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Moonlight In Garland News

1.3.7A Update - Early Access Exit Plans

[p]Hey Neighbours! [/p][p][/p][p]Hope you’re having a good week, it’s super cold here in Melbourne right now! Today’s update is pretty important because not only is it a whole new version number, it also marks the start of Garland’s next stage: exiting Early Access![/p][p]I’ll be making a full announcement soon with an updated Roadmap and dates but let me give you the short version now.[/p][p][/p][p]TL:DR: [/p]
  • [p] Garland’s coming out of Early Access soon[/p]
  • [p] Still gonna be actively working on it and releasing updates like usual[/p]
  • [p] Price is going up to US$14.99 from next Monday (Melbourne time)[/p]
  • [p] Bug reports will be moving to a new ticket system so I can keep track easier[/p]
  • [p] New updated roadmap incoming[/p]
  • [p] You’re awesome!
[p][/p][p]I’ve pretty much passed my original plans for pre-release content, the core gameplay and stories are complete, I’ve added a lot of mechanics that weren’t in the plans, made adjustments based on your feedback and even though my to do list is still looooong with stuff I want to add, I don’t want to stagnate and I think we’re in a good spot to move forward. [/p][p][/p][p]So what’s changing in terms of development? [/p][p]Not much! I’m still going to be doing monthly updates with new content, fixing bugs and working on things just like I’ve been doing the whole time.[/p]
  • [p]Garland is a living breathing city and cities grow and evolve over time. So when I make updates in the future, you’ll see the City Council doing construction in game. [/p]
  • [p] To help with bug reports I’m in the middle of moving to a new more reliable ticketing system so more info on that soon![/p]
[p][/p][p]Exiting Early Access is pretty scary to be honest. With something as big as Garland, nothing ever feels and getting this far has been a huge learning curve and I’m still loving every minute of it.[/p][p][/p][p]One last important thing, this is the last week you’ll be able to purchase Garland at its current price. From next Monday the price will be increasing to the full price of US$14.99. There will be a discount around release but it probably will never be this low again.[/p][p][/p][p]Garland has become an amazing community and I can’t wait to keep growing along with the city together![/p][p]
_______________________________________________________________________[/p][p]Early Access 1.3.7A - Patch (PC and Mac) (Full and Demo) - 10/07/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Fixed crash on tally log.[/p][p]- Adjusted graffiti spawn logic and rates.[/p][p]- Tasks - Fixed an issue with demo quests not updating in some circumstances.[/p][p]- Mini games - fixed to being able to run during games and health draining during games.[/p][p]- Errand Run - Temporarily removed references to Record Player, Vinyl Record and Instrument rack until they are readied as furniture.[/p][p]- Errand Run - Added foraging and Crystals to request list.[/p][p]- Lifts - Fixed not being able get t into NPC apartments after unlocking.[/p][p]- Shops - Fixed market stall shop keepers being in wrong position.[/p][p]- FoP - Fixed crash on resetting during swan rides.[/p][p]- Inventory - Added Sunshine Buffin image.[/p][p]- Inventory - Fixed some buffins giving incorrect Buff levels.[/p][p]- Mail - Fixed some dated mail not delivering in certain situations.[/p][p]- Mail (old saves) - fixed some mail saving in wrong format.