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Territory: Farming and Warfare News

【Test branch】Experience optimization

Optimization: Parameter setting interface, you can set to enable the continuous tracking function (after the tracked resident dies, automatically switch to track another resident of the same profession)
BUG repair: The problem that the banquet table cannot invite cave dwelling races
BUG repair: The problem that the banquet table does not transport items during the banquet
Optimization: Add settings, when the noble population is less than N, it will not automatically go out for marriage and become a governor
Value adjustment: Dark Altar and Light Altar, after unlocking, will no longer refresh in the wild
Optimization: Waiters of different types of service facilities are not shared, improving the controllability of waiter work arrangements
Optimization: Turntable displays cumulative income
Optimization: Turntable displays cumulative income rankings
BUG repair: Sometimes after the traveler finishes playing the turntable, the betting number displayed above the head does not disappear
Value adjustment: All races are not judged as "doing work they don't like" when they act as handymen
Optimization: Work allocation interface, showing the racial composition of handymen
Value adjustment: Reduce the vegetables and fruits required for the vegetable and fruit salon
Optimization: When soldiers patrol automatically, it is forbidden to attack worker ants
Optimization : When soldiers are patrolling automatically, they will actively attack enemies along the way
Optimization: After the bed is bound to the facility, when performing automatic migration to change the worker's profession, it is forbidden to change the profession of sailor, coachman, soldier and prophet
Optimization: After manually closing the door, the crystal ball is also forbidden to open
BUG repair: After reading the file, the crystal ball will not automatically open the door when there are no monsters nearby
Optimization: When the stone man falls to the ground, he will be rescued and restored to the "Heart of Wisdom"
BUG repair: After the enemy cavalry is knocked down, the mount dropped is a very small cub
Optimization: Carriage line transportation supports one carriage station to transport forage to other carriage stations or pastures
Optimization: The workers of the mill are changed to exclusive, not shared with each other, so that production is more stable

Experience optimization and BUG optimization

Optimization: Optimize the early tips for the king's propaganda and the follow-up process of the main task
BUG repair: The problem that the musketeers did not bring their own bullets in the reinforcements requested through diplomacy
BUG repair: In the production facility interface, clicking the "Set production limit" button in the title bar is invalid
Optimization: The minimum size of the carriage station is changed to 3*5, accommodating two carriages
Value adjustment: GPD calculation, exclude the output of the Titan's heart, digging ancient tombs, etc., and exclude diplomatic acquisition
Optimization: Optimize the trading desk, the problem of freezing when the list of automatic trading interfaces is displayed
Optimization: The task of the handyman priority +9 is particularly expedited
Optimization: When creating a pulpit for the first time, after selecting the totem religion by default, the faith skill button is not displayed on the UI
Art optimization: Add special effects to the lord's aura skills

Synchronize the test branch to the main branch: New gameplay: Diplomacy

This version mainly adds diplomatic gameplay

There are also some experience optimizations, as follows:
Optimization: Nobles can get books from the treasury
New function: New letters: Through intermediaries, sign private trade agreements with traders to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve
Art optimization: Update the bed texture and install curtains for the big bed. Updated the textures of facilities such as the trading table and the Titan Altar
Value adjustment: The building materials returned by demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limited to sailors only by dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will send reinforcements to support (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on the diplomatic gameplay, complete the production of the main plot of unifying the world
Value adjustment: In the main plot, during the final impact of the barbarians, it is prohibited to switch maps to avoid fighting
BUG repair: For fixed-line carriage stations, when using the attribute brush to batch copy attributes , which will cause the line of the carriage station to be reset

[Test branch] New feature: Diplomatic gameplay

Art optimization: Update the texture of the bed and install curtains for the big bed. Update the texture of the trading table, Titan altar and other facilities
Value adjustment: The building materials returned from demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limit the sailor to dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will provide reinforcements (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on diplomatic gameplay, complete the production of the main plot of unifying the world

【Test branch】King's taxation and private trade agreements

Optimization: Nobles can get books from the treasury
New function: New letters: Sign private trade agreements with traders through intermediaries to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve