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Saleblazers News

Take All / Scrap All Shortcuts, Spellbook Buffs, New Bazaar Shops, and More

[h2]Updated Languages[/h2]


We've updated localization for a few languages:
  • Simplified Chinese
  • Traditional Chinese
  • Spanish
  • Russian
  • Japanese
  • French
  • Portuguese (Brazil)
  • German
  • Polish
  • Korean

Chinese and Spanish have had the most focus so far to improve their translation, but the other languages should also be much better than before. Localization as a whole still isn't perfect, and we plan to keep iterating on these languages throughout Early Access.

[h2]Take All and Scrap All Shortcuts[/h2]


We've also added hotkey bindings for Take All and Scrap All in the container menus! This was a great suggestion made to us over on our Saleblazers subreddit.

[h2]More Controller Support (Experimental)[/h2]


There's now an awesome cursor that better communicates what you've selected when navigating the UI with a controller.



We've also got an all new virtual cursor for most menus, which should bring up the playability for most of the game to not require a mouse and keyboard.

If you play on a Steam Deck and enjoy using the trackpad mouse cursor instead, you can disable the virtual cursor in the gameplay settings.

Keep in mind that we do not officially support controllers yet, so you still may have to switch to keyboard and mouse occasionally to get things working. This patch introduces a lot more controller support, so hopefully you shouldn't have to switch too often.

You can check out the rest of the controller updates down below in the patch notes. Happy shopkeeping!

[h2]Further Improvements to Weapon UI[/h2]
In update 0.14.6.28, we improved the weapon damage UI to display the total damage and the breakdown of base damage plus damage from rarity. With this update, we're continuing to improve this UI by displaying stats for projectile weapons. Spellbooks and mortars now properly display their damage, splash damage, damage radius, elemental attribute effects, as well as stamina and hunger costs.


[h2]Better Spellbook Attacks[/h2]
We also buffed many of the spellbooks to go along with the aforementioned UI improvement, making them more fun to use. Try them out!



If you perform a heavy attack with spellbooks by holding down the attack button, you'll now be able to perform a special move where multiple projectiles fly out at once.

[h2]Barry's Bazaar Dynamic Shop Improvements[/h2]
We've finally taken the time to fix various issues for 16 shops in Barry's Bazaar with the help of Brandon, our new summer intern. Browsing through wars in Barry's Bazaar should feel a lot less... bizarre. Ha!



Thanks to Brandon, we've also been able to add 9 new shops to Barry's Bazaar!

[h3]New Shops[/h3]
  • Vogue Vault Co.
  • Melody Music Shop
  • Sea Breeze Fish
  • Grainnovation
  • Puffy Pals
  • Wire Wizards
  • Hat-A-Porter
  • Fancy Living
  • Future Focused Living

We hope you'll have lots of fun checking them out!

[h2]Steam Summer Sale[/h2]
Saleblazers will be 25% off for the Steam Summer Sale, so it's a perfect time to recruit friends and family to help defend the shop against cultists!

v0.14.7.1 Patch Notes


[h3]➡️ Changes[/h3]
  • Tired customers and employees will move much faster now
  • Added hotkey bindings for Take All and Scrap All functions on containers and crafting tables
  • Added inventory button prompt to the exit option in containers
  • Updated localization for Simplified Chinese and Spanish
  • Improved localization for Traditional Chinese, Russian, Japanese, Portuguese (Brazil), German, Korean, Polish, and French
  • Left click can now also drag the research tree UI instead of just middle/right click
  • Improved the weapon UI for items that generate projectiles like mortars and spellbooks
  • Updated the names and descriptions of all the spellbooks
  • Buffed the damage, cast speed, splash radius, and elemental effectiveness of the fire and ice meteor spellbooks to make them more viable weapons
  • Buffed the elemental effectiveness of the fireball and icicle spellbooks
  • Greatly decreased the stamina and hunger cost of the fire and ice meteor spellbooks
  • Added a few new items in Barry's Bazaar
  • Heavy attacks for spellbooks will shoot out multiple projectiles
  • Leyasoon and Ronin will now rotate to face you quicker during their heavy attacks


