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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

Optimization: When a soldier takes the initiative to attack, after destroying an enemy, he will actively look for the next nearest enemy and fight continuously.
BUG repair: After the only quarry was demolished, the stonemason profession was not displayed in the lower left corner, but there were actually many stonemason workers.
New features: New building: BUG statue. Monsters can be summoned
Optimization: Add a "copy" button to the building facility window
BUG repair: The automatic carriage transport task sometimes interrupts the line transport coachman task
BUG repair: The immigrants received in the immigrant letter did not enter from the road sign, but from the lower left corner of the map
Optimization: The number of messages that need to be folded on the right side of the screen is displayed at one time
BUG repair: When the caravan support discount was in the early stage, the caravan increased the price to purchase silver coins
Optimization: Even if the planned inventory is insufficient, workers are allowed to take items from the "shelf" and "ice cellar" and transport them to cells, dining tables, banquet tables, barracks, and altars
Value adjustment: Reduce the output of life fruit and forget worry fruit
BUG repair: Occasionally, after building a road, the grass is still displayed
Optimization: When the battleship copies the attributes, the shell type is copied together
Optimization: The battleship's item list only displays shells
Optimization: From the warship interface, click to fire shells, enter the naval battle mode, left click to fire shells, right click to move the ship
Optimization: Statistics output message list, add last year's purchase and last year's sale data

Synchronize the test branch to the main branch

Optimization: The box displays the number of items reserved
Optimization: In the lower left corner, in the occupation list, hide occupations with 0 jobs
BUG repair: Soldiers are stuck in the lower left corner of the screen
Optimization: When the monster is stuck on the water, it will automatically get out of trouble and go ashore
Value adjustment: Carriage station, pasture, immune to enemy attacks
Optimization: When counterattacking or taking the initiative, if the target has been eliminated, cancel the movement and return to the barracks
Optimization: When counterattacking or taking the initiative, if you encounter an enemy during the movement, change the attack target
Value adjustment: Soldiers with the "loyalty" feature are immune to being controlled by the enemy's three-eyed wizard
BUG repair: Clicking on the soldier or Titan card, the problem of not canceling the soldier or Titan selection in time
Value adjustment: The crafting table and shelf can directly take materials from the throne and barracks
Optimization: The ordering operation from the traveling merchant can be executed without the arrival of the traveling merchant, lowering the ordering threshold
Optimization: After the items ordered from the traveling merchant arrive, a pop-up window reminder
Optimization: When cavalrymen are looking for mounts, they can now check whether the door of the target ranch is blocked.
Value adjustment: In the upper left corner, the "throne" is excluded by default in the item statistics.
Bug repair: When the shelf is expanded, it can overlap with the wall.
Guide: Add instructions when opening the trading interface for the first time: items need to be moved to the trading table to perform barter.
Guide: Add instructions for lords to play.
Optimization: New letter: Immigration agent. Can introduce residents of other races other than dwarves. And there is a chance of having talents.

Experience optimization

Optimization: The manufacturing station can directly take materials from the camp
Optimization: The items on the shelf are prohibited from daily use, and are changed to prohibit daily consumption
Value adjustment: The upper limit of the earl's private money is limited to 10,000
Optimization: After selecting a soldier, click the soldier card to cancel the selection of the corresponding soldier, instead of just selecting the corresponding soldier
Optimization: The pop-up window for the guidance event will automatically close after a countdown of 10 seconds
BUG repair: When using the attribute brush to batch set the feeder, the feeder does not work

Synchronize the test branch to the main branch

Optimization: Added a button to set the upper limit of item production in the item storage location list interface
BUG repair: The treaty with other lords was not automatically cancelled after it expired
BUG repair: When claiming to occupy a village in a no-man's land, it may cause the treaty with other territories to break
BUG repair: The heart effect on the big bed occasionally did not hide in time
BUG repair: When ants decompose animal corpses, they occasionally did not delete the animal corpses
Optimization: Added buttons to locate and select all Titans in the Titan Altar interface
New function: Added a resident memory interface to display kinship
BUG repair: In the memory of residents, only the last child was remembered, causing the noble inheritance policy to fail
BUG repair: When switching maps, the monster that will die and split will appear on the next map
Optimization: After the merchant ship returns from trade, the item icon on the ship is refreshed immediately
Value adjustment: Iron walls do not rebound heat
New function: In the statistics interface, the output and consumption list shows the number of items bought and sold this year

