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Moonlight In Garland News

1.3.6Z Update - Bug fixes

[p]Hey Neighbours! [/p][p][/p][p]Hope you're having a good one! Today's update is just general bug fixing and tightening things up from the big update last time. I wanted to say a big thank you to everyone who's been reporting bugs in the discord, I couldn't get these updates out this fast without your help finding bugs! [/p][p][/p][p]Next update will be content heavy and we'll be jumping to a whole new version number which is exciting :D [/p][p][/p][p]

_______________________________________________________________________[/p][p]Early Access 1.3.6Z - Patch (PC and Mac) (Full and Demo) - 12/06/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Wedding Boutique - Fixed crash on break up tab.[/p][p]- Dialogue - Fixed a silent fail on npc not found.[/p][p]- Recycling centre - Fixed soft lock when interacting with bins, when finishing intro with one bin, all bins now remember.[/p][p]- Settings - Reset to menu should now work on steam builds rather than quitting the game.[/p][p]- Low energy - Fixed size of overlay when mental energy at 0 to cover whole screen.[/p][p]- Noticeboard - Fixed Recycling/Graffiti not ticking off if Errands aren’t also active.[/p][p]- Location - Unlocked grass area bottom left of CBD.[/p][p]- Return to apartment now drops you at your door, not bed.[/p][p]- NPC Phone/Apartment unlocked - Fixed achievement sending multiple times.[/p][p]- Private detective - When completing an event, you go back inside the private detective office now.[/p][p]- Screenshots - 0 is now a hotkey to take a screenshot (this is a WIP, UI elements are currently not included in the screenshot). Screenshots are saved to your screenshots folder, one folder up from your save file.[/p][p]- Jake’s room - Adjust wall decorations[/p][p]- Chairs - adjust deck chair sitting directions.[/p][p]Shops/Inventory/Furniture:[/p][p]- Adjusted interaction window for bubble tea, Surface Studio, Wedding Boutique.[/p][p]- Fixed Buy All option not working.[/p][p]- Added Food tab to fridge.[/p][p]Saving:[/p][p]- Fixed tiredness/mental energy not updating quick enough to be caught when saving.[/p][p]- Old save files - Fixed beds not spawning in some situations.[/p][p]- Finance - Added reset to finance info to prevent loans doubling up when moving between save files.[/p][p]- Mail - Added reset to mail info to prevent doubling up when moving between save files.[/p][p]- Old save files - Added a check to confirm correct apartments are unlocked and if not, unlock them.[/p][p]- Old save files - Added a check to confirm player mail contains all mail that should have been delivered and if not, redeliver it. (You may get an influx of mail because I’m erring on the side of caution here, enjoy the free stuff!)[/p][p]- Noticeboard - Fixed Errands NPC occasionally loading as a different NPC.[/p][p]Events:[/p][p]- Elle 4D - Fixed crash on Sophie’s dialogue, updated portraits on dialogue.[/p][p]- Cecile 2 - Fixed time skip getting stuck occasionally.[/p][p]- Weddings - Prioritised weddings over other events on that day.[/p][p]- Weddings - Fixed wedding not triggering if you’ve moved apartments.[/p][p]- Moving - Returning to apartment or using taxi no longer quits the moving event (but you can’t exit the game).[/p][p]- Moving - Fixed new apartments not unlocking in specific cases once you’ve moved apartments.[/p][p]- BT 3 - Dialogue reset for NPCs after event now shows the right dialogue.[/p][p]- Fix issue with auto direction not being set correctly when trying to use a locked transition during a mini game.[/p][p]Festivals:[/p][p]- FoP - Fixed number of fish caught to match dialogue.[/p][p]- FoP - Fixed fishing choice not triggering when other dialogue is selected first.[/p][p]- FaL - Snacks booth now says snacks not decor.[/p][p]Animals:[/p][p]- Fixed bunny’s respawning at alarming rates.[/p][p]- Bunnies now have a greater respect for walls (mostly).[/p][p]Optimisation:[/p][p]- Detangled toggle logic from obj_game.[/p][p]- Inventory - Added graceful exit for compare structs.[/p][p]- Inventory - Added graceful exit for structs when placing items.[/p][p]- Moving - Removed excessive logging when moving apartments.[/p][p][/p]

1.3.6Y Update - Festivals, Hair Salon, Save Files

Hey Neighbours!