[/p][p]- Mail - Adjusted delivery dates to be more accurate.[/p][p]- Gardening - Fixed Council Pot displaying the wrong image.[/p][p]- Relationships app - Fixed quest icon so it only shows if quest is accepted.[/p][p]- Cutscenes - adjust opening so it’s more seamless and there is less of a gap during set up.[/p][p]- News/Help - Combined into 1 app with tabs.[/p][p][/p][p]Nightly Summary:[/p][p]- When you go to sleep a summary of your day will now display.[/p][p]- Adjust fade down and sounds for overnight.[/p][p]- More things will be added to summaries so let me know if there’s anything you’d like to track or if you want to be able to turn this off.[/p][p][/p][p]Decoration progression:[/p][p]- Temporarily removed ability to place furniture and plants outside for future Council area unlock mechanics.[/p][p]- Old saves - added ability to place furniture in areas unlocked during completed building events.[/p][p][/p][p]Locations:[/p][p]- Updated map to include uni, beach, farm and mountains.[/p][p]- Updated map image in TV and Get Map task.[/p][p]- Updated farm and mountain level layouts.[/p][p]- Fixed return to apartment location being incorrect in some apartments during events. eg after break up.[/p][p]- Farm, restaurant - Adjust ambient sound levels.[/p][p][/p][p]Collect Haruka’s Sketches
- Oh no, Haruka has lost a bunch of pages from her sketchbook and they could be anywhere around Garland! She’s pretty embarrassed about some of them because of reasons… so you should probably find them![/p][p]- Added sketches tab to scrapbook app.[/p][p]- Updated Haruka’s first petal event to reference sketches.[/p][p]- 5 sketches added to collect in hidden locations around Garland.[/p][p][/p][p]Fishing:[/p][p]- Mini game now is more interactive with tapping left/right, holding up/down.[/p][p]- Updated artwork.[/p][p][/p][p]Rocks:[/p][p]- Added rocks that you can break with multiple hammer hits. Rocks give pebbles every 3 hits and randomise the number of pebbles available.[/p][p]- Rocks spawn in non-city levels.[/p][p][/p][p]Petal Events/Relationships:[/p][p]- Fixed certain circumstances causing the wrong track events to trigger. eg romance events while friends, friend events while romantic etc.[/p][p]- Added a check so you can only do 1 event per npc per day.[/p][p]- Weddings - adjust achievement text and added more tallies.[/p][p]- Weddings - fixed event not changing relationship status to married. [/p][p]- Leon PE 4F - Fixed soft lock.[/p][p]- Elle PE 1F - Fixed getting stuck in tree (hopefully).[/p][p]- Haruka PE 1F - Updated dialogue, portraits and tigger area.[/p][p]- Dan PE 1F - Updated dialogue.[/p][p]- Avery PE 2F - Updated dialogue.[/p][p]- Sage Intro - Readded screenshake.[/p][p]- Kirin 1F - Updated dialogue, fixed dialogue choices.[/p][p]- Adjust trigger timers in: Haruka 4D/5D, Kirin 4D, April 4D, Dan 6M, George 5F, Finn 2F/6M, Quinn 3F/6M, Liv 3F, Jake 5D, Oliver 4D, Sage 5F/5D.[/p][p][/p][p]Building events:[/p][p]- Pinewood move in - Adjust Dan’s positioning to save him from the void.[/p][p][/p][p]Back end/Optimisations[/p][p]- Converted Tasks and Daily Tasks to Listener structure.[/p][p]- Fixed a couple of Tasks trying to send rewards too often.[/p][p]- Consolidated obj_noticeboard, obj_dialogue, obj_relationship, obj_inventory to obj_game structure for better control.[/p][p]- Added base areas for future levels.[/p][p]- Adjusted logging to be more defensive.[/p][p]- Fix slow down from incorrect log of set_game_state.[/p][p]- Convert transitions to be more flexible.[/p][p][/p]