Synchronize the test branch to the main branch

Value adjustment: Pig people planting mushrooms and cat people catching crabs have racial specialties and efficiency bonuses
Optimization: Optimize the problem that the genuine verification is misjudged or the achievement cannot be submitted normally due to steam network fluctuations
Optimization: The noble inheritance system can set up to 4 children to inherit the title
BUG repair: The problem that the unfinished well in the farmland cannot be clicked
Optimization: When opening a window (such as research, resident list, etc.), the list is prohibited from automatically scrolling
BUG repair: When the resident list is opened for the first time, only 1 data is displayed, and the complete list is displayed after dragging the list
BUG repair: The button for upgrading the throne's command value is biased to the outside of the right side of the window
BUG repair: When the giant tree withers on a snowy day, the snow scene picture is not synchronized with the snow scene
Optimization: When replenishing horses at the carriage station, replenish them in sequence to avoid the problem that multiple four-wheeled carriages have only one horse that cannot work
Optimization: The altar can directly take items from the turnover box
BUG repair: The problem of incorrect numerical configuration of the conditions for the mining expert achievement (it should be 1000000, but it was configured as 1000)
Numerical adjustment: When the noble successor system calculates the number of descendants, the number of people who have been sent abroad and those who have died is included
Optimization: The source of items has been increased to monster drops and monster facility drops
Optimization: When the giant tree drops the wisdom gem for the first time, the stone man's guidance instructions will pop up
Optimization: Mines can be set to automatically bury mines again after detonation
Optimization: After the construction workers have built the mines, they should leave as soon as possible
Optimization: The problem of the cooling being reset after the altar is moved
BUG repair: After the UI is enlarged 1.25 times, the problem of being unable to fill in the email address on the feedback interface
Optimization: When the crystal ball, well, and beehive are moved, the scope of action is displayed
BUG repair: After the ant nest migrates to the road or the floor, the problem that the road cannot be built in the place later
Optimization: After the skeleton destroys the enemy camp, the dropped items are classified as "trophies"
Numerical adjustment: Only items dropped by enemy units can be doubled by the lord's skills
Value adjustment: The target items purchased by merchants in the purchase letter exclude "silver coins" and "gold"
BUG repair: The configuration of "iron" in the building materials of the alchemy cauldron is incorrect
Value adjustment: Increase the upper limit of the cell's item capacity to 100,000
Value adjustment: Berry flower pots also need to be watered, and the berry yield increases by 150%
Optimization: When switching maps, cancel all tasks with destinations in the wild (upper half of the map). Avoid the problem of characters crossing mountains and water
Optimization: The number of villages occupied by various forces is displayed on the world map
BUG repair: When moving a building, press ESC to cancel the move, and the building is still displayed in a semi-transparent state
Optimization: When developing and upgrading affiliated territories, when judging the materials in the treasury, reserved items are not excluded. Avoid the problem that there seem to be supplies but they cannot be used
Optimization: Supports building roads under existing buildings (there must be grids adjacent to the construction location for walking)
Optimization: When the merchant leader stands in an unwalkable area, it automatically adjusts to a walkable position and then finds the way to avoid the caravan being stuck
Optimization: If there are no soldiers in the barracks associated with the enemy's cannon, the cannon will not automatically replenish shells and will not attack
BUG repair: During drought, the player's boat can move on the riverbed
BUG repair: When the seed merchant arrives, if the trading desk window is open, the new seeds will not be prompted
BUG repair: After clicking on the letter, pressing the space bar can repeatedly open the letter window
Optimization: The eating behavior of the food that is not actually eaten is not recorded in the resident's diet record
Optimization: When building walls and roads, the length and width are dynamically displayed in the construction prompt information
BUG repair: The resident list, after the filter conditions are modified, the list does not refresh
Value adjustment: The floor can also increase the movement speed (between the dirt road and the stone road)
Optimization: If the new lord's heir was originally a soldier, he will automatically become a non-soldier.
BUG repair: Monsters get stuck on the mountain after being defeated.
Optimization: When ants appear for the first time, a pop-up window prompts.
Optimization: When the temperature is low, animals will take the initiative to go indoors to avoid the cold, and automatically leave the room when the temperature rises.