Hope you're having a good month! It's finally getting colder here in Melbourne and I'm excited for winter!

This update marks a huge behind the scenes milestone in terms of development as almost all the content on the original early access roadmap is complete. It's hard to reflect this accurately in the changelog but I've rebuilt almost all of the systems stuff to a manageable state now. So instead of chasing my tail redoing my previous work, from here I can focus on new content, fixing bugs and polishing the gameplay so it's . That means adding more of your requests, pets, furniture, collectables, jobs, donatables and more mini games.

Festivals:
There are 6 new festivals in Garland to celebrate throughout the seasons including a special event to ring in the new year by watching the midnight fireworks from your rooftop with your friends.
The rest of the festivals are like fun traveling markets with exclusive furniture and food to enjoy but as the Garland City Council expands it's budget I'll be adding more mini games and relationship events to them all as well.

Herbs:
You'll now find wild herbs sprouting all over Garland, use your cutters to snip them and you can collect all kinds of useful plants. These will be used for cooking and brewing herbal teas so start building a collection now. Don't forget to check out the beach for shells and the farm/mountains for mushrooms in autumn.

Speaking of foraging, the beach and university areas are now open to explore, though the Council is being slow at approving permits for new buildings there...

Save files:
This update is a big update to the format of save files which will allow better compatibility as well as straight up text editing of files. I've tried super hard to make everything as compatible as possible but I always recommend backing up your save file before upgrading and, as always, if you have any problems with the upgrade: just reach out in the discord and I'm happy to help!

We're holding a community movie night in the Garland discord community in early June, I'll be sharing behind the scenes stuff so make sure you drop by!

Thank you as always for sticking around with me this long, it's been a hell of a year so far and I'm excited for what's coming to Garland next!





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Early Access 1.3.6Y - Patch (PC and Mac) (Full and Demo) - 29/05/25
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This is a big update and includes multiple changes to the format of save files going forward to make them easier to edit and more robust. After we switch to 1.3.7.etc files I will no longer be supporting as many super old files so please make sure to upgrade. Specific information is available by category below.

Make a back up of your save file before updating and message in discord if you run into problems!

General:
- Cutscenes - Fixed issues exiting from cutscene by forcing wait for pink bars on/off, this may cause a little timing weirdness in some events but I’m working through editing them.
- Intro - Fixed double fade down during hotel overnight.
- Intro - Prevented bunnies spawning in hotel if loading in on second day.
- Intro - Adjusted Hotel cutscene dialogue.
- Mail - Fixed mail not marking letters as read right away.
- Noticeboard, mail, PD icons - Fixed issues with triggering or not going away when read.
- Timing - Fixed timing of npc repeating emotes.
- Bank - Added max transactions to display to prevent crash on large files (the app will be redesigned soon).
- Bank - Added weekly interest to savings account and letter with a summary.
- Settings - Added option to turn off textbox slide in effect.
- Moving apartment - Turned off windows and other interactions during cutscene.
- Moving apartment - Fixed incorrect spawn location in Birch Tower 1 Bed apt move in.
- Sfx - Adjusted seasonal walking sounds so they only play in outdoor locations (don’t wanna track snow on Leon’s clean lobby floor!)
- PD Stake Out/Man Hunt - Now finish up in front of the PD office not inside.
- Player interactions - adjusted interaction logic to be more intuitive and prioritise better interactions especially around furniture and placement interactions.
- Rooftops - Fixed various issues with saving and loading furniture/items on rooftops.
- Items - Fixed issue with trash spawning incorrect depth.
- Various typos and text fixes (Intervision > StarSong).

