Patch v1.36
New Features:
Game Adjustments:
Bug Fixes:
Text Adjustments:
- Control Remapping: The main menu and the in-game menu now have a Controls window. You can use this window to view all the controls in the game, and remap them to whatever you want. These mappings automatically save/load, and are stored separately from your save files. Each control profile is tied to your Steam user account. If the game can't find your Steam user account, it'll save/load a control profile not tied to any specific account.
I've tried to test the remapping options as best I can to make sure each command properly remaps, but there are a wide variety of devices and accessibility concerns out there and it's hard to anticipate them all. If you run into any issues with this feature, or if there's another setting you need that doesn't yet exist, let me know and I can try my best to look into it!
Game Adjustments:
- The maximum number of heads per dog has been capped to 10. This is still a LOT of heads, and going beyond it is almost guaranteed to cause lag and physics hiccups. Since the head count gene was hidden for a long time, some users ended up with dogs with way more heads than they could ever hope to expect, and this is an attempt to reign things in a little bit.
- You can now use ESC to close the popup that shows up when you click on the room cleaning button.
Bug Fixes:
- Ghost dogs with multiple heads no longer sound quite as horrific.
- I've enforced a minimum screen resolution, so if your game ever somehow gets stuck at an unplayable resolution like 1:1 or a resolution that's otherwise invalid, the game should now automatically resize itself at launch. In the past I've gotten a few sporadic bug reports about the game launching so tiny that the user couldn't click on or see anything, and this is an attempt to fix that. Multi-resolution support is still coming!
- If you rotated an object left instead of right inside Placement Mode, it would become misaligned from the grid.
- In Placement Mode, object footprint highlights would sometimes disappear when mousing over the UI.
Text Adjustments:
- The "Colorful Dice" object has been renamed to "Colorful Die" to more accurately reflect its inherent sinister nature (and because "die" is singular).