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Nucleares v2.2.25.198 - Time Freeze & Volumetric Lighting Update

[p]Greetings, reactor operators![/p][p]We're back with another update that should make your nuclear adventures both more enlightening and more... well, illuminated.[/p][p]🕐 Introducing Frozen Time Mode Ever wished you could hit pause during a critical moment to properly assess what's going wrong with your reactor? Your wish is our command! The new Frozen Time option lets you stop the clock and walk around your facility to analyze situations without the pressure of time ticking away. Think of it as your personal "reactor time-out" – perfect for those moments when the alarms are blaring and you need to figure out which gauge is lying to you this time.[/p][p]Fair warning though: once the core meltdown countdown begins, time freeze is disabled. At that point, you're committed to the ride – no pausing allowed during the grand finale![/p][p]💡 Volumetric Lighting We've added optional volumetric lighting effects that are purely eye candy – they won't help you run your reactor any better, but they'll make it look absolutely gorgeous while you're trying not to blow it up. These atmospheric light beams are all about creating that perfect nuclear facility ambiance. Sometimes looking cool is just as important as keeping the core stable, right?[/p][p]🔧 The Usual Suspects (Bug Fixes & Improvements) As always, we've been busy hunting down the gremlins in your reactor systems:[/p]
  • [p]Fixed the condenser's identity crisis at 0.1 BAR[/p]
  • [p]Your AO assistant is now smarter about pathfinding and won't get lost as often[/p]
  • [p]Balance meter needles finally point where they should (revolutionary concept, we know)[/p]
  • [p]Improved smoke and fire effects because if things are going to explode, they might as well look good doing it[/p]
  • [p]Plus about a dozen other fixes that'll make your reactor operations smoother[/p]
[p]The crane temporary save restriction is just that – temporary – while we perfect the final fix.[/p][p]Keep those control rods stable, and as always, try not to melt anything important![/p][p]The Nucleares Development Team[/p][p][/p][p]V 2.2.25.198:[/p][p]- Fixed bug in the capacity and condensation speed of the condenser (at 0.1 BAR).[/p][p]- Fixed bug that prevented AO from properly accessing your charger \[2]. [/p][p]- Fixed bug in balance meter scale, where the needle was not correctly positioned on the value it was supposed to represent.[/p][p]- Fixed bug in the maintenance report where the air ejector was not displayed even if it was severely worn.[/p][p]- Fixed bug where footsteps would sometimes make a repetitive sound when going down stairs.[/p][p]- Fixed bug when activating the tablet, which in some cases caused the player to block.[/p][p]- Fixed bug with hand rotation after operating some switches.[/p][p]- Fixed bug in the crane when performing automated tasks, where it indicated that it was not possible to do so because the clamp was not empty.[/p][p]- Fixed the orientation of the selectors, and a fluorescent mark has been added to make their position easier to distinguish.[/p][p]- Fixed bug in the settings menu where the "reboot required" option was triggered even if a mandatory value had not been changed.[/p][p]- Fixed bug in the screen resolution dropdown combo box so that it doesn't display duplicate resolutions or aspect ratios not supported by the game.[/p][p]- Fixed bug that allowed zooming with inventory open.[/p][p]- Fixed bug with the music volume in some areas of the game, which could no longer be heard after being muted.[/p][p]- Added the option FROZEN TIME to the game, so that it is possible to stop time to analyze the situation.[/p][p]- Added scale manual adjustment buttons to the balance meters.[/p][p]- Added new instructions to AO to warn the operator of potentially dangerous situations.[/p][p]- Modified the alarm acknowledge button so that it also disables the red lights.[/p][p]- Improved AO pathfinding.[/p][p]- Improved the wet effect outdoors when it rains.[/p][p]- Improved performance and transition of dynamic lights in some sectors.[/p][p]- Improved textures of the condenser building access tunnel to match the containment building.[/p][p]- Improved the smoke and fire effect on the electric turbines, dosing pumps and freight pumps.[/p][p]- Implemented a new optional volumetric lighting effect when dynamic lights are active.[/p][p]- Saving progress while the crane is performing a task has been restricted (temporarily, until the final fix is ready).[/p][p][/p]