Foraging:
- Added shells and beach items to spawn on beach locations.
- Added mushrooms to spawn in Autumn in Farm/Mountains.
- Added Herbs that spawn randomly in grassy areas, use your cutters to harvest them and get a random herb which will be used later in a tea brewing mini game.

Furniture placement:
- Fixed issue when exiting a room holding furniture would occasionally leave a piece of furniture in the doorway.
- Added option to snap placement to grid (this is a real WIP).
- Added functionality for rugs.
- Adjusted placement logic.
- Fixed issue not being able to place pet furniture.
- BE - CC 3 - can see where furniture is being placed during minigame now.
- PE - Sophie 1 - can see where boxes are being placed during minigame now.

Player Hair Customisation:
Note: your hair and clothing colour may appear incorrect in the load screen on old saves but should appear normally once loaded in.
- Player hair/beard/fringe and colours are now set after the initial customisation like clothing.
- New hair styles/hair colours can be purchased at the hair salon in Garland North. Once used, they are added to your customisation options at the vanity/mirror.
- Vanity/Mirror - fixed randomise option to only be available options.
- Opened hair stylist shop with daily styles/colours.
- Added hair stylist intro cutscene.
- Added Sage’s special budget random style cutscene.
- New colours for hair/fringe/beard: Yellow, Dk Yellow, Lt Orange, Orange, Red, Lt Pink, Pink, Dk Pink, Lt Purple, Dk Purple, Dk Blue, Lt Blue, Lt Green, Dk Green, Hazel, Lt Brown, Brown, Dk Brown, Lt Grey, Grey, Black, White.

Shops:
- Added energy drinks to vending machines.
- Fixed NPCs occasionally sliding away while shopkeeping (looking at you Tobias >_>).
- Fixed issue with same-obj-items buying the first available one in the shop rather than the one you click on.

Locations:
Note: new locations will not appear on mini map yet, map update is in the works.
- Added beach area south of Garland Central (WIP).
- Added university area (WIP).
- Updated farm area layout.
- Updated mountain area layout.
- Moved some lighting in Garland West/CBD and added new lamps.
- Removed dirt patches in Garland Central park.
- Adjusted grass colour.
- Removed construction blocks from Garland West > Uni and Garland Central >Beach.
- Updated Boat shed exterior.
- Boats now bob in the water.

Festivals:
- Added new festival days: Fortune and Luck Brunch, Beach BBQ, Moonflower Festival, Twilight Equinox, MidWinter, New Years.
- Each festival has an info booth, furniture shop and snack shop with new special items only available at the festivals.
- Added NPC dialogue for all festivals.
- Added reminder mail for all festivals.
- Schedule - All NPCs will be at the festival locations all day. Might change this in the future when more complicated schedules are added.
- Added various decor, weather, lighting etc. during festival days.
- New Years - Added fireworks event at your building rooftop.
- Fixed swan boat ride with partner giving wrong notification emotes.
- Petal Events - Added check so that petal events can run during festival days as long as they aren’t in the festival location.

Weather:
- Added butterfly weather for Moonflower Festival.
- Added fireworks weather for New Years.

Save files:
- Save files and persistence have been completely reformatted to allow easy text file editing and future adjustments for better cross platform compatibility.
- On load of an old save file, various upgrades to new systems will take place.
- I’ve tried really hard to keep everything compatible with old files but if you have any issues with your save please let me know in the discord community and I’ll get your file sorted.
- Daily Tasks - Any open tasks will reset during upgrade.
- Load screen - Hair/Clothes may appear the wrong colour on the load screen but once in game it should be fine.
- Rooftops - Plants, decor and items loaded from very old save files which were on rooftops or tables may revert to being on the ground during upgrade.
- Shops - Items currently for sale will reset during upgrade.
Player storage:
- Changes to player storage in back end, functionally there are no differences but on load your previous storage will be converted to the new format.
- Any items in storage outside your apartment will be moved back to your apartment storage during this upgrade - sorry!
- Any copies of items that were backed up for safe keeping or in old version apartments will be transferred to your apartment storage too so you might end up with a nice windfall!

