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Underground Garage News

Mechanic Mode Overhaul: Your Suggestions Needed

Hello!

Today, we have a question for you: how can we make the mechanic mode even better?

What do you feel is missing? What features would you love to see added? Perhaps new repair stations or expanded functionality? We’re eager to hear your thoughts!

Meanwhile, we’re hard at work fixing bugs, improving optimization, and refining the driving physics to make the experience as smooth and enjoyable as possible.

Our next update is scheduled to drop later this January, and our testers on Discord are already putting it through its paces.

If you’d like to join us in shaping the future of the game, hop on over to our Discord community!

[h2]How to Join the Beta Test?[/h2]
It’s super simple:
  1. Join our Discord server.
  2. #Open-ticket in the support channel.
  3. Our team will grant you the Beta Tester role, unlocking access to dedicated testing channels.

[previewyoutube][/previewyoutube]

We can’t wait to hear from you. Thanks for your continued support!

The Underground Garage Team

Beta Tests - Open

Hey everyone!

We’re happy to announce that the beta test for our upcoming patch is now open to all players who own Underground Garage! Here’s what you can expect:

[h2]What’s New in the Beta:[/h2]
Significantly Improved Driving Model
  • The driving model has been extensively refined to offer a more arcade-like experience.
  • Enhanced vehicle responsiveness for sharper handling and faster cornering.
Ongoing Bug Fixes
  • The development team continues to address remaining bugs.
  • Quest Rise from the Ashes should be fixed.
  • Current fixes focus primarily on overall game stability and minor UI issues.


[previewyoutube][/previewyoutube]

[h2]How to Join the Beta Test?[/h2]
It’s super simple:
  1. Join our Discord server.
  2. #Open-ticket in the support channel.
  3. Our team will grant you the Beta Tester role, unlocking access to dedicated testing channels.


All the best,
The Underground Garage Team

Winter Sale 30% OFF – Big Update with New Driving Physics!

Hi Everyone,

Big news—the latest Underground Garage update is here! We've packed this update with tons of awesome new stuff to make your experience even better.

But that’s not all—Underground Garage is currently 30% OFF during the Winter Sale, so now is the perfect time to join the action.

Please note: Underground Garage is still in Early Access. If you’re looking for the full, polished experience, we recommend waiting for the release of the complete game. The current version is still in development, so you may encounter bugs and areas that are unpolished as we continue working hard to improve and expand the game. Your support during this stage helps us make Underground Garage the best it can be!

Stay tuned, because in the coming months, we’ll be rolling out even more updates, including new cars, expanded storylines to dive deeper into the underground racing world, further refinements to the driving model, and intense races against AI opponents.

First up, we’ve totally overhauled the driving physics, so the cars feel smoother. On top of that, there’s a brand-new map with expanded city areas, and some exciting time attack challenges to test your skills. And also there's a new car - Yoyato Pursa Z14.



And that’s just scratching the surface—there’s a bunch of new features, improvements, and surprises waiting for you. Let’s dive into the details!

[h2]What’s New in This Update[/h2]

  • Complete overhaul of the driving physics system with migration from XVP to Chaos
  • New map features including expanded city areas, improved environments, and new locations
  • Introduction new car of the Yoyato Pursa Z1 and major improvements to existing vehicles
  • Enhanced garage and mechanic gameplay systems
  • Significant performance optimizations including HLOD improvements and better resource management
  • Improved weather effects including fog and clouds
  • Comprehensive UI/UX improvements across all game modes


[h2]Game Update Changelog[/h2]

[h3]Technical Improvements[/h3]
  • World Partition System
  • Migrated to "RuntimePartitionLHGrid" model
  • Optimized grid visibility and size
  • Enhanced destructible actor handling in grid
  • Improved SentryBay environment integration
  • Performance Optimization
  • Enhanced garage HUB performance
  • Implemented grid-based runtime optimization
  • Reduced memory usage through redundant cast removal
  • Decreased texture sizes for better performance
  • Optimized HLOD building process with 50% error reduction
  • Loading System Improvements
  • Enhanced car loading systems
  • Added spawn point delays for better performance
  • Improved spawning procedures with randomized delays


