1. Cataclismo
  2. News

Cataclismo News

Patch #3 - Endless' performance, bug fixing

Fellow Hogardians!

One month has passed since the Early Access release, and your support has been outstanding so far. Here’s some cool data:

  • +1,900 Steam reviews.
  • 3,152 all-time peak players.
  • 205,981,033 horrors were killed.
  • 952 shared blueprints and 315 community levels.


As always, we like to celebrate Cataclismo’s success with our best effort to improve the game. Namely, with a new patch!

Including:

[h2]Improved Performance in Endless[/h2]

  • Optimized the save slots panel since it was consuming tons of resources while active, harming the performance in Endless mode’s advanced waves. No excuse to withstand 100 nights!

[h2]Bug Fixing[/h2]

  • Fixed an exploit caused by overhanging structures altering horrors' aggro.
  • Detect and remove pieces that can’t be adequately manipulated in the Level Editor.
  • Iris' skills now work as intended in Skirmish 4.
  • Solved an error causing levels from the Level Editor not to reset properly. We’re aware that this is still happening at the community levels, but we’re working on it.
  • Market prices will not reset when players restart a level.
  • Better scroll functionality in the Level Editor’s wave panel.

[h2]Others[/h2]

  • You can now invert the Level Editor’s terrain camera axis in global settings.
  • No more floating decorations in Shacks.

[h2]Thanks for your feedback[/h2]

As always, thanks for your ideas and suggestions in each Steam review or our Discord server. Please keep helping us make Cataclismo even better!

Go low and throw!
Hogardian Herald

Cataclismo hits big Steam milestone and adds its most-wanted features

It's not even been a month since Cataclismo launched into Steam Early Access and already it is celebrating reaching 120,000 sales. This means it joins the pantheon of titles like They Are Billions and Thronefall showing that people remain very hungry for games that let them build grand structures in order to face off against oncoming hordes. Now the first major update is here for the game, and it looks set to give the community exactly what it wants.


Read the rest of the story...


RELATED LINKS:

Beloved Steam RTS Cataclismo suddenly gets a big new sandbox mode

New RTS Cataclismo fuses physics and strategy, and it's out now

Cataclismo is a perfect blend of city building and siege warfare

Update #1 - New veteran system, features, balance and bug fixing

Dear Hogardians!

Not even a month after its release, Cataclismo has already sold over 120k copies in Early Access. That’s just as outstanding as your continued support through +1,600 Steam reviews, forums, and Discord.

Our way of saying thanks is with non-stop improvements. Namely, with Cataclismo’s biggest update yet: version 0.19!

Including:

[h3]New features[/h3]

  • Veteran system. Units can now level up and become veterans in every mode, getting diverse bonuses and different skins. This adds a new layer of depth and complexity to the gameplay, which many of you asked for.

    [previewyoutube][/previewyoutube]
  • Mass recycling. Dragging over buildings lets you mass recycle. One of the most requested features without a doubt whatsoever.

    [previewyoutube][/previewyoutube]
  • Expandable building menu. The construction menu UI can now be expanded, making it easier to navigate.

    [previewyoutube][/previewyoutube]
  • Speedier camera. Now you can move the camera faster by holding Shift while you move it. For those who asked for a more agile experience (this is only getting started!).

    [previewyoutube][/previewyoutube]
  • Save/Load from pause. Access your save/load files from the Options Menu.


[h3]Balance[/h3]
  • Updated unit and building oxygen maintenance cost to make economy management harder on higher difficulties.
  • Improved Sirena catapult damage calculation, with the rock doing less damage as it destroys structures and worns out.
  • Sirena’s attacks won't deal any damage if it has been killed.
  • Stone stress support changes, making stone stress rules more permissive.
  • Minor tweaks on spikes cost and stone pillars HP.

[h3]UI/UX[/h3]
  • Added a floating popup to clarify if a blueprint can’t be placed entirely due to missing requirements (resources, piece availability, terrain…).
  • Blueprints show resources terrain filter and safe area in case it's required by any piece.
  • Units selection panel is now disabled when entering the blueprint mode.
  • You can now add units to your current selection using Ctrl + area selection with the mouse left button.
  • Wave anticipation feedback improvements, with arrows indicating the wave’s direction in Map View.
  • The survival progression panel now shows information about the required nodes for blocked nodes.
  • Survival nodes can be hidden if not available and their conditions are not met.
  • Completed Skirmishes now show a green mark.
  • Gatherers performance UI is now shown even if they can't be built due to restrictions.
  • Adjusted Sirena health bar position.
  • Pause mode enabled for Entities Editor.

[h3]Other improvements[/h3]
  • Scenario pieces can be piece-picked as they were their non-scenario equivalent.
  • Improved recycle / building modes switch flow in Entities Editor.
  • Improved unit placement in Entities Editor.
  • Undo/Redo buttons are now showing up in the entity editor if coming back from the wave editor.
  • Unit deployment improvements.
  • Improved horror navigation and obstacle detection.
  • Smaller enemies can now pass through Abominations.
  • Improved egg spawn generation.
  • Blood puddles and body blood optimized.
  • Units now serialize their targeting type, keeping it even if you exit the game and enter again. This is especially useful for advanced Endless runs with lots of units.
  • Terrain and procedural generation improvements and fixes.

