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Regular Update (experimental)

[h2]Experimental_UE5 0.1.15767[/h2][h3]Changes[/h3]
  • [p]Make removing a Health Module component reduce health to a minimum of 1 health (so adding & removing can't be used to heal a unit),[/p]
  • [p]When adding a Health Module component while at 1 health, don't heal (to avoid free healing after removing a health module while having less health than provided by it),[/p]
  • [p]Make bugs abort pursue of its current target if it finds itself with a blocking path,[/p]
  • [p]Fix rounding of speed boost stat in unit definition tooltips to match the number as returned by the "Get Unit Info" instruction,[/p]
  • [p]Cancel an active drag & drop operation when ALT tabbing out of the game[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Fix for a pair of constructions sites larger than 1x1 not completing if fully surrounded by buildings,[/p]
  • [p]Make value selection filtering on the radar instruction match the radar component registers,[/p]
  • [p]Make GetInventoryItem consistent with LoopInventorySlots with regards to returning unit references,[/p]
  • [p]Fix game crash related to there being multiple manual orders for equipped components and a bot taking over such orders from another bot,[/p]
  • [p]Fix potential item reservation corruption and game crash if a mod calls the component:OrderItem function with a specific item slot and an amount larger than available free space,[/p]
  • [p]Fix saves which had item reservations corrupted due to the bug fixed above,[/p]
  • [p]Fixed description of health modules to match increased health bonus,[/p]
  • [p]Fix short clicks (down and up happening on the same frame) on GOTO and STORE register immediately aborting and not starting unit selection[/p]
[h3]Modding[/h3]
  • [p]Fix Lua error when a mod calls StabilityAdd/StabilitySub with an invalid stability event name,[/p]
  • [p]Fix game crash if a mod calls View.StartCursorConstruction with a table containing no usable elements,[/p]
  • [p]Fix game crash if Lua calls UI.StartDrag on a widget that was removed from the screen[/p]
[p][/p][hr][p] [/p][/hr][p][dynamiclink][/dynamiclink][/p]

Regular Update

[h3]Additions[/h3]
  • [p]Custom UI for Blight Extractor and Blight Magnifier components[/p]
  • [p]Show one bar above each equipped Simulation Core which when hovered lists all related recipes[/p]
  • [p]Added custom UI for radar components to reduce its height and avoid it blocking view of gameplay area[/p]
  • [p]Added "Uplink rate" to the tooltip shown when hovering over the read-only register of an Uplink component[/p]
  • [p]In the behavior editor, don't make multiple lines going across the same nodes overlap but instead draw them above/below the other lines[/p]
  • [p]Add "Select Sending Time Eggs" option to right-click unit context menu to find out which Alien Time Egg structures are sending items[/p]
  • [p]Don’t re-sort icons in the resource bar at the top while the mouse is over it (to avoid the thing wanting to click on moving away)[/p]
  • [p]When locking all slots to an item, also set the visual register to that id if its not already set[/p]
  • [p]Add Loop Research Unlocks instruction[/p]
  • [p]Add a Request Item button to multi-frame selection (limited to storage items)[/p]
[p][/p][h3]Changes[/h3]
  • [p]Changed directional line display, used by unit connections of the overlay, to display an arrow texture for better readability[/p]
  • [p]Made infecting/solving all non-ruined Alien explorables affect stability[/p]
  • [p]Adjusted Shaped Obsidian Icon[/p]
  • [p]Adjusted Scalability options on some particles missing them[/p]
  • [p]Clarify text on "Repair the mothership" mission step "Human Ruin Scan"[/p]
  • [p]Clarify text on "Silica Discovery" mission regarding procedure to repair the discovered base[/p]
  • [p]Updated Move Unit (Range) description to include num parameter specifying range[/p]
  • [p]Don’t show deprecated instructions in the instruction list[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Added temporarily machine translations for around 80 recently added or modified texts[/p]
  • [p]Fix a crash for when a component equipped on a building with an item transporter and no free item slots is being dragged onto another unit and then immediately dragged again onto the floor[/p]
  • [p]Require the correct Resimulator core to recharge[/p]
  • [p]Fix item production/consumption graph possibly missing one step if a change occurs long after the previous change[/p]
  • [p]Correctly count received items from mothership repairs towards the item change graph of the Control Center window[/p]
  • [p]Fix display of Japanese Kanji characters while the game is set to Japanese (don't use same fallback font that is used to draw Chinese characters)[/p]
  • [p]Make all text searching also match case differences in special characters of non-English languages[/p]
  • [p]Fix linking to/from Radar component filters and result registers[/p]
  • [p]Fix Lua error getting written to the console when an old deprecated value is set on a Visual register in a save file from an old version[/p]
  • [p]Fix Lua error getting written to the console when hovering over a battery indicator while pressing E (toggle Link Editor display)[/p]
  • [p]Fix for lua error with tech ids in tooltips[/p]
  • [p]Performance fix for particles not properly being culled[/p][p][/p]
[h3]Modding[/h3]
  • [p]Bring back global Lua functions "IsBotOrBuilding" and "DeepCopy" (which were removed as deprecated) to avoid breaking many existing mods[/p]
  • [p]Add optional boolean argument to Lua functions entity:AddItem, itemslot:AddStack and itemslot:RemoveStack to record the change as generation/consumption in the item history graph[/p]
  • [p]Add Lua API functions Tool.ContainsStringNoCase and Tool.CompareStringNoCase
    [/p]
[hr][p] [/p][/hr][p][dynamiclink][/dynamiclink][/p]