[h3]🎮 Controller Changes (Experimental)[/h3]
  • Added virtual cursor feature
  • Added virtual cursor to the main menu, ESC menu, respawn screen, character creation, shop sign, employee table, and skill tree screens so that they're at least usable for now (we plan to add UI navigation support later)
  • Right thumbstick now scrolls all research UIs
  • Added gameplay setting toggle to enable and disable virtual cursor
  • Added a cool animated cursor that shows what is selected when in controller UI navigation mode
  • Controller will not show unbound for hotkey slots anymore
  • Added support for scrolling research UI for controller + keyboard
  • Controller now uses left stick instead of the D-pad to scroll inventory slots and menus
  • Removed prompts from bottom left of research for now since it wasn't working properly anyway
  • Fixed item drag not being properly set to the current item slot for controllers
  • If playing on a Steam Deck, only controller prompts will show up so that you can used mixed inputs with no prompt flickering
  • Added some support for text input fields on Steam Deck (very experimental)
  • Added support for controllers to be able to select items for request customers and attribute givers
  • Improved more edge cases where UI selection was activated when it shouldn't
  • Removed UI navigation to the health bars at the top left of the screen since they're not supposed to be buttons
  • Added navigation UI support for crafting UI
  • New shops added to Barry's Bazaar: Vogue Vault Co., Melody Music Shop, Sea Breeze Fish, Grainnovation, Puffy Pals, Wire Wizards, Hat-A-Porter, Fancy Living, and Future Focused Living


[h3]🛠️ General Fixes[/h3]
  • Added key binding to floor type cycle UI prompt
  • Removed deprecated shop cycle UI
  • Fixed edge case where getting ragdolled by a large item at a low enough HP will cause the player to get up despite being dead
  • Removed erroneous encounter that was spawning inside Kazai Village armor shop
  • Fixed broken LUA command with fisher encounter
  • Fixed a lot of deprecated items in the rotating shops in Barry's Bazaar
  • Fixed a lot of bad collision and non-interactable items in the rotating shops in Barry's Bazaar
  • Tuned locked item values in Barry's Bazaar
  • Improved the all-commands function in the console so it only shows active console commands. We hope this makes it more useful when figuring out how to use the console to make videos, mess around, or get yourself unstuck in certain situations
  • Fixed Karrax and crabs sometimes not attacking properly
  • Fixed several issues for 16 shops in Barry's Bazaar

Hotfix v0.14.6.31

This is a small patch to resolve some key issues with the Mystery of Research quest and AI freezing in place.

v0.14.6.31 Patch Notes


[h3]🛠️ General Fixes[/h3]
  • Fixed a case where players who completed some parts of the Mystery Of Research quest before v0.14.6.12 could not open the Vault Doors or give the secret phrase to Astrid
  • Fixed an exception that could cause AI to freeze in place after leaving a hub area
  • Corrected an error in Lili Hunt's dialogue
  • Changed Jason Harakle's response dialogue options to improve clarity
  • Limited the stack count of crossbows found in chests in Kazai Castle to 1
  • Fixed the LODs and cull distance on the Rattan Table
  • Improved the item icons for the Dojo Wepon Display and the Monstera Decor item

New Splash Art! Small Patch v0.14.6.28

This is a small patch to resolve some issues, clean up the flow around Kazai Castle, add some new key bindings for containers, and make a nice QOL improvement to the weapon UI for the weekend.

We also have new Splash Art for the Summer!



Take a look at all those items! Hopefully integrating these items and a nice shop in the background helps showcase more of what makes Saleblazers great. We hope you like it.

Happy shopkeeping!

v0.14.6.28 Patch Notes


[h3]➡️ Changes[/h3]
  • Weapons now display their total damage and a breakdown of their base damage + their damage increase from rarity
  • The door to the generator room near Kazai Castle is now locked
  • Added a rune near Kazai Castle
  • Covered up the backface of a rock mesh near Kazai Castle
  • Renamed the Island game zone to Invasion Island
  • Updated all of the frying pans in the prologue. The meshes here pointed to a deprecated frying pan with a lot of damage and 4 display slots. The prologue now has the frying pans we intentionally balanced. The extra mighty frying pans should remain unchanged in your inventory if you already have them.