1.3.6Z Update - Bug fixes

[p]Hey Neighbours! [/p][p][/p][p]Hope you're having a good one! Today's update is just general bug fixing and tightening things up from the big update last time. I wanted to say a big thank you to everyone who's been reporting bugs in the discord, I couldn't get these updates out this fast without your help finding bugs! [/p][p][/p][p]Next update will be content heavy and we'll be jumping to a whole new version number which is exciting :D [/p][p][/p][p]

_______________________________________________________________________[/p][p]Early Access 1.3.6Z - Patch (PC and Mac) (Full and Demo) - 12/06/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Wedding Boutique - Fixed crash on break up tab.[/p][p]- Dialogue - Fixed a silent fail on npc not found.[/p][p]- Recycling centre - Fixed soft lock when interacting with bins, when finishing intro with one bin, all bins now remember.[/p][p]- Settings - Reset to menu should now work on steam builds rather than quitting the game.[/p][p]- Low energy - Fixed size of overlay when mental energy at 0 to cover whole screen.[/p][p]- Noticeboard - Fixed Recycling/Graffiti not ticking off if Errands aren’t also active.[/p][p]- Location - Unlocked grass area bottom left of CBD.[/p][p]- Return to apartment now drops you at your door, not bed.[/p][p]- NPC Phone/Apartment unlocked - Fixed achievement sending multiple times.[/p][p]- Private detective - When completing an event, you go back inside the private detective office now.[/p][p]- Screenshots - 0 is now a hotkey to take a screenshot (this is a WIP, UI elements are currently not included in the screenshot). Screenshots are saved to your screenshots folder, one folder up from your save file.[/p][p]- Jake’s room - Adjust wall decorations[/p][p]- Chairs - adjust deck chair sitting directions.[/p][p]Shops/Inventory/Furniture:[/p][p]- Adjusted interaction window for bubble tea, Surface Studio, Wedding Boutique.[/p][p]- Fixed Buy All option not working.[/p][p]- Added Food tab to fridge.[/p][p]Saving:[/p][p]- Fixed tiredness/mental energy not updating quick enough to be caught when saving.[/p][p]- Old save files - Fixed beds not spawning in some situations.[/p][p]- Finance - Added reset to finance info to prevent loans doubling up when moving between save files.[/p][p]- Mail - Added reset to mail info to prevent doubling up when moving between save files.[/p][p]- Old save files - Added a check to confirm correct apartments are unlocked and if not, unlock them.[/p][p]- Old save files - Added a check to confirm player mail contains all mail that should have been delivered and if not, redeliver it. (You may get an influx of mail because I’m erring on the side of caution here, enjoy the free stuff!)[/p][p]- Noticeboard - Fixed Errands NPC occasionally loading as a different NPC.[/p][p]Events:[/p][p]- Elle 4D - Fixed crash on Sophie’s dialogue, updated portraits on dialogue.[/p][p]- Cecile 2 - Fixed time skip getting stuck occasionally.[/p][p]- Weddings - Prioritised weddings over other events on that day.[/p][p]- Weddings - Fixed wedding not triggering if you’ve moved apartments.[/p][p]- Moving - Returning to apartment or using taxi no longer quits the moving event (but you can’t exit the game).[/p][p]- Moving - Fixed new apartments not unlocking in specific cases once you’ve moved apartments.[/p][p]- BT 3 - Dialogue reset for NPCs after event now shows the right dialogue.[/p][p]- Fix issue with auto direction not being set correctly when trying to use a locked transition during a mini game.[/p][p]Festivals:[/p][p]- FoP - Fixed number of fish caught to match dialogue.[/p][p]- FoP - Fixed fishing choice not triggering when other dialogue is selected first.[/p][p]- FaL - Snacks booth now says snacks not decor.[/p][p]Animals:[/p][p]- Fixed bunny’s respawning at alarming rates.[/p][p]- Bunnies now have a greater respect for walls (mostly).[/p][p]Optimisation:[/p][p]- Detangled toggle logic from obj_game.[/p][p]- Inventory - Added graceful exit for compare structs.[/p][p]- Inventory - Added graceful exit for structs when placing items.[/p][p]- Moving - Removed excessive logging when moving apartments.[/p][p][/p]

1.3.6Y Update - Festivals, Hair Salon, Save Files

Hey Neighbours!

Hope you're having a good month! It's finally getting colder here in Melbourne and I'm excited for winter!

This update marks a huge behind the scenes milestone in terms of development as almost all the content on the original early access roadmap is complete. It's hard to reflect this accurately in the changelog but I've rebuilt almost all of the systems stuff to a manageable state now. So instead of chasing my tail redoing my previous work, from here I can focus on new content, fixing bugs and polishing the gameplay so it's . That means adding more of your requests, pets, furniture, collectables, jobs, donatables and more mini games.

Festivals:
There are 6 new festivals in Garland to celebrate throughout the seasons including a special event to ring in the new year by watching the midnight fireworks from your rooftop with your friends.
The rest of the festivals are like fun traveling markets with exclusive furniture and food to enjoy but as the Garland City Council expands it's budget I'll be adding more mini games and relationship events to them all as well.

Herbs:
You'll now find wild herbs sprouting all over Garland, use your cutters to snip them and you can collect all kinds of useful plants. These will be used for cooking and brewing herbal teas so start building a collection now. Don't forget to check out the beach for shells and the farm/mountains for mushrooms in autumn.

Speaking of foraging, the beach and university areas are now open to explore, though the Council is being slow at approving permits for new buildings there...

Save files:
This update is a big update to the format of save files which will allow better compatibility as well as straight up text editing of files. I've tried super hard to make everything as compatible as possible but I always recommend backing up your save file before upgrading and, as always, if you have any problems with the upgrade: just reach out in the discord and I'm happy to help!