Patch notes: V 2.2.25.195

[p]The following improvements and fixes were implemented: [/p][p][/p][p]- Fixed an issue with the Air Ejector not showing up in maintenance reports.[/p][p]- Fixed the description of the task for emptying radioactive waste storage devices.[/p][p]- Fixed an autosave issue when the option to always overwrite the same file was selected \[2].[/p][p]- Added the "Improved condensation" upgrade to the Condenser.[/p][p]- Added a gauge and graph to monitor water saturation temperature. [/p][p]- Added an alarm when the water temperature exceeds the saturation temperature.[/p][p]- Rehabilited the sprinkler system.[/p][p]- Modified cable resistance to prevent frequent failures due to lack of maintenance \[2].[/p][p]- Improved AO pathfinding.[/p][p]- Improved scrolling of the maintenance report.[/p][p]- Improved the internal effect of the cooling towers.[/p][p]- Improved the stirring effect of the water when the reactor is in operation.[/p][p]- Improved pressure calculations inside the pressurizer when the water temperature is very high.[/p][p][/p][p] We are waiting for you in the game's Discord![/p]

Patch notes: V 2.2.25.194

[p]The following improvements and fixes were implemented: [/p][p][/p][p]- Fixed a bug that caused accelerated wear on the vacuum pump and ejector.[/p][p]- Fixed a bug with surveillance cameras and the rain effect.[/p][p]- Fixed a bug in the Machines and Upgrades app where the selection buttons would sometimes remain active.[/p][p]- Fixed the bug with pressurizer heater wear not showing up in maintenance report \[2].[/p][p]- Fixed the bug of the missing door opening control panel in the Turbine Room.[/p][p]- Fixed a bug where the trophy room doors would not open when loading a saved progress without energy.[/p][p]- Fixed bug in audits repeated on consecutive days.[/p][p]- Fixed bug in external power supply cutoff information.[/p][p]- Fixed an autosave issue when the option to always overwrite the same file was selected.[/p][p]- Added a message history to the tablet communications app.[/p][p]- Adjusted cable resistance to prevent frequent failures due to lack of maintenance.[/p][p][/p][p] We are waiting for you in the game's Discord![/p]

Patch notes: V 2.2.25.193

[p]The following improvements and fixes were implemented: [/p][p][/p][p]- Fixed the zero display of the resistance bank capacity after loading a saved progress.[/p][p]- Fixed the issue with massive short circuits when loading a saved progress.[/p][p]- Fixed the issue with the reactivity meter, which had become inaccurate.[/p][p]- Fixed the bug in the balance gauges where the needle would move off the scale.[/p][p][/p][p] We are waiting for you in the game's Discord![/p]

📢 Condenser Vacuum System Overhaul!

