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Nucleares News

First BETA version / FREE mode

A big change was made both at the graphics engine level and in the simulator. The current version, the first beta after almost a year and a half of Alpha, is fully functional in FREE play mode. The name of the game also changed to NUCLEARES, and now the base version is the reactor simulator.

Story and Scenario modes are in development.

Weekly hotfix: A 0.0.05.121

New weekly hotfix with various bug fixes and many improvements!

- Fixed change protocol bug (for which I got a negative review).
- Fixed Control room invasion alarm bug.
- Fixed limits of the UI indicators bug.

Improvements:

- Footprint management, both on the player and on the enemies.
- New environment graphics.

Nuevo actualización mensual: A 0.0.05.120

New monthly update, with many improvements and corrections, mainly in the graphics and lights:

- Dynamic control of reflections and ambient light, allowing quality improvement with very low impact on performance (still in progress).
- New icon for notification of mission completed or new mission.
- Modification of the completed or failed mission management.
- Fixed the error in the management of statistics.
- Improvements in the emergency stop protocol.
- Corrections in the management of the integrity of the fuel blocks.
- Modification of AO's loitering method, so that it waits in the core control room when the player is also in the core room.
- New fuel change protocol notice.
- New trend statistics of the reactor parameters.
- Enabled the "Report" command in AO.
- New texture to represent damage in protective suits.
- Fixed the event associated with AO for the takeover of the reactor.
- Debug command console enabled.
- Complete redesign of the operation of AO elevators.
- Performance control: improvements in camera control.
- Performance control: in low quality, sensitive objects are disabled.
- Performance control: improvements in control room and turbine occlusions.
- Fixed the error when resetting the current mission, where the eventual and mandatory objectives were reported as completed again.

Weekly update

New update with a large number of bugs fixed. Thank you all very much for the feedback! That helps me a lot to keep moving forward.

Below are the most important improvements and corrections:

- Correction of the error in the controls that placed the player on top of the console.
- Correction of the texture when having a short circuit.
- Correction of the help text of the tablet (it always appeared in Spanish).
- Correction of the brightness of the external path (too dark).
- Correction of the absence of sound of footsteps in certain moments.
- Correction in the calculation of the position of the control rods when using the crane.
- Correction of the animation of loading of fuel in the emergency generator.
- Correction in the manual opening of doors (and new sound effect).
- Correction of the blast wave of the explosion of the core and damage to the player.
- Correction of the closing of doors when AO is in the middle. The closing invoke is now recursively deferred.
- Correction of the sounds of the core and the crane, since they could not be heard due to low priority.
- Correction of saving the state of the gates.
- Adjustments in the lighting of the core room.
- Adjustments in the transparency of the emergency preview in the UI.
- Adjustments in the alarm lights of the control room.
- Stamina and fatigue bar adjustments.
- Adjustments in the helicopter arrival event (postpones it if there is a critical event).
- Adjustments in the AO lights (so that it does not disturb the vision of the labels).
- Modification so that there is no overlap of voices.
- Modification so that it is possible to save the progress with the protective suit on.
- Modification of the shader of the texts so that they receive light and shadows: TextMeshPro / Mobile / Distance Field (Surface)
- Modification of the _pos of AO. Added in Update () to keep it always in sync and accessible to child Thread.
- Modification to associate the parent of the hit object (if it is a retainer) when it is thrown.
- New spoken message when AO takes or releases control of the reactor.
- New core flood system.
- New alarm and event of damage when moving the control rods with the crane operating, if the internal motor is running.
- New method to accommodate the object in the hand to be able to press a button (only doors).
- New light in the control room to illuminate the communications console.
- New validation so that AO does not control the reactor if it is not in the control room.
- New validation in the crane to block it when the reactor is unstable.
- Improvements in the visual effects of the core explosion.
- Improvements in the management of tooltips.
- New emergency console in the core control room.

Weekly update

The last version brought many improvements, and new bugs!

Improvements:
- New form to send comments or report bugs directly from the game.

Corrections:
- Fixed the black screen that sometimes appeared when continuing with the saved progress.
- Fixed the sleeping animation lag.
- Fixed colliders and delimiters in the surroundings of the reactor room.
- Fixed the black screen in the first appearance of BelUk.