We're holding a community movie night in the Garland discord community in early June, I'll be sharing behind the scenes stuff so make sure you drop by!

Thank you as always for sticking around with me this long, it's been a hell of a year so far and I'm excited for what's coming to Garland next!





_______________________________________________________________________

Early Access 1.3.6Y - Patch (PC and Mac) (Full and Demo) - 29/05/25
_______________________________________________________________________

This is a big update and includes multiple changes to the format of save files going forward to make them easier to edit and more robust. After we switch to 1.3.7.etc files I will no longer be supporting as many super old files so please make sure to upgrade. Specific information is available by category below.

Make a back up of your save file before updating and message in discord if you run into problems!

General:
- Cutscenes - Fixed issues exiting from cutscene by forcing wait for pink bars on/off, this may cause a little timing weirdness in some events but I’m working through editing them.
- Intro - Fixed double fade down during hotel overnight.
- Intro - Prevented bunnies spawning in hotel if loading in on second day.
- Intro - Adjusted Hotel cutscene dialogue.
- Mail - Fixed mail not marking letters as read right away.
- Noticeboard, mail, PD icons - Fixed issues with triggering or not going away when read.
- Timing - Fixed timing of npc repeating emotes.
- Bank - Added max transactions to display to prevent crash on large files (the app will be redesigned soon).
- Bank - Added weekly interest to savings account and letter with a summary.
- Settings - Added option to turn off textbox slide in effect.
- Moving apartment - Turned off windows and other interactions during cutscene.
- Moving apartment - Fixed incorrect spawn location in Birch Tower 1 Bed apt move in.
- Sfx - Adjusted seasonal walking sounds so they only play in outdoor locations (don’t wanna track snow on Leon’s clean lobby floor!)
- PD Stake Out/Man Hunt - Now finish up in front of the PD office not inside.
- Player interactions - adjusted interaction logic to be more intuitive and prioritise better interactions especially around furniture and placement interactions.
- Rooftops - Fixed various issues with saving and loading furniture/items on rooftops.
- Items - Fixed issue with trash spawning incorrect depth.
- Various typos and text fixes (Intervision > StarSong).

Foraging:
- Added shells and beach items to spawn on beach locations.
- Added mushrooms to spawn in Autumn in Farm/Mountains.
- Added Herbs that spawn randomly in grassy areas, use your cutters to harvest them and get a random herb which will be used later in a tea brewing mini game.

Furniture placement:
- Fixed issue when exiting a room holding furniture would occasionally leave a piece of furniture in the doorway.
- Added option to snap placement to grid (this is a real WIP).
- Added functionality for rugs.
- Adjusted placement logic.
- Fixed issue not being able to place pet furniture.
- BE - CC 3 - can see where furniture is being placed during minigame now.
- PE - Sophie 1 - can see where boxes are being placed during minigame now.

Player Hair Customisation:
Note: your hair and clothing colour may appear incorrect in the load screen on old saves but should appear normally once loaded in.
- Player hair/beard/fringe and colours are now set after the initial customisation like clothing.
- New hair styles/hair colours can be purchased at the hair salon in Garland North. Once used, they are added to your customisation options at the vanity/mirror.
- Vanity/Mirror - fixed randomise option to only be available options.
- Opened hair stylist shop with daily styles/colours.
- Added hair stylist intro cutscene.
- Added Sage’s special budget random style cutscene.
- New colours for hair/fringe/beard: Yellow, Dk Yellow, Lt Orange, Orange, Red, Lt Pink, Pink, Dk Pink, Lt Purple, Dk Purple, Dk Blue, Lt Blue, Lt Green, Dk Green, Hazel, Lt Brown, Brown, Dk Brown, Lt Grey, Grey, Black, White.

Shops:
- Added energy drinks to vending machines.
- Fixed NPCs occasionally sliding away while shopkeeping (looking at you Tobias >_>).
- Fixed issue with same-obj-items buying the first available one in the shop rather than the one you click on.

Locations:
Note: new locations will not appear on mini map yet, map update is in the works.
- Added beach area south of Garland Central (WIP).
- Added university area (WIP).
- Updated farm area layout.
- Updated mountain area layout.
- Moved some lighting in Garland West/CBD and added new lamps.
- Removed dirt patches in Garland Central park.
- Adjusted grass colour.
- Removed construction blocks from Garland West > Uni and Garland Central >Beach.
- Updated Boat shed exterior.
- Boats now bob in the water.