Regular Update (experimental)

[h2]Experimental_UE5 0.1.15732[/h2][h3]Additions[/h3]
  • [p]Add Loop Research Unlocks instruction[/p]
  • [p]Add a Request Item button to multi-frame selection (limited to storage items)[/p]
[h3]Changes[/h3]
  • [p]Don’t show deprecated instructions in the instruction list[/p]
[h3]Fixes[/h3]
  • [p]Fix for lua error with tech ids in tooltips[/p]
  • [p]Performance fix for particles not properly being culled[/p]
[hr][p] [/p][/hr][p][dynamiclink][/dynamiclink][/p]

Regular Update (experimental)

[h2]Experimental_UE5 0.1.15725[/h2][p][/p][h3]Additions[/h3]
  • [p]Add "Select Sending Time Eggs" option to right-click unit context menu to find out which Alien Time Egg structures are sending items,[/p]
  • [p]Don’t re-sort icons in the resource bar at the top while the mouse is over it (to avoid the thing wanting to click on moving away),[/p]
  • [p]When locking all slots to an item, also set the visual register to that id if its not already set,[/p]
[h3]Changes[/h3]
  • [p]Clarify text on "Repair the mothership" mission step "Human Ruin Scan",[/p]
  • [p]Clarify text on "Silica Discovery" mission regarding procedure to repair the discovered base,[/p]
  • [p]Updated Move Unit (Range) description to include num parameter specifying range,[/p]
[h3]Fixes[/h3]
  • [p]Fix linking to/from Radar component filters and result registers,[/p]
  • [p]Fix Lua error getting written to the console when an old deprecated value is set on a Visual register in a save file from an old version,[/p]
  • [p]Fix Lua error getting written to the console when hovering over a battery indicator while pressing E (toggle Link Editor display)[/p]
[hr][p] [/p][/hr][p][dynamiclink][/dynamiclink][/p]

Regular Update (experimental)

[h2]Experimental_UE5 0.1.15714[/h2][p][/p][h3]Additions[/h3]
  • [p]Custom UI for Blight Extractor and Blight Magnifier components,[/p]
  • [p]Show one bar above each equipped Simulation Core which when hovered lists all related recipes,[/p]
  • [p]Added custom UI for radar components to reduce its height and avoid it blocking view of gameplay area,[/p]
  • [p]Added "Uplink rate" to the tooltip shown when hovering over the read-only register of an Uplink component,[/p]
  • [p]In the behavior editor, don't make multiple lines going across the same nodes overlap but instead draw them above/below the other lines[/p]
[p][/p][h3]Changes[/h3]
  • [p]Changed directional line display, used by unit connections of the overlay, to display an arrow texture for better readability,[/p]
  • [p]Made infecting/solving all non-ruined Alien explorables affect stability,[/p]
  • [p]Adjusted Shaped Obsidian Icon,[/p]
  • [p]Adjusted Scalability options on some particles missing them[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Added temporarily machine translations for around 80 recently added or modified texts,[/p]
  • [p]Fix a crash for when a component equipped on a building with an item transporter and no free item slots is being dragged onto another unit and then immediately dragged again onto the floor,[/p]
  • [p]Require the correct Resimulator core to recharge,[/p]
  • [p]Fix item production/consumption graph possibly missing one step if a change occurs long after the previous change,[/p]
  • [p]Correctly count received items from mothership repairs towards the item change graph of the Control Center window,[/p]
  • [p]Fix display of Japanese Kanji characters while the game is set to Japanese (don't use same fallback font that is used to draw Chinese characters),[/p]
  • [p]Make all text searching also match case differences in special characters of non-English languages[/p]
[p][/p][h3]Modding[/h3]
  • [p]Bring back global Lua functions "IsBotOrBuilding" and "DeepCopy" (which were removed as deprecated) to avoid breaking many existing mods,[/p]
  • [p]Add optional boolean argument to Lua functions entity:AddItem, itemslot:AddStack and itemslot:RemoveStack to record the change as generation/consumption in the item history graph,[/p]
  • [p]Add Lua API functions Tool.ContainsStringNoCase and Tool.CompareStringNoCase
    [/p]
[hr][p] [/p][/hr][p][dynamiclink][/dynamiclink]
[/p]