Backend/Optimisations:
- Moved dictionary and info storage from ds_grid format to struct arrays and overhauled all scripts for: festivals, calendar, mail, shops, inventory, player inventory, player_info, tasks, daily tasks, photo data, countdowns, transactions, loans, relationships, rock tumbler, player apps, stored music, private detective, building info, apartments, news, help, stock market etc.
- Shops - Total rework of how shops are handled to allow for future customisations including changing item info to be global access rather than in room persistence.
- Dev mode - Added dev mode only screenshot export for future postcard feature.
- Time - Full refactor for time related functions. obj_daycycle > obj_game.
- Transitions - Full refactor for transitions and lift functionality.
- Player storage - Converted to be global access rather than stored in apartment persistence.
- Mail - Full refactor and added nightly mail queue system.
- Tasks - Added listener functions for future optimisations (this will help with a lot of slow down issues next update).
- Rock Tumbler - Refactored rock tumbler into basic shop functions to allow other shop storage.
- Daily dialogue - Moved to be stored in relationship struct for ease of access.
- Removed unused logs
- Updated spawning, detection and general player logic.

1.3.6W Update - Rankings, Buffs, Moving Apartments and More!

Hey Neighbours!

Hope you’ve all been well! Time is flying but things are ticking along and I have a chunky update for you today, here are the most exciting bits:

Move apartments!
Regret your life choices after moving in to a specific building? Well now you can move to a bigger apartment or a different building. Each building has layouts for studio/1/2/3 bed apartments and each have their own quirks. Pay off your generous and then check the listings at the desk in Quality Real Estate to see what’s available and get to packing~

Personal and professional rank progressions!
You can now track and improve your progress at various job/personal aspects of life in Garland. Each area has 5 rankings to max out as you live your life and when you level up to a new rank, you’ll get new perks including things like: better sale prices for items, better earnings, better spawn, tool use or harvest rates etc.

Buffs!
In addition to the buffs you can get from ranking up a category, there are also now buffs applied with certain items eg. wearing the speedy shoes will boost your walking speed. You can also purchase Hannah’s Buffins (Buff Muffins, she thinks the name is hilarious) from the Medical Center for bonuses in a variety of categories that last the day.

Sounds!
I’ve started the process of adding in all the new sounds to make Garland feel more alive. The biggest changes you’ll notice here are in UI and menus, though the animal sounds are pretty fun too :D

Luck!
Good luck with that…

Honestly there’s a bunch more stuff in the changelog but not a lot of space to write it here so please check it out. Next update will be festivals and tying off loose ends.
See you in Garland!





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Early Access 1.3.6W - Patch (PC and Mac) (Full and Demo) - 08/04/2025
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General:
- Economy: adjusted pricing for items, fish, clothing, furniture.
- Hotel TV - updated to new system, edited all tutorial tv shows and updated images.
- ATM - fixed soft lock if achievement fires between ATM actions. (ATMs will be updated with new UI soon)
- Train travel - Updated to not require payment when a Monthly/Yearly train ticket is in your key items.
- Fixed various typos.

Player:
- Full overhaul of Physical/Mental Energy gains and drains.
- Fixed - issues with Mental Energy updating repeatedly after event completion.
- Adjusted and added Mental Energy and Physical energy drains/gains in multiple existing areas in game (jobs, events, npc interactions).
- Added various physical/mental energy gains/drains to using tools and interactions.

Rankings:
- You can now track progression in various jobs or personal developments. Check your current progress in the Player Info App.
- When you reach a new rank, new perks and buffs will be applied automatically (better sale prices for items, better earnings, better spawn, tool use or harvest rates etc.)
- Ranks have 5 levels + Max.
- Added Personal rank tracking for: Physical Energy, Mental Energy, Charisma.
- Added Professional rank tracking for: Gig Economy, Private Detective, Angler, Gardener, Recycler, Geologist

Luck:
- Luck is now randomly generated daily, there are 5 level.
- Good luck days give you buff across multiple categories. Bad luck days will give a debuff across those categories.
- Added cutscene to explain initial bad luck day.
- Added UI for crystal ball furniture item to check daily luck.
- Added shop to shrine to purchase Petal Fortunes, these tell you your daily luck and apply a small buff (can be good or bad!)

