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Territory: Farming and Warfare News

Optimization and value adjustment

Optimization: When copying a turnover box, also copy its attributes
Value adjustment: In other races immigration events, improve the characteristics and probability of immigrants, and the positive and negative probabilities are half and half
Value adjustment: After being swallowed by a piranha plant or turned into a skeleton, the equipment and items on the residents or soldiers fall to the ground
Value adjustment: Further improve the benefit of veterinary drugs on animal meat growth
Optimization: When moving or copying unfinished facilities, keep the construction of the facilities in a suspended state
Value adjustment: The cost of introducing a new breed of deer has been changed from 10,000 warm clothes to 5,000 high-quality tools
Value adjustment: In the research conditions of welfare undertakings, the population requirement has been changed from 80 to 35
Value adjustment: The cost of summoning monsters by the bug statue has been changed to 50 gems per time
Value adjustment: The purchase premium of merchants in the east has been increased: 115% for cookies and 125% for cakes

Bug Fixes

Value adjustment: limited resource collection points, only collected items can be stored
BUG repair: after the building is moved, the transportation rules are reset
BUG repair: after the merchant ship returns to the port for trade, it occasionally displays the problem of returning to the port
BUG repair: after the pulpit is moved, the faith range becomes 0
BUG repair: the number of construction workers assigned to a single facility is too small, resulting in many construction workers resting

New gameplay: Prestige victory and other improvements

This version mainly adds the "reputation victory" gameplay.
You can become a pacifist and obtain the throne of king.

Other optimizations are as follows:
BUG repair: The problem that the monster health bar is inconsistent with the actual health
Optimization: Iron bullets and giant bombs do not change the terrain when hitting unbuilt buildings
Value adjustment: Increase the probability of immigrants appearing with characteristics and the probability of positive and positive characteristics
Optimization: Turnover boxes, in the collection and batch shipment mode, porters are prohibited from moving before the quantity is reached
Value adjustment: Limit the random age range of immigrants to avoid being too old and dying of old age soon after appearing
New function: Statistics on the cumulative value of killing monsters, killing enemies, mining, gathering, and converting skeleton soldiers
New function: Add reputation victory gameplay, new building: Eternal Temple
BUG repair: The problem that loyal civilians will also flee
Value adjustment: Enhance the basic health and defense of wolf warriors
Value adjustment: Banquet, Dionysus Carnival increase honey wine
BUG repair: Altar, Elf Friends increase the upper limit of elves that can be recruited for free, the description is to add 1, but the actual increase is 10
New function: Add hidden achievements: Reputation Victory
Optimization: After moving the dining table and pulpit, synchronize the original settings
Optimization: Paused facilities will remain paused after moving
Optimization: After adjusting the range of the banquet table, refresh the range frame display in real time
BUG repair: When farmers pick fruits from fruit trees, they sometimes drop the fruits into the adjacent water or wall when they cannot take them

New Building: The Eternal Temple

Update: The test branch is synchronized to the main branch

Optimization: When copying the properties of the brewing barrel, copy the setting of "prohibit daily use" at the same time
BUG repair: In the statistics interface, the median value of the secondary summary items is all 0
BUG repair: The problem that the mountain road is still passable after being demolished
BUG repair: When there are many soldiers in the group, the soldiers occasionally switch groups automatically by mistake
BUG repair: After the soldier fainted and was rescued and turned into a handyman, the blood bar does not disappear
Optimization: Our elf wizard does not block our cannon firing
Guidance prompt: If the enemy camp is related to the main task, when clicking the enemy camp, if the enemy is eliminated, it will prompt that the main task must be submitted first
New function: New technology: veterinary medicine, which can promote animal growth and reproduction
BUG repair: The achievement of Lord of the Sea, the number of enemy warships sunk is incorrect
BUG repair: When determining the unlocking of animals for the achievement of Fanatic Collector, wild animals must be excluded
Optimization: Villages with a maximum level of three only show the background color of 3 small houses
Optimization: Pasture interface, animal list can be hidden
Value adjustment : The term of office of the Governor and Earl is doubled according to the upper limit of the life span of the race

Update: The test branch is synchronized to the main branch

Value adjustment: The price of honey is adjusted from 4 to 3
Value adjustment: "Add new items: honey wine X3 = honey X4 + water X6,
Eastern merchants purchase items, changed from honey to honey wine
Food merchants purchase honey without additional price"
Value adjustment: New recipe: Simple food X100 = Fruit X40 + Vegetable X40 + Honey X5
Optimization: Add setting to brewing barrels: prohibit residents from consuming and using
Optimization: In the enemy camp, if there are werewolves, add meat to the food automatically replenished
Value adjustment: The time that residents wait for decisions in place is not counted as "rest time"
New function: Prisoners are punished to mine, and if they are sick or hungry, they may escape
BUG repair: When using Titan skills, the resurrected soldiers have no camp affiliation and cannot be supplied, leading to starvation
Guidance prompt: When the player Titan dies, a pop-up window reminder
BUG repair: The deer herd is sometimes stuck in one place and does not migrate
New function: When the boat is moving, if you encounter items in the water, pick them up and put them on the boat
Optimization: After the boat is destroyed, in addition to turning into a sunken ship, it also drops 1/4 of the wood of the construction materials nearby
Optimization: After the durability of the beehive is reached, it does not change to a damaged state, but is maintained by the beekeeper to restore the durability
Guidance Tips: Adjust the order of the tutorial guidance to build facilities
Value Adjustment: The purchase limit of different items in border trade is set separately to avoid all problems being solved by purchasing due to all being 99999
Value Adjustment: Reduce the number of gems dropped by Titan monsters
Value Adjustment: Add the requirements for carriages and tools to the conditions for upgrading the village
Optimization: When upgrading the village, you can spend more money to replace the migrated population
Value Adjustment: When the age of the members of the ratman gathering team is random, try to be as young as possible to avoid old age and death during the employment period