Festivals:
- Added new festival days: Fortune and Luck Brunch, Beach BBQ, Moonflower Festival, Twilight Equinox, MidWinter, New Years.
- Each festival has an info booth, furniture shop and snack shop with new special items only available at the festivals.
- Added NPC dialogue for all festivals.
- Added reminder mail for all festivals.
- Schedule - All NPCs will be at the festival locations all day. Might change this in the future when more complicated schedules are added.
- Added various decor, weather, lighting etc. during festival days.
- New Years - Added fireworks event at your building rooftop.
- Fixed swan boat ride with partner giving wrong notification emotes.
- Petal Events - Added check so that petal events can run during festival days as long as they aren’t in the festival location.

Weather:
- Added butterfly weather for Moonflower Festival.
- Added fireworks weather for New Years.

Save files:
- Save files and persistence have been completely reformatted to allow easy text file editing and future adjustments for better cross platform compatibility.
- On load of an old save file, various upgrades to new systems will take place.
- I’ve tried really hard to keep everything compatible with old files but if you have any issues with your save please let me know in the discord community and I’ll get your file sorted.
- Daily Tasks - Any open tasks will reset during upgrade.
- Load screen - Hair/Clothes may appear the wrong colour on the load screen but once in game it should be fine.
- Rooftops - Plants, decor and items loaded from very old save files which were on rooftops or tables may revert to being on the ground during upgrade.
- Shops - Items currently for sale will reset during upgrade.
Player storage:
- Changes to player storage in back end, functionally there are no differences but on load your previous storage will be converted to the new format.
- Any items in storage outside your apartment will be moved back to your apartment storage during this upgrade - sorry!
- Any copies of items that were backed up for safe keeping or in old version apartments will be transferred to your apartment storage too so you might end up with a nice windfall!

Backend/Optimisations:
- Moved dictionary and info storage from ds_grid format to struct arrays and overhauled all scripts for: festivals, calendar, mail, shops, inventory, player inventory, player_info, tasks, daily tasks, photo data, countdowns, transactions, loans, relationships, rock tumbler, player apps, stored music, private detective, building info, apartments, news, help, stock market etc.
- Shops - Total rework of how shops are handled to allow for future customisations including changing item info to be global access rather than in room persistence.
- Dev mode - Added dev mode only screenshot export for future postcard feature.
- Time - Full refactor for time related functions. obj_daycycle > obj_game.
- Transitions - Full refactor for transitions and lift functionality.
- Player storage - Converted to be global access rather than stored in apartment persistence.
- Mail - Full refactor and added nightly mail queue system.
- Tasks - Added listener functions for future optimisations (this will help with a lot of slow down issues next update).
- Rock Tumbler - Refactored rock tumbler into basic shop functions to allow other shop storage.
- Daily dialogue - Moved to be stored in relationship struct for ease of access.
- Removed unused logs
- Updated spawning, detection and general player logic.

1.3.6W Update - Rankings, Buffs, Moving Apartments and More!

Hey Neighbours!

Hope you’ve all been well! Time is flying but things are ticking along and I have a chunky update for you today, here are the most exciting bits:

Move apartments!
Regret your life choices after moving in to a specific building? Well now you can move to a bigger apartment or a different building. Each building has layouts for studio/1/2/3 bed apartments and each have their own quirks. Pay off your generous and then check the listings at the desk in Quality Real Estate to see what’s available and get to packing~

Personal and professional rank progressions!
You can now track and improve your progress at various job/personal aspects of life in Garland. Each area has 5 rankings to max out as you live your life and when you level up to a new rank, you’ll get new perks including things like: better sale prices for items, better earnings, better spawn, tool use or harvest rates etc.

Buffs!
In addition to the buffs you can get from ranking up a category, there are also now buffs applied with certain items eg. wearing the speedy shoes will boost your walking speed. You can also purchase Hannah’s Buffins (Buff Muffins, she thinks the name is hilarious) from the Medical Center for bonuses in a variety of categories that last the day.

Sounds!
I’ve started the process of adding in all the new sounds to make Garland feel more alive. The biggest changes you’ll notice here are in UI and menus, though the animal sounds are pretty fun too :D

Luck!
Good luck with that…

Honestly there’s a bunch more stuff in the changelog but not a lot of space to write it here so please check it out. Next update will be festivals and tying off loose ends.
See you in Garland!