[h3]Environment and Assets[/h3]
  • Asset Management
  • Removed unused levels and materials
  • Optimized foliage culling and WPO range
  • Enhanced destructible asset handling
  • Improved building data layer system
  • Added new NPC hair materials and variations
  • City and Building Systems
  • Enhanced city batching processes
  • Improved building visibility systems
  • Optimized data layer loading
  • Enhanced environmental actor management


[h3]Vehicle Features[/h3]
  • Physics Improvements
  • Moved to Chaos Vehicles system
  • Improved tire and rim handling
  • Better car spawning management


[h3]improvements[/h3]
  • Enhanced engine sound mixing for V8
  • Improved workbench functionality
  • Better blackmarket integration
  • UI/UX Improvements
  • Interface Refinements
  • Enhanced options widget composition
  • Updated UI style system
  • Better save system onboarding
  • System Integration
  • Enhanced autosave functionality
  • Improved virtual shadow mapping
  • Better UI feedback for car spawning
  • Enhanced grid visibility controls


[h3]Bug Fixes[/h3]
  • Loading and Spawning
  • Fixed spawn point collisions
  • Resolved car loading issues
  • Improved junkyard spawn handling
  • Enhanced save verification system
  • Audio and Visual
  • Fixed radio muting issues
  • Improved fog adjustment system
  • Enhanced visual effects
  • Better shadow map handling
  • Gameplay Mechanics
  • Improved quest loading sequence
  • Enhanced car repair interactions
  • Resolved blackmarket UI issues


Thank you for your continued support and feedback, which help us make Underground Garage better with each update. Dive into the game, explore the new content, and let us know your thoughts!

See you on the streets,
The Underground Garage Team

New Driving Physics Sneak Peek

Hey Underground Garage fans!

We’re here to share a sneak peek at the new driving physics we’ve been working on. As we mentioned earlier, this update is slated to roll out with the December update.

Check out the video below and let us know your thoughts—we’d love to hear your feedback!
[previewyoutube][/previewyoutube]

You might notice a few bugs in the video (like map issues or hilarious moments, such as a car sporting huge tires). Rest assured, these are just part of the development process, and we’re actively polishing everything up.

And sometimes we encounter more interesting bugs, like this one below. Who knows maybe one day it will be a feature not a bug.


We’re building this game with you and for you, so your feedback is incredibly valuable. Drop us a comment and tell us what you think!

Stay tuned, and thanks for being part of the Underground Garage community. 🚗💨

Join Our Beta Test!

Hello everyone,

We’re excited to announce that beta testing for Underground Garage is open exclusively to current owners of the game. Your passion and feedback have driven us this far, and now we need your expertise to fine-tune the experience!

Together, we believe we can make Underground Garage the best it can be, and we’re eager to work with you!

[h2]How to join the Beta testing team:[/h2]
1.Fill out [this Google form].
2.Wait for our confirmation email.

This is the first beta update this month, with a second update featuring revised driving physics and additional fixes, including improved keybinding, coming later this December!

[h2]What’s in the Beta:[/h2]

[h3]Optimization Improvements[/h3]
  • Reduced VRAM usage (e.g., car stickers) and optimized fog rendering.
  • Improved city and garage performance with enhanced batching systems.

[h3]Gameplay Changes[/h3]
  • Wheel Mounting: Tires and rims are now mounted/dismounted together.
  • Streamlined garage workflows for easier repairs and upgrades.

[h3]Fixes and Adjustments[/h3]
  • Fixed progression bugs in Quest 9 and improved junkyard/black market car spawns.
  • Resolved UI issues, gamepad handling, and stuck car problems in garages.
  • Adjusted interactions for repair stations like sandblasting.

[h3]New Features[/h3]
  • Map Enhancements: Junkyard and black market icons always visible; updated map legend.
  • NPC variety with new hair materials and experimental vehicle handling improvements.
  • Optimized shadow rendering to reduce flickering.

[h3]Known Bug Fixes[/h3]
  • Fixed physics delays in repair stations and overlapping notifications.
  • Improved texture quality for low-end devices and refined mission triggers.


Can’t wait to see all you in the Underground Garage!

Cheers,
The Underground Garage Team