Buffs:
- Added systems for tracking, adding, stacking player buffs in various areas including: job pricing, sell and buy pricing, harvest chances, various spawn rates, petal points, tool usage amounts,.
- Converted existing status ailments (mental energy drain, speeds, energy saver accessibility option) to buffs.
- Added auto buff application/removal based on personal/professional rankings.
- Added introduction scene explaining energy and buffs to Hannah’s Medical Center.
- Pets - having a pet will now add a small mental energy buff.
- Added buffs to various consumable items.
- Added Buff Tab to Player Info App for troubleshooting.

Inventory/Item Upgrades
- Fixed - items moving when npcs or held furniture moves through them.
- Fixed - crash with item id’s not registering if items have been added in wrong format.
- Cameras: Added use and refill functionality to Digital Camera, Efficient Camera and Sage’s Camera.
- Cleaning Cloth: Added use and refill functionality to Absorbent Cloth and Super Cloth.
- Watering Can: Added use and refill functionality to Efficient Watering Can, Magic Watering Can.
- Speedy shoes: now apply a speed buff
- Yearly/Monthly Train tickets now work (make sure to Use them to add to key items).
- Added ability for item to trigger temp and perm buffs.
- Added various 1 day buffs to: Healthy Buffin, Chocolate Buffin, Garden Buffin, Lucky Buffin, Speedy Buffin, Charming Buffin.
- Added Key Items tab to hold important things (apartment key, train tickets).
- Adjusted physical/mental energy amounts of many consumable items.

Shops:
- Added train ticket shop with monthly/yearly tickets to Garland Central Station.
- Added Hannah’s Buffin shop to the medical centre.
- Added Shrine shop with Petal Fortunes.
- Fixed typo in seedlings category preventing sale to florist.
- Fishing shop can now buy fishing rods.
- Antiques shop now stocks: basic single bed in 3 colours, crystal ball.
- Crystal shop now stocks: crystal ball.

Furniture:
- Converted windows to be furniture items for future decoration options.
- Converted beds to be furniture items.
- NPC vanities can now be used to adjust player appearance and refill water.
- Added check to confirm if things stored on tables still exist when trying to move table.
- Fixed - tables loading in with incorrect item placement heights. Tables in old save files may need to be removed and set down again to reset.

Building Events:
- Added Diary tab which now updates with extra info after every building event.
- Fix issue with old save files occasionally not reading ticked off building events correctly.

Moving apartments:
- After paying off your interest free City Council Move in loan, you can now move to a new apartment in the same or different building.
- Note - you can only complete building events in your current building but progress is saved when you move so you can pick up where you left off if you ever want to move back.
- All 4 buildings have these apartment sizes, each with different layouts: studio (your starter place), 1 bed, 2 bed, 3 bed.
- The council only lends your first move in costs, so you will need to pay cash up front to move.
- Available apartments in other buildings are the the same size as your current place.
- Available apartments in your current building is one bedroom bigger than your current place.
- Check available apartments at the counter of Quality Real Estate.
- Added move in cutscene, packing and unpacking mini games.
- Added building manager intro scene when moving to a new building.
- Added furniture and storage move actions between apartments.
- Added available apartment menus, explanation info and triggers in Quality Real Estate.
- Updated apartment descriptions.
- Adjusted locations for petal events in non-starter apartments. Please note, this is a work in progress and petal event placements currently do not take into account any furniture you have placed or moved yourself.
- Added apartment key key_item to move in events.