_______________________________________________________________________

Early Access 1.3.6W - Patch (PC and Mac) (Full and Demo) - 08/04/2025
_______________________________________________________________________

General:
- Economy: adjusted pricing for items, fish, clothing, furniture.
- Hotel TV - updated to new system, edited all tutorial tv shows and updated images.
- ATM - fixed soft lock if achievement fires between ATM actions. (ATMs will be updated with new UI soon)
- Train travel - Updated to not require payment when a Monthly/Yearly train ticket is in your key items.
- Fixed various typos.

Player:
- Full overhaul of Physical/Mental Energy gains and drains.
- Fixed - issues with Mental Energy updating repeatedly after event completion.
- Adjusted and added Mental Energy and Physical energy drains/gains in multiple existing areas in game (jobs, events, npc interactions).
- Added various physical/mental energy gains/drains to using tools and interactions.

Rankings:
- You can now track progression in various jobs or personal developments. Check your current progress in the Player Info App.
- When you reach a new rank, new perks and buffs will be applied automatically (better sale prices for items, better earnings, better spawn, tool use or harvest rates etc.)
- Ranks have 5 levels + Max.
- Added Personal rank tracking for: Physical Energy, Mental Energy, Charisma.
- Added Professional rank tracking for: Gig Economy, Private Detective, Angler, Gardener, Recycler, Geologist

Luck:
- Luck is now randomly generated daily, there are 5 level.
- Good luck days give you buff across multiple categories. Bad luck days will give a debuff across those categories.
- Added cutscene to explain initial bad luck day.
- Added UI for crystal ball furniture item to check daily luck.
- Added shop to shrine to purchase Petal Fortunes, these tell you your daily luck and apply a small buff (can be good or bad!)

Buffs:
- Added systems for tracking, adding, stacking player buffs in various areas including: job pricing, sell and buy pricing, harvest chances, various spawn rates, petal points, tool usage amounts,.
- Converted existing status ailments (mental energy drain, speeds, energy saver accessibility option) to buffs.
- Added auto buff application/removal based on personal/professional rankings.
- Added introduction scene explaining energy and buffs to Hannah’s Medical Center.
- Pets - having a pet will now add a small mental energy buff.
- Added buffs to various consumable items.
- Added Buff Tab to Player Info App for troubleshooting.

Inventory/Item Upgrades
- Fixed - items moving when npcs or held furniture moves through them.
- Fixed - crash with item id’s not registering if items have been added in wrong format.
- Cameras: Added use and refill functionality to Digital Camera, Efficient Camera and Sage’s Camera.
- Cleaning Cloth: Added use and refill functionality to Absorbent Cloth and Super Cloth.
- Watering Can: Added use and refill functionality to Efficient Watering Can, Magic Watering Can.
- Speedy shoes: now apply a speed buff
- Yearly/Monthly Train tickets now work (make sure to Use them to add to key items).
- Added ability for item to trigger temp and perm buffs.
- Added various 1 day buffs to: Healthy Buffin, Chocolate Buffin, Garden Buffin, Lucky Buffin, Speedy Buffin, Charming Buffin.
- Added Key Items tab to hold important things (apartment key, train tickets).
- Adjusted physical/mental energy amounts of many consumable items.

Shops:
- Added train ticket shop with monthly/yearly tickets to Garland Central Station.
- Added Hannah’s Buffin shop to the medical centre.
- Added Shrine shop with Petal Fortunes.
- Fixed typo in seedlings category preventing sale to florist.
- Fishing shop can now buy fishing rods.
- Antiques shop now stocks: basic single bed in 3 colours, crystal ball.
- Crystal shop now stocks: crystal ball.

Furniture:
- Converted windows to be furniture items for future decoration options.
- Converted beds to be furniture items.
- NPC vanities can now be used to adjust player appearance and refill water.
- Added check to confirm if things stored on tables still exist when trying to move table.
- Fixed - tables loading in with incorrect item placement heights. Tables in old save files may need to be removed and set down again to reset.

Building Events:
- Added Diary tab which now updates with extra info after every building event.
- Fix issue with old save files occasionally not reading ticked off building events correctly.