[h3]Bug Fixing[/h3]
  • Added an explosion sound as separated from explosive horror.
  • Fixed some blueprint-related and recycle-related issues.
  • Fixed some piece deletion issues.
  • Events involving camera movement won’t move to the final position if it’s been skipped.
  • Fixed production queue resource consumption issues.
  • The mounted tactical version shows their real upgrade cost now.
  • Fixed Level Editor flow issues related to canceling the edition of an ongoing game.
  • Removed neutral Citadel from Entities Editor.
  • Fixed Waves Editor time issues with waves.
  • Fixed some skip narrative events issues.
  • Fixed Fury horror onboarding playing again if you reloaded the scenario.
  • Fixed some survival maps serialization issues.
  • Explosive horror sound is no longer playing after death in Fast Forward mode.
  • Fixed loading sound issues in mission 10.
  • UI text elements fixes.
  • Fixed UI missing behavior in Community Levels section.
  • Fixed some UI elements behavior issues.
  • Added and fixed gameplay missing translation keys.
  • Added and fixed Photo Mode missing translation keys.
  • Added missing video thumbnails in some tutorials.
  • Economy buildings enabled feedback visuals fixed.
  • Iris visuals fixes.
  • Revised some objects that could not be removed after being placed.

[h3]TL;DR[/h3]
  • General stability improvements.

[h3]A message to AMD users[/h3]

Some AMD users have reported visual glitches since the release. We’ve taken swift action and are in direct conversations with AMD to solve this hardware-related issue. In the meantime, we’ve prepared a testing branch using DirectX12.

If you’re one of the players affected, follow these steps:

  1. Open Steam.
  2. Right-click on Cataclismo in your library.
  3. Go to Properties and then Beta.
  4. Use this password: dwu276gydwg782ed2ddf.
  5. Select "public_test_3" from the drop-down list.
  6. Wait for the game to update the files (if nothing happens, restart the Steam client).
  7. Launch the game.

Let us know if this solves the problem or not through Steam forums or our Discord server.

[h3]And another one for high-end Intel's CPU users[/h3]

As well as that, others have reported random crashes. While we further assess this issue, it’s fair to highlight the recent news regarding Intel’s 13th/14th gen CPUs and their instability issues. If you think that you might be affected by this, please get in touch with Intel’s customer support. Rest assured that we’ll inform you as soon as they fix this issue.

Here’s a complete guide on what’s happening.

[h3]Thanks for your feedback[/h3]

Please keep sharing your thoughts as we keep listening to them thoroughly to make Cataclismo even better.

Go low and throw!
Hogardian Herald

Hotfix #3 - Black screen and Achievements Bugs

Dear Hogardians!

Even though we released a new patch yesterday, we’ve just found a solution to one of the most vexing issues since Cataclismo’s release. Thus, we’ve deployed a new hotfix.

Featuring:

[h3]Black Screen Bug[/h3]
  • Fixed the “black screen issue”, caused by players having their gStats (Global Stats) file corrupted after an unexpected game closure.

[h3]gStats and Achievements[/h3]
  • Now, resetting the gStats file doesn’t restart the achievements progression, letting everyone keep their current achievements.

[h3]Thanks for your support[/h3]

When it comes to AMD users and the unusual visual glitch, you should’ve received a private message with a possible workaround. Plus, we’re in conversations with AMD to find a definitive solution to this issue as soon as possible. As always, we’re listening and ready to help if it doesn’t.

Please keep letting us know your thoughts and help us go from Early Access to one of the finest RTS around!

Go low and throw!
Hogardian Herald

Patch #2 - Save deletion bug, stuck enemies and more!

[h3]Dear Hogardians![/h3]

Are you enjoying the new Sandbox Mode? Hope so!

Thanks to your non-stop feedback through +1,000 Steam reviews and constant activity on Discord, we’ve been able to deploy a new patch.



[h2]Save Deletion Bug[/h2]

  • File deletion flow has been revised. No saves or maps will be deleted unless players lose (defeat or surrender) and abandon a level. Endless levels can only be erased from the mode’s menu.

[h2]Stuck Enemies[/h2]

  • Enemies shouldn’t get stuck again in any valid path from any game mode.

[h2]Miscellaneous[/h2]
  • If disk space can't be measured, the player will be shown an appropriate warning but will be able to play at their own risk.
  • Fixed the egg soft lock, which consisted of Opal Abominations and its eggs preventing additional enemies from appearing.

[h2]Thanks for the feedback![/h2]

Most of these issues have been solved with your invaluable suggestions. Please keep posting reviews, forum threads, and Discord messages to let us know how to improve Cataclismo.

For Hogar!
Hogardian Herald