Sound:
- Added and adjusted many new sfx including: refill cloth, refill camera, refill watering can, apply wallpaper, drop item, pet food refill, music cd.
- Animals - cat, lizard, hemi, owl, pigeon, raven, seagull noises when patting or running away.
- Tree bonk rustle.
- Various menu opens/closes/selections/button presses/scrolls, stockmarket open, initiative stamp.
- Added walking sounds to npcs.
- Added seasonal walking sounds.

Save files:
- Adjusted persistence and save files for windows/beds as furniture items and to be in initial player room set up.
- Added Buffs, rankings, luck, building diary unlocks etc to save files.
- Adjusted daily songs save format so they aren’t messed up when new sounds are added.
- Added fallback reset for players on custom playlist bgm if it’s not found on load in.

Menus/UI:
- General - Adjusted various colours/backgrounds
- Initiatives App - Fixed current tally count not displaying on some Initiatives.
- Help/News App - Added reset to scrolls on selection.
- Relationships App - Updated button artwork, added petal event tracking graphics.
- Scroll Areas - Fixed scroll logic so it works better to centre selections when controller/keyboard control is used. Adjusted speed to be more insistent regardless of scroll box size. Adjusted entry/exit logic.
- Player Info App - As mentioned in previous updates, you can no longer change clothing/features in the app after your initial creation. Change features at your bathroom vanity anytime and change clothing by purchasing items from the clothing store. In a future update you will need to visit the city council to change the name on your player id (which you can still do at anytime).
- Player Info app - Added ranking and buffs tabs.
- Inventory App -Added Key Items tab to hold important things (apartment key, train tickets)
- Building App - Added Diary tab.

Dialogue/Textboxes:
- Full update to new UI system.
- Adjust portraits for different screen sizes.
- Add slide in/out for textboxes. (note, still adjusting timing on this and planning to add an option to turn off menu animations for accessibility)
- Lifts/Train: fixed text overlaps.
- Updated various textbox triggers to work with new UI system.
- Adjusted click to continue logic to prevent accidental selections.
- Lottie - Fixed wrong display name.
- Lottie - fixed intro event not triggering.
- Adjusted generic npc fallback text.
- Fixed rare crash when dialogue not found or incorrect format.
- Fixed - Regular Fish catch dialogue not found.

Settings:
- Added “In world highlights” control
- Added ability to turn off nightly auto save.
- Added verbose log on/off, moved log to accessibility settings page.
- Added auto select to use smaller hotbar layout on small screens (can still be overridden).
- Added optimisations to persistence to support future changes.
- Added health/Inventory amounts to debug overlay.

Optimisations:
- Fixed excessive logging from shopfronts in certain situations.
- Adjusted some logic around spawning.
- Small changes to camera refresh on window change.
- Moved some object code from draw > step event to support integrated graphics cards better.
- Adjusted options for outlining sprites.
- Streamlined logging in various areas.
- Added control for auto sfx choices on buttons, entry/exit, transitions.
- Cleaned up various code in player draw to prevent !instance_exists crashes.
- Overhauled player stat scripts, sleep timers etc for optimisation.

1.3.6V - Hotfix

Just a quick hotfix today!
- Fixed a crash for players over day 10 when resetting and viewing the noticeboard tasks. Please note that your daily noticeboard tasks will be reset when loading into 1.3.6V to fix this.

1.3.6U Update - Furniture, Storage, Stampcards, Steam Achievements and more!

Hey Neighbours!

Welcome to 2025 in Garland! I hope you’ve all been well even though it’s certainly been an intense start to the new year.

The first update for the year in Garland is a fun one both with front end stuff and polishing off a lot of back end junk so I can move on to more featurezzzz

First up is furniture! The antiques store is now selling some nice furniture so go check it out! By placing different kinds of furniture in your apartment you'll unlock category organisation tabs in your main storage area (which btw looks super nice now). I can't wait to see how you decorate your apartments :D

Next up I've added in the first batch of Steam Achievements. I know that this has been a long time request and once I'm sure everything is working properly in this update I'll be adding more with proper artwork. If you have any achievement suggestions let me know in the Garland discord!

