backend code stability[/p]
[p][/p][h2]🖥️Dedicated Server[/h2]
  • [p]Clients will now have access to the new save menu when playing on a server that is not using cloud character saves[/p]
  • [p]Fixed a case where you can get stuck rejoining the same dedicated server again after leaving when you are the only player[/p]
[p][/p][p][/p][h3][/h3][h3]Spawn_Item Command Instructions[/h3][p]Keeping in mind the warning in the Changes section, here are the instructions on how to use the spawn_item command if you wish to do so.[/p][p]The command requires at least one argument: the name of the item you wish to spawn.[/p][p]If the name of the item is one or two words (separated by a space), the command will read it automatically. If the item name is three or more words, you will have to wrap the name in quotes "".[/p][p][/p][p]The other two arguments are optional.[/p][p]The next argument is the number of items to spawn, from 1 to the max stack size of the item you're spawning.[/p][p][/p][p]The last argument is the rarity of the item to spawn (if it can have rarity).[/p][p]0 - Common[/p][p]1 - Uncommon[/p][p]2 - Rare[/p][p]3 - Epic[/p][p]4 - Legendary[/p][p][/p][p]Example commands:[/p][p]spawn_item charcoal 50 (spawns a stack of 50 charcoal)[/p][p]spawn_item bamboo club 1 2 (spawns a rare bamboo club)[/p][p]spawn_item "outlaw deadeye jacket" 1 4 (spawns a legendary outlaw deadeye jacket)[/p][p][/p][p]To avoid general players using the command and risking their save data or game integrity, this command is only available on the Experimental Beta Branch of the game.[/p][p]Feel free to reach out on Discord or the Steam Forums if you have questions about how to use this or other console commands![/p]