[h3]🛠️ General Fixes[/h3]
  • Fixed the "Sticher," "Industrial Age," and "Reduce, Reuse" achievements not unlocking properly
  • Fixed employees draining their comfort and energy while at home
  • Employees at 0 morale can now be properly sent on a break via dialogue
  • Ranged weapons now load in with the right damage - previously, you had to shoot one shot to update the damage
  • Fixed the Beacon not always being legendary
  • Fixed the guards in the generator room near Kazai Castle sometimes getting stuck in the generator
  • Hotbar 9 now displays the right key name in the settings
  • Players should no longer see that they are in the Ocean when they are in the middle of the map
  • Removed some invisible sinks from the prologue
  • Fixed the interaction collider on stoves placed in the map
  • Potentially fixed a case where NPCs could be invisible
  • Fixed a few code exceptions

Death Box Retrieval Service

Burke O'Hare Death Box Retrieval Services

Our game designer Jordan has graciously been diving into player save files to manually look for lost Death Boxes, so we wanted to give him a rest and add a more permanent solution in-game for now.



Burke O'Hare has set up a new shop at Kazai Village where he'll retrieve your Death Boxes... for a price! You can find him near the blacksmith.

Since Burke just opened up for business, he'll only be able to recover death boxes that drop from this patch onward. We hope this helps you recover your hard-to-get items in a fun in-world way!

Keep in mind that you can also insure your inventory slots over at Ambrosia's Camp so that your items never drop in the first place!

v0.14.6.27 Patch Notes


As requested by our community, we're still focusing on QoL, tweaks, and fixes before moving on to the next content patch!

[h3]➡️ Changes[/h3]
  • Added Death Box retrieval shop to Kazai Village
  • Added key binding functionality to 1-9 hotkey
  • Added reload key binding
  • Duplicate key bindings are now allowed


[h3]🛠️ General Fixes[/h3]
  • Fixed edge case where Pippo's baking quest wouldn't be given if you had a certain quest configuration
  • Improved the clarity of Pippo's dialogue slightly
  • Removed camera zoom on NPC shop dialogue to prevent some dialogue camera stuck issues
  • Fixed some dialogue in the Crater overlapping due to incorrect characters
  • Updated Pop Pop cleaning quest text to better communicate that only floor messes (footprints, 0 bladder) count towards the quest progress and trash does not count
  • Removed "sleeping" state for customers when energy hits 0 because it wasn't meant to be made live yet and thus caused customers to get stuck (only possible if you used timescale 100 or something)
  • Adjusted spawn exclusion zone in Hillside shop plot so that rocks don't spawn in the shop
  • Fixed pooled items not being destroyed when loading backup save
  • Fixed some unique characters not reappearing when loading backup save
  • Fixed Healthy Lifestyle shop policy not turning off health regen properly
  • Fixed Healthy lifestyle shop policy not applying properly if you are already inside the shop
  • Fixed a floating lamp post near Kazai Village
  • Fixed some Deagles in the world missing their slide models
  • Fixed multiple issues causing the Gulper Matriarch near the Rice Farm not to spawn or to spawn under the ground
  • Items in the input inventory of a crafting station should now drop on the ground when that station is destroyed

Small Patch v0.14.6.24

This is a small patch that resolves some feedback sent in from fellow shopkeepers!

We're listening to feedback closely and what we're hearing is that players want us to focus on polish and stability, so that's what we'll be working on in the short term.

[h2]Better Employee Feedback[/h2]
We've also noticed a lot of bug reports of stuck customers/employees due to player shop layout issues such as broken floors, wrong floor types, or wrong employee setups, so we're trying to add more feedback to communicate issues better.

For example in this patch, we've added bubbles on top of employees' heads when a task is blocked!


You can also talk to your employees to gain a better understanding of their current status.


[h2]More Streamlined Starting Pop Pop Quest[/h2]
As part of the polish pass, we also consolidated some of Pop Pop's starting quests for better quest flow to address player feedback that the starting quest is too long.

We've also added an option to skip to the end of the intro questline if you already know what you're doing or are on your second+ playthrough.


[h2]What's Next?[/h2]
In future updates, we're planning on adding some more quests and interactions in the starting area to keep you exploring in the first few hours.

