1. Desynced
  2. News

Desynced News

Place Constructions

Hey everyone! ๐Ÿ‘‹

We've got some news for you - we've just added a new behavior node to Desynced! This feature allows units to place constructions, streamlining the base-building process. Check out this video attachment showcasing the simplicity of placing foundations with the new node.

We're eager to see how this update improves your overall experience in the game. As always, your feedback is much appreciated. Happy building! ๐Ÿ—๏ธ

The Desynced Team
[previewyoutube][/previewyoutube]

Best Wrong Answers

Happy May 1st! Today, we're revealing the correct answers from around the world forlast week's preview image of a new component. The correct answer was...all of them! It's amazing how accurate you all were. Check out these exclusive in-game shots of the component in action!

Top secret preview screen!

Hey Desynced players! Here's another look at an updated feature! We've improved the behavior editor! This super top secret screen (that you should totally NOT share on Discord) shows off renamable parameters, a reorganized instruction list layout, and a handy search box for instructions. Can't wait for you to try these updates! Are you feeling the hype?

Happy Monday!

We're hard at work planning to do a stream soon to show off a bit more of the current state of the game and some of the modding system, with maybe a couple other surprises. Watch this space for details!

For today's preview image we have a quiz for you to answer in โ the comments : What does this large component do? Wrong answers only!

NEW visual preview

It's been a busy couple of months! Here's another little taste of what's to come!

Besides the new visuals, we have been hard at work on some of the feedback we received from the demo: Library folders, Behavior editor UI improvements + new instructions, filters for units view, Full blueprint editor, Logistics network changes, and much, much more. This is on top of expanding out the tech trees and story elements we had already planned. We have also separated out the tutorial from the main game scenario to better help guide new players who need it. These are really just the first iterations and these systems will continue to be improved but with each task we are closing in on a potential release date!