[p]🛠️ In previous versions of the game, the condenser was… well, a bit easier to manage. The vacuum pump worked like magic — no need for motive steam — and condensation happened instantly. Convenient? Sure. Realistic? Not really 😅[/p][p]With this update, things get a lot more interesting (and a bit more challenging!):[/p][p]🔄 New Vacuum System: Ejector + Vacuum Pump[/p][p]Vacuum is now generated more like in a real nuclear reactor:[/p]
  • [p]The Ejector requires motive steam to work. It can’t create vacuum on its own.[/p]
  • [p]The Vacuum Pump helps, but it depends on how the gases are flowing.[/p]
  • [p]Condensation is no longer instantaneous — it's calculated realistically (yes, actual physics involved! 💡).[/p]
[p]This means keeping the condenser in balance now takes some attention.
But don’t worry — to help you understand what’s going on, we’ve added two new indicators:[/p][hr][/hr][h3]📊 How to Read the New Indicators[/h3][p]Condensate Flow Rate[/p]
[p]Shows how much steam is being condensed into water each second.[/p]
  • [p]🔼 High values: Lots of steam is entering the condenser, and condensation is working well.[/p]
  • [p]🔽 Low values: Might mean there’s little steam left, or that condensation efficiency is dropping.[/p]
[p]This tells you if the system is actively turning steam into water — and how well it’s doing it.[/p][hr][/hr][p]Extraction Flow[/p]
[p]Indicates how much condensed water (feedwater) is being pumped back to the steam generators.[/p]
  • [p]If this value is higher than the condensate flow, you're extracting more water than you're producing — the condenser will eventually run dry.[/p]
  • [p]If it's lower, water is building up — and the condenser could eventually overflow.[/p]
[hr][/hr][h3]🎯 What’s the Goal?[/h3][p]Balance!
You want the incoming steam, the condensed water, and the extraction rate to stay in harmony.[/p][p]But don’t worry — it’s not about keeping everything perfectly stable all the time.
When you're ramping up power, shutting down the reactor, or adjusting valves, temporary imbalance is expected.[/p][p][/p][hr][/hr][p][/p][p] PATCH NOTES:
[/p][p]- Fixed the steam visual effect on the cooling towers even without water circulation.
- Fixed the bug causing high oil consumption when the circulation pumps were turned on.
- Fixed visual bug in the green light for accessing the core.
- Fixed the bug accessing the stairs in Loop 2 inside the containment building.
- Fixed the bug in the initial objective to find the generator set.
- Fixed bug in primary circuit speed indicator when pump speed is set to 0 (zero).
- Fixed bug with pressurizer heater wear not showing up in maintenance report.
- Fixed bug that prevented AO from properly accessing your charger.
- Fixed bug that allowed reactor hatches to be opened when thermal control was active.
- Fixed an issue where the water in the external vessel could be seen from the core's interior surveillance camera.
- Fixed color coding in the maintenance report (KerballOne).
- Fixed labels on alarm lights that sometimes appeared with the text cut off at the last letter.
- Fixed bug with erratic sun movement.
- Fixed flickering of some transparent elements and icons in the interface.
- Added condenser vacuum circuit in control room: diagram, valve panel and controls.
- Added 3D model of condenser vacuum pump.
- Added 3D model of air ejector.
- Added new gauges to monitor the liquid and vapor balance within the evaporators.
- Added new gauge to monitor the liquid and vapor balance within the condenser.
- Added a control in game settings for the maximum number of days of stats to save.
- Added an option in the game settings to adjust the zoom smoothing level.
- Added an option in the game settings to adjust the level of player movement smoothing.
- Adjusted evaporation and condensation calculations within the condenser \[2]. [/p][p]More info at https://nuclearesgame.blogspot.com/2025/05/condenser.html [/p][p]- Modified autosave to always overwrite the same file (optional in game settings). - Improved zoom system to make it smoother and ensure proper functionality on setups with high resolutions and refresh rates. - Improved player control to make movements and camera rotation smoother. - Improved avatar hand movement and positioning on objects to make it smoother. - Improved Service Compliance Demand chart vertical scale on first hour of the day (KerballOne). - Improved the refresh rate of the number panels. - Redesigned the evaporator control panel. - Removed the Stats in Memory option from the game settings, as disabling it to save memory renders the game unplayable on almost any setup. - Removed the limit on the number of products per order. - Made several refactorings to the game core to improve performance and memory usage. WBSERVER - Fix autostart of webserver (KerballOne). - Fix STEAM_GEN variables for not-installed steam generators (GHXX). - Add STEAM_GEN_X_RETURN_FLOW_PLUS_CONDENSED variable (GHXX). - Add WEBSERVER_BATCH_GET for getting multiple variables at once (GHXX). - Webserver fixed error handling in some Set endpoints - Webserver renamed switch Variables to indicate if they are from a switch - Webserver added pipe volume/capacity and pump state data to VALVE_PANEL_JSON The key is:
You now have real tools to understand what’s going on inside the condenser — and to manage it like a true reactor operator.[/p][p][/p][p]Welcome to the new era of the condenser in Nucleares![/p]