The Council Initiatives stampcards have also gotten a rework and now you can have the satisfaction of smacking that stamp down when you complete them as well as: actual rewards for doing them. I know, very exciting! Just a quick note that while you can receive the reward items from Patrick, some of the tools attached aren't functional yet (speedy shoes don't make you go any faster right now but the kitty ear beret sure looks damn cute!). Hang on to them until next update and you'll be able to use them properly :D

Back end I’ve done a lot of optimising including adding fps control and texture changes which should help out those of you who are playing on machines with integrated graphics. There are still areas that are a work in progress so I’ll be ticking them off as I go along this year.

Last thing I wanted to mention is that this year I'm going to be doing updates monthly rather than fortnightly. This will give me more time to fix bugs before updates go out and add larger features without having to stress about getting things out while I'm working on bug reports. The updates will be a lot chunkier for you guys too so it should be more fun coming back every month!

Anyway, hope you're all well and I'll be back next time possibly with the ability to move between apartments or upgrade!

See you in Garland!




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General:
- Fish- Fixed crash when trying to take photos of fish.
- Fish - Fixed fish spawning in recycling centre grass.
- Credits. - Fixed being stuck in credits room with no credits displaying.
- Credits - Added fast forward button to credits (hold d/right).
- Hotel tv - fixed some trigger issues, will be updating text/images soon.
- Fixed some conflicts with menu hotkeys.
- Weather - Fixed train level displaying weather incorrectly.
- Fixed collisions in Real Estate area.
- Npcs: fixed collisions causing them to occasionally walk through things.
- Help app: fixed Relationships info displaying incorrect text.
- Tourist booth - Sage will now cycle through various handy tips.
- Wallpaper - added moonflower wallpaper as stamp card rewards.

Player:
- Adjusted highlight logic and detection zones.
- Added highlight when interacting with fridge, vanity, recycling bin, vending machine, noticeboard, mailbox, detective cabinet, stock market desk, hotel tv, apartment rental window, shower, hotel vanity.
- No more getting sucked into stuff with circular collisions!
- Clothing: added speedy shoes, kitty beret, gold construction helmet as stampcard rewards.

Settings:
- Added FPS control.
- Added Weather toggle.
- Added Debug info Overlay.
- Added Shadow toggle.

Inventory/Storage:
- Inventory - updated inventory info to show more appropriate info based on item category.
- Storage - Full ui redesign.
- Storage - Now when in your apartment, the storage will have organisation tabs depending on your furniture. Eg. if you have a wardrobe there will be a tab in your main fridge storage for clothes. Recycling bin? Now you have a trash tab. More tabs coming soon.
- Storage - Storage furniture placed outside your apartment will act like regular category specificchests (eg. fridges can hold anything right now, but recycling bins can only hold trash.
- Storage - Storage furniture outside your apartment must be empty before you can use a hammer to move it.
- Museum - Added better highlight to already donated items.
- Museum - Added better highlight to items currently donating.
- Items - Updated various areas so items can hold more useful info.
- Items - Added a bunch of new upgrade items as stampcard redeems (better watering cans, cameras, cleaning cloths etc) note that these are not currently usable/refillable, functionality will come next update.

Steam Achievements:
- Added 15 starter Steam achievements.
- Old saves: if the item was being tracked already it should tick off automatically on load.

City Council Initiative Stampcards:
- Added a bunch of new stampcards, adjusted counts on old stamp cards.
- Stamp cards are now unlocked incrementally, first one during city council move in letter, second batch when getting your ID in the Welcome cutscenes, others on completion of various cards.
- Old save files will unlock the stampcards automatically and tick them off if the appropriate tallies have already been reached (for the most part… Some non plot ones eg Big Spender might need to be redone).
- Progress on stamps will now either send a notification or a completion achievement. Some tutorial cards will send achievements when the first stamp level is ticked off.
- Stampcards now require you to stamp them yourself in your notes app then redeem the reward to archive them.
- Redeem fully stamped cards by interacting with Patrick’s desk in the Council building.
- Added various furniture, pots, clothing and items for rewards (some of these are not currently usable and don’t have their buffs enabled but you can still collect them and next update you’ll be able to use them properly)