We're not quite sure what that looks like yet, but a big inspiration is to capture the starting zone feel of Fallout: New Vegas where you're introduced to several side quests early on. There are currently no estimates as to when or how this will be done but we will keep you all updated!

We'll also be looking to add more official localization support for a few languages hopefully in the next 2 weeks.

v0.14.6.24 Patch Notes


[h3]➡️ Changes[/h3]
  • Game now manually saves when all players go to bed
  • Added more dialogue to employees that will communicate their current status more clearly
  • Employees with low morale will now play a tired walking animation
  • Employees will show bubbles over their heads if they can't perform a task for better feedback
  • Trees no longer deal damage to building pieces for better peace of mind (they will still kill customers and you though)
  • Make It Grain quest reworked to consolidate several quest steps in one to improve quest flow
  • Added some extra dialogue for the Make It Grain quest if you do something sneaky!
  • Flow for non-normal quit moved to display when you get in-game instead of the lobby so that you can properly evaluate whether things are broken to decide to load the backup save
  • Reduced Barry's Bazaar bottle minigame duration from 200 seconds to 20 seconds for better balance
  • Village nav meshes (which are very large) no longer cause all NPCs in the world to pause while you load them, which should alleviate moments where all NPCs in the world could stop moving for 20-30 seconds when a player teleports to a village
  • Added warning message to shop policies UI to communicate that shop policies are not in effect when shop owner is gone
  • Changed the growing pains side quest in Snowville to ask for Snowy Cactus Nopales instead of fertilizer and improved the quest reward
  • Unlocked most props in the abandoned camp in the crater because it wasn't as fun to have to lockpick them after fighting through the area
  • Mops can now clean up trash as well for better ease of use
  • Nerfed damage dealt by medium box jump attack because it was too strong
  • Consolidated Pop Pop's intro questline to 6 parts
  • Made some of the intro questline more open to complete the steps out of order
  • Added a dialogue option to Pop Pop that let's players skip to step 6/6 of the intro questline


[h3]🛠️ General Fixes[/h3]
  • Starting shop plot building pieces are now invincible to prevent a scenario where floors could be destroyed by players via bullets or trees, causing an unexpected slowdown in progression if you don't have enough money to research a Bamboo Construction Hammer to fix the shop
  • Changed Make It Grain quest to have you hand in Wheat to Freda manually to resolve various farming quest trigger issues
  • Removed some weird colliders in Pippo's Bakery
  • Fixed another case where NPC shopkeepers would still be busy for other players after one player talks to them
  • Fixed animation transition from gliding to being in the water not completing properly
  • Fixed issue where having too high of a customer flow from shop policies would cause no customers to come in
  • Customer flow will now update the moment you equip/unequip flow nodes instead of waiting for the next hour or sale
  • Fixed Ramen collider being absolutely massive, preventing at least one user from going to the second floor of their shop due to Ramen being upstairs
  • Fixed employees sometimes gliding when returning to the shop
  • Potentially fixed a case where an empty file could be saved
  • Added a failsafe for a case where player location could be saved at an incredibly low depth for some reason
  • Fixed one case where dwellers could stand still
  • The option to purchase a stolen item when caught will only show up if the value is above $0
  • Removed some wooden fishing rods that aren't supposed to be in the game yet from Kazai Village
  • Fixed some lock level issues with tables and props in Kazai Village
  • Removed deprecated pickaxe prefabs from the research camp in the crater
  • Fixed misplaced mini freezers in crater
  • Removed broken poster prefab from engineering dorm props in the prologue
  • Fixed a incorrect item prefab in the celebrity styles dynamic bazaar shop
  • Fixed some enemies spawning under the ground in the crater
  • Added a fallback for player load location to prevent players spawning under the ground
  • Fixed a case where dwellers in hub locations could get stuck standing still
  • Fixed a case where employees would glide without animating
  • Fixed deep pits in the open world that are supposed to kill you when you fall in them not working properly
  • Fixed a case where customers would not reset their movement speed when they are repooled
  • Fixed a crash that can happen with full crafting benches and employees in a special setup
  • Customers now clamp to the closest navmesh location when they finish simulating. This should prevent customers ending up on top of displays or roofs when you come back to the shop
  • Fixed a rare case where customer requests wouldn't work if you killed too many customers
  • Fixed a few code exceptions