Moving apartments:
- After paying off your interest free City Council Move in loan, you can now move to a new apartment in the same or different building.
- Note - you can only complete building events in your current building but progress is saved when you move so you can pick up where you left off if you ever want to move back.
- All 4 buildings have these apartment sizes, each with different layouts: studio (your starter place), 1 bed, 2 bed, 3 bed.
- The council only lends your first move in costs, so you will need to pay cash up front to move.
- Available apartments in other buildings are the the same size as your current place.
- Available apartments in your current building is one bedroom bigger than your current place.
- Check available apartments at the counter of Quality Real Estate.
- Added move in cutscene, packing and unpacking mini games.
- Added building manager intro scene when moving to a new building.
- Added furniture and storage move actions between apartments.
- Added available apartment menus, explanation info and triggers in Quality Real Estate.
- Updated apartment descriptions.
- Adjusted locations for petal events in non-starter apartments. Please note, this is a work in progress and petal event placements currently do not take into account any furniture you have placed or moved yourself.
- Added apartment key key_item to move in events.

Sound:
- Added and adjusted many new sfx including: refill cloth, refill camera, refill watering can, apply wallpaper, drop item, pet food refill, music cd.
- Animals - cat, lizard, hemi, owl, pigeon, raven, seagull noises when patting or running away.
- Tree bonk rustle.
- Various menu opens/closes/selections/button presses/scrolls, stockmarket open, initiative stamp.
- Added walking sounds to npcs.
- Added seasonal walking sounds.

Save files:
- Adjusted persistence and save files for windows/beds as furniture items and to be in initial player room set up.
- Added Buffs, rankings, luck, building diary unlocks etc to save files.
- Adjusted daily songs save format so they aren’t messed up when new sounds are added.
- Added fallback reset for players on custom playlist bgm if it’s not found on load in.

Menus/UI:
- General - Adjusted various colours/backgrounds
- Initiatives App - Fixed current tally count not displaying on some Initiatives.
- Help/News App - Added reset to scrolls on selection.
- Relationships App - Updated button artwork, added petal event tracking graphics.
- Scroll Areas - Fixed scroll logic so it works better to centre selections when controller/keyboard control is used. Adjusted speed to be more insistent regardless of scroll box size. Adjusted entry/exit logic.
- Player Info App - As mentioned in previous updates, you can no longer change clothing/features in the app after your initial creation. Change features at your bathroom vanity anytime and change clothing by purchasing items from the clothing store. In a future update you will need to visit the city council to change the name on your player id (which you can still do at anytime).
- Player Info app - Added ranking and buffs tabs.
- Inventory App -Added Key Items tab to hold important things (apartment key, train tickets)
- Building App - Added Diary tab.

Dialogue/Textboxes:
- Full update to new UI system.
- Adjust portraits for different screen sizes.
- Add slide in/out for textboxes. (note, still adjusting timing on this and planning to add an option to turn off menu animations for accessibility)
- Lifts/Train: fixed text overlaps.
- Updated various textbox triggers to work with new UI system.
- Adjusted click to continue logic to prevent accidental selections.
- Lottie - Fixed wrong display name.
- Lottie - fixed intro event not triggering.
- Adjusted generic npc fallback text.
- Fixed rare crash when dialogue not found or incorrect format.
- Fixed - Regular Fish catch dialogue not found.

Settings:
- Added “In world highlights” control
- Added ability to turn off nightly auto save.
- Added verbose log on/off, moved log to accessibility settings page.
- Added auto select to use smaller hotbar layout on small screens (can still be overridden).
- Added optimisations to persistence to support future changes.
- Added health/Inventory amounts to debug overlay.

Optimisations:
- Fixed excessive logging from shopfronts in certain situations.
- Adjusted some logic around spawning.
- Small changes to camera refresh on window change.
- Moved some object code from draw > step event to support integrated graphics cards better.
- Adjusted options for outlining sprites.
- Streamlined logging in various areas.
- Added control for auto sfx choices on buttons, entry/exit, transitions.
- Cleaned up various code in player draw to prevent !instance_exists crashes.
- Overhauled player stat scripts, sleep timers etc for optimisation.

1.3.6V - Hotfix

Just a quick hotfix today!
- Fixed a crash for players over day 10 when resetting and viewing the noticeboard tasks. Please note that your daily noticeboard tasks will be reset when loading into 1.3.6V to fix this.