Petal events:
- Cecile PE 1 - Updated with new gardening info and added highlight to plants as the explains things.
- Pinewood BE 1 - Fixed dialogue choice skipping lines.
- Elle PE 4D - Fixed Sophie’s reset dialogue cutting off.
- Elle PE 1 - Swapped timing to be morning/afternoon, added transition lock during event, fixed camera requirement to start.

Quests:
- Demo full: Fixed quest not checking all npcs for first petal event and updated wording.
- Demo: Fixed quests not continuing to track after upgrading to full version.
- Council ID Welcome Quest - updated to add stamp card info.
- Added move in loan for repayment and letters from Ryan about it.
- UI: renamed journal to notes app, renamed errands > jobs, projects > to do.
- UI: Refresh on each notes app tab to make things clearer, readable and easier to navigate.

Gardening:
- Full Gardening logic rework.
- New icons for watering and cuttings.
- Fixed various bugs in growth cycles.
- If you dig up a plant, the seedling item will now remember how old it is.
- Placing a pot now automatically turns to a garden object and will need a spade to move it.
- Plants placed without pots will now be regular items.
- To garden: place a pot, place a plant or seedling in it, water daily. Once fully grown, water less frequently and collect cuttings with the cutters. Remove plants from pot with the shovel.

Furniture:
- Full furniture logic rework.
- Added 34 new furniture pieces in various colours.
- Hammer tool now has option to “turn” some furniture.
- Furniture with different turn options will now face the relevant way during placing action.
- Antique store: Added new furniture items for sale, cutscene on first visit and mail to advertise.
- Adjusted a lot of chair logic.
- Full item placement logic rework to account for oddly sized items.
- Added ability to place any furniture, item or garden object on top of tables.
- Player apt: converted all furniture (except bed) to be removable.
- Player apt: Adjusted starter furniture to be created on first time entry rather than static.

Festival of Petals:
- Upgraded all triggers.
- Upgraded info booth scenes.
- Upgraded fishing mini game, added high scores with tracking.
- Upgraded swan boat logic, added random npcs to boats, added ticket items. Now you will purchase ticket items and physically give them to npcs to ride the boats. You can also give them to anyone even if they’re not at the festival.
- Fixed special day events not triggering properly if you’re reloading the save.

Save files:
- Upgrade conversion for old pot/plant items.
- Upgrade conversion for old items that don’t have attached structs.
- Auto tick off previously completed stamps and steam achievements when possible.
- Added game version of save file to load display area.

Private Detective:
- Man Hunt - updated randomised npcs.
- Gather Evidence - added 9 new quests.
- PD jobs will now pay better and base the amounts on how well you do.
- Updated beginning cutscene to explain you can come and go 24/7 after unlocking.

Rooftops:
- Full rework of rooftop control and items on rooftops.
- Fixed various issues with items having wrong depth when rooftops were involved.
- Fixed issues with shadows on rooftops (some objects will still display incorrectly but it’s on my to do list).

Optimisations:
- Updated entire game to run on delta time for adjustable fps.
- Full reorganise of texture pages to help players with integrated graphics cards.
- Full redo of weather systems to be not frame dependant.
- Added ability to call cutscenes from multiple new objects.
- Consolidated a bunch of old scripts and removed redundancies.
- Changed notifications, tally checks and achievements to only check when one is created.
- Notifications: paused notification creation during transitions.
- Notifications: added auto check to end of cutscenes.
- Updated draw outline of sprites to shader.
- Fixed a couple of errors to player palette shader.
- Shadows: total math rewrite for speed, updated some placement on tree shadows.
- Lighting: moved to be controlled by day cycle rather than object.
- Added additional deactivation to buildings